You find yourself alone in a wasteland, no hints of what has happened, no apparent threats, but the need to survive. All you have is nature, and you have to use it to survive and escape the barren wasteland.

Inspired by classic crafting and post-apocalyptic games, Survival Wasteland attempts to bring you the ultimate crafting experience, with every recipe designed to be realistic in terms of feasibility and trying not to omit in-between stages. Not long from now you will also be able to battle bandits, create a small party, and even make your own vehicle!

Try out the latest version (0.6):
Survival Wasteland V0.6 (GUI update)

Note: Load Game will crash if there is no save present, it is advisable to save the game the first time you run it to void this inconvenience, apologies for the minor problem.

If anything goes wrong in the game, please tell me so I can fix it. It's always great hearing from the gamers, so don't hesitate :)
-Count Nerdula.
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The past year included some presentations, certification on the technology used in this game, a team project that was a complete flop, and some hard working - well, studying - hours. But that has brought experience, insight, and of course, new capabilities.

Survival Wasteland started as a practice project, but the appeal it had (yes, that little appeal) exceeded expectations and brought new hope. It is obvious though that limiting the players to using the keyboard is no good thing, it makes gameplay much harder and tedious, and let's face it, it is outdated. So it was about time to get it slightly up to date, and you'll see that in action before August is out!

So the first thing you'll inevitably notice is mouse support. This means buttons you can click on, assigning destination to the player, and a camera that can now move freely (with the keyboard arrows for now, but the mouse-at-edge-of-screen will come shortly).

The crafting screen has been re-imagined - well, it didn't quite exist, so you know what I mean. You will be able to see the inventory on the left, the available recipes on the right, and by hovering over a recipe, the materials needed in the middle.

In preparation for future updates, the ability to select and deselect the player is added, this will allow the use of multiple characters in the future, so as to form a party.

That's pretty much all that changed so far. It may not sound like much, but it was a decent amount of work, and as you'll see yourself, it is an important improvement in terms of ease of use. More importantly though, the restructure means that further features will be much easier to add in the near future, and the gameplay will be far more reliable.

Sneak peak into the future? Well, it's not easy to keep up with promises, but sound was promised for 0.6, and that's in that list. There are sound tracks ready for things like chopping wood or hammering and they will be added in 0.6, to break the silence once in a while, and with any luck footsteps will be added too. Music is also being looked into, but it's not an easy thing, obviously. NPCs are still scheduled to come one update later, with V1.0 and entry to Alpha stage, which should also bring the first weapon or two (other than the existing knife) and one enemy NPC, one friendly NPC (recruitable to the party), and dialog.

To recap, new UI with mouse support and more reliable gameplay starting in the second half of August, and more frequent future updates and big additions coming soon after! Keep crafting, and keep an eye open for the new version!

A minor setback... And a major leap ahead!

A minor setback... And a major leap ahead!

News

Survival Wasteland exceeded expectations on some aspects, on some other it failed to meet the promises (mainly animation and sound, that is). However...

V0.6 in the making and a possible restructure ahead!

V0.6 in the making and a possible restructure ahead!

News

Back from summer vacation and September exams about to finish, so work has started again! First off, Survival Wasteland entered V0.6 with the addition...

Survival Wasteland V0.5 withdrawal

Survival Wasteland V0.5 withdrawal

News

Though successful in fixing elder bugs, new features had some crude behavior and are currently being fixed. Within the day the revised V0.5 will be uploaded...

Refinement and future of the game

Refinement and future of the game

News

V0.4 brought Survival Wasteland to near-full functionality, essentially the game has what it was meant to have in the first place, however with all the...

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Survival Wasteland V0.6 (GUI update)

Survival Wasteland V0.6 (GUI update)

Demo

It has been a while, but Survival Wasteland got the refit it needed. As promised, sound has been added to accompany actions and all bugs have -at least...

Survival Wasteland V0.5 revised

Survival Wasteland V0.5 revised

Demo

Version 0.5 with bugs fixed, addition of 1 man made structure, 2 natural structures, about a dozen items, ability to view all recipes in the main menu...

Survival Wasteland V0.4

Survival Wasteland V0.4

Demo

Version 0.4 of Survival Wasteland's pre-Alpha demo, some bugs have been fixed and some interesting options have been added along with menus: -Shelter...

Survival Wasteland V0.35 Fixed

Survival Wasteland V0.35 Fixed

Demo

Fixed the bug where items often multiply when moved to a container - now moving to container is done one by one, while retrieving from container is much...

Survival Wasteland V0.3 Stable

Survival Wasteland V0.3 Stable

Demo 2 comments

Stable version with full functionality fow public alpha testing, player should be able to navigate, craft, place player made structures and interact with...

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CountNerdula Creator
CountNerdula - - 19 comments

Quick update in case anyone is wondering:
-The game is not dead, but officially on hiatus. I do not have the time to look into another game engine (and I didn't have the time to keep up with the update frequency of Unreal Engine 4) but believe me when I say this is something I really want to see completed some day.

-There has been another game released under the name Survival Wasteland. I have nothing to do with it, and I'm cool with it, all the best to its developers. I will consider modifying the name of this game to be clearly set apart.

-Yes I have been working on other games (Flotilla WWII), that is because my technical knowledge of the engine I'm using is sufficient to be able to reliably produce results fitting those games, and not because I have "moved on" and abandoned this project. It comes down to how I'm gonna use my time: learn new tools or make something with the ones I know? There is only time for one, and sometimes not even that, so I create stuff because that's what fulfills me, hopefully in a few months I'll have time for both and will be able to resume development of this game too.

Cheers!

Reply Good karma+1 vote
CountNerdula Creator
CountNerdula - - 19 comments

Summer break: What stops development for a while and when will it start:
-summer vacation: very little time
-studying for September exams
-some studying for a Microsoft certification
-that's it, once these are out of the way, and until I acquire more knowledge of the Unreal Engine and start working on next year's Imagine Cup submission, there will be progress for the V0.6 final pre-alpha and V1.0 Alpha, and hopefully there will be enough time for further Alpha versions, Beta, and final releases. Cheers! -Count Nerdula

Reply Good karma+1 vote
CountNerdula Creator
CountNerdula - - 19 comments

Project was entered into Microsoft Imagine Cup 2014 first round.

Reply Good karma+2 votes
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