The new world rise. The old world will fall. And in the midst of the ashes. You will lose it all.


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1 comment by Surrealness on Feb 12th, 2015

Dear IndieDB:

Thank you so much for the amazing and continued support. I wanted to provide an explanation as to what happened to Surreal System as well as the current state of the game.

Surreal System was an amazing experience to develop. We had an amazing team with incredibly talented members but the project was just too ambitious at the time. It came to a point where I was not happy with the state the game was in and felt we needed to revamp. This caused tremendous strain on the team and, unfortunately, we dispersed long ago. I still have the utmost respect for those fellow friends and, hopefully, some of them will see this and I'll be able to reunite with them once more.

I was only 16 when development on Surreal System began. Despite my enthusiasm, there was just an air of inexperience that followed in everything I did. I jumped into a huge undertaking without the proper knowledge nor the tools necessary to deliver a product worthy of the praise it was receiving. I felt that I needed to take time to properly grow my skills and artistic prowess before delivering a worthy product.

Now I am back, 4 years later armed with experiences and a revamped love for game development. I have been developing mobile games and experimental indie games these past years to try to enhance what I can offer to a team environment. These small mobile games were developed with growth in mind and the idea that I could learn one concept at a time rather than jump into something too big for my own good.

I will be releasing some of these games on the app store for free to show the growth I have been striving to achieve.

Surreal System is my ultimate goal. The game I wish to leave a mark on the world with. It is my child and I have always been in love with both the concept and the story. I have not given up and hopefully you haven't given up on me either. I want nothing more than to complete it and I will do all that I can to, one day, deliver a game that can live up to the praise it had so far received.

Yes, that means I am going to continue Surreal System and, this time, see it to completion.

Now for some updates and thoughts:

1) Surreal System is now being developed in Unreal Engine 4. This new, much more powerful engine, will allow us to develop innovative game-play techniques much faster and more efficiently. Moving the assets from UDK has proven to be difficult but I am working hard to do this as quick as possible.

2) This game has been and still is a heavily story based experience. Bioshock has always been a huge inspiration, however, we'd also like to try and add more of our own ideas into the game. Think of it as a Surreal System V2. These gameplay avenues we are choosing to take enhance the story whilst still being fun to play around with.

3) Unlike last time, I am not setting tentative release dates as to ensure, when we are ready, the experience is as amazing as the people taking time to play it. Setting deadlines is something we will still do but release dates are a no-no for right now.

4)We want to take you through the journey with us through both Developer Videos as well as on this very forum, posting updates to ensure development is going well.

5) Hopefully every single one of you who has supported Surreal System in the past can forgive me. I was arrogant and inexperienced and promised things I could not deliver. Hopefully now I can deliver on those promises I made so many years back. I truly am grateful to all of you and you have impacted my life in many ways.

To conclude, thank you for taking time to read this long letter. I hope you can find it in yourself to forgive me and continue to support me in this next stage of my life.

Sincerely and with the utmost respect,

Jordan Michalski
(Flying M Games)

Post comment Comments  (20 - 30 of 53)
Fudsine
Fudsine Apr 13 2013, 10:01am says:

I think I saw this come into the top 10 recently, and rightly so. It looks incredible so far!

+2 votes     reply to comment
Surrealness Creator
Surrealness Apr 13 2013, 7:59pm replied:

Thank you very much, it means alot. I've been tracking your game Marooned for a couple months now, can't wait for the release!

+1 vote   reply to comment
Guest
Guest Mar 10 2013, 11:22am says:

When is this coming out

+3 votes     reply to comment
Surrealness Creator
Surrealness Apr 8 2013, 12:58am replied:

Hopefully:

11/12/13

+4 votes   reply to comment
Henley Staff
Henley Apr 9 2013, 1:06am replied:

Do you mean 12/11/13 or 11/12/13 as in the 11th of December 2013 or the 12th of November 2013?

+2 votes   reply to comment
Filizitas
Filizitas Apr 8 2013, 8:38am replied:

lolz date :D

+4 votes     reply to comment
feillyne Staff Subscriber
feillyne Apr 10 2013, 3:10am replied:

The 12th of November. There's no real difference anyway, 1 month for developers is a quick lunch. :-P

+1 vote   reply to comment
MrSnowmanJoe
MrSnowmanJoe Jan 1 2013, 5:56am says:

Peace Keepers!?!?! Capital?!?!?! My Hungergames senses are kicking in.

+3 votes     reply to comment
BearInATie
BearInATie Dec 10 2012, 1:24pm says:

Looks incredible- but kinda looks like a Bioshock clone...

+3 votes     reply to comment
ChromeAngel
ChromeAngel Apr 8 2013, 2:32pm replied:

Agreed. Art deco, streamlining, water and a FPS on the UDK engine really screams Bioshock.

+3 votes     reply to comment
Surrealness Creator
Surrealness Apr 8 2013, 8:03pm replied:

Haha well when you see the finished game you will be pleasantly surprised! The story, art and overall feel is largely unique. The story alone should be one to remember!

+2 votes   reply to comment
Surrealness Creator
Surrealness Dec 10 2012, 10:26pm replied:

Thank you(: And trust us, it is not a Bioshock clone. If anything, the aesthetic is the closest thing!

+3 votes   reply to comment
Maxen1416
Maxen1416 Dec 10 2012, 6:38pm replied:

Any fps is a doom clone

+3 votes     reply to comment
cro_net
cro_net Dec 16 2012, 6:50pm replied:

Actually for that matter any FPS is a clone of "Maze War" from 1974.

Great job on the game by the way. :)

+3 votes     reply to comment
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