"They say that earth is a myth... that whole civilizations once lived together and made peace together... that people were kind to one another, just because they could be..."
"No wonder it's a myth..."
And the rain swept away our sorrows, the untold secrets of the past... The life and lies all followed, for the dream to never last...
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And the rain swept away our sorrows, the untold secrets of the past...
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Copyright @2012 FlyingMGames
Thank you for all of the continued support! It is quite an honor to be compared to such an amazing franchise! We, however, are not trying to "copy and paste" Bioshock.
let me explain:
The gameplay and the aesthetic of Merva(The City) are inspired by Bioshock, however I think you will be pleasantly surprised when the game is released to find that it is unique and different in it's own way.
The story is the main difference between the two. Surreal System has a deep and interesting story that is unique and its own.
Gameplay also varies in the sense that there are no "plasmids" or "adam" but rather simpler systems of obtaining and smartly using energy from dead enemies with some of the powers costing health depending on the affectivness of the power. These are not "obtained" rather they were infused into the player. One must be careful to watch vitals and make decisions accordingly.
The environment in Merva is based on Art Deco, yet I have always had a fascination with it my whole life, even before Bioshock.
The Spire is far different but I won't spoil that.
So this game is for those tired of generic shooters with no story and stale gameplay. We want to introduce new, interesting and varied environments, invoke awe in our story that's ending will leave you thinking about it long after it ends, and create rewarding gameplay that is both fun and accessible but also challenging and intense!
Hope everyone is having a good day! (:
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