Surf Zombies Alpha 0.2 Now Live with more Hot-Rods, more Zombies and more Music.
A FPS Horror game takeing a lot or influence from Surf Rock, rockabilly culture, Old Horror films, horror comics and of course Zombies. expect Hot Rod drag racing and loads of blood as you pop zombies heads as you run them over you can find more info over at are blog and web site www.deadbeatdesign.tk www.deadbeatdesign40.blogspot.ie
i wanted to make a frankenstein's monster for the game.
so today im goin to be working on that.
Shelley described Frankenstein's monster as an 8-foot-tall (2.4 m), hideously ugly creation, with translucent yellowish skin pulled so taut over the body that it "barely disguised the workings of the arteries and muscles underneath"; watery, glowing eyes, flowing black hair, black lips, and prominent white teeth. The monster attempts to integrate himself into human social patterns, but is shunned by all who see him. This feeling of abandonment compels him to seek revenge against his creator. The monster was a victim of prejudice. He desired to be loved and accepted by humankind, but unfortunately was not accepted because of his gruesome appearance. A picture of the creature appeared in the 1831 edition. By the time the 1831 edition came out, however, several stage renditions of the story had popularized the monster. Early stage portrayals dressed him in a toga, shaded, along with the monster's skin, a pale blue. Throughout the 19th century, the monster's image remained variable according to the artist.
The most well-known image of Frankenstein's monster in popular culture derives from Boris Karloff's portrayal in the 1931 movie Frankenstein, with makeup created by Jack Pierce and possibly suggested by director James Whale. Karloff played the monster in two more Universal films, Bride of Frankenstein and Son of Frankenstein. Lon Chaney, Jr. took over the part from Karloff in The Ghost of Frankenstein, Bela Lugosi portrayed the role in Frankenstein Meets the Wolf Man, and Glenn Strange played the monster in the last three Universal Studios films to feature the character (House of Frankenstein, House of Dracula, and Abbott and Costello Meet Frankenstein); but their makeup replicated the iconic look first worn by Karloff. To this day, the image of Karloff's face is owned by his daughter's company, Karloff Enterprises, which is the reason Universal replaced Karloff's features with Glenn Strange's in most of their marketing.
Since Karloff's portrayal, the creature almost always appears as a towering, gruesome figure, often with a flat square-shaped head and bolts to serve as electrical connectors or grotesque electrodes on his neck. He wears a dark suit having shortened coat sleeves and thick, heavy boots, causing him to walk with an awkward, stiff-legged gait (as opposed to the novel, in which he is described as much more flexible than a human). This image has influenced the creation of other fictional characters, such as The Hulk.
In the 1973 TV mini-series Frankenstein: The True Story, a different approach was taken in depicting the monster. Michael Sarrazin appears as a strikingly handsome man who later degenerates into a grotesque monster due to a flaw in the creation process.
In the 1994 film Mary Shelley's Frankenstein, the creature is played by Robert De Niro in a nearer approach to the original source, as a tragic character motivated by pain and loneliness in his murderous journey.
In the 2004 film Van Helsing, the monster is shown in a somewhat modernized version of the Karloff design. He is 8 to 9 feet (240–270 cm) tall, has square bald head, gruesome scars, and pale green skin. The electricity is emphasized with one electrified dome in the back of his head and another over his heart. Although not as eloquent as in the novel, this version of the creature is intelligent and relatively nonviolent, referring to his creator as his father.
In 2004 a TV mini-series adaptation of Frankenstein was made by Hallmark. Luke Goss plays The Creature. This adaptation more closely resembles the creature as described in the novel. The creature is intelligent and articulate and has flowing, dark hair and watery eyes. Being the most accurate depiction to the novel (to date) he does not have the 1931 design of neck electrodes or flat head. Instead he is well spoken (once he teaches himself how to speak and read) and he has a full head of thick, long, black hair, much like what is described in the novel.
Latest tweets from @deadbeatdesigns
going live with that makeing of a fan made star trek game. T.co
Apr 18 2014, 6:24am
Star Trek Game Quick Screens: So may i have been watching too much Star Trek or something. but i wanted to st... T.co
Apr 17 2014, 1:13pm
It was the other day. Only getting around to looking at the pics now T.co
Apr 17 2014, 8:50am
Look at this roast duck I cooked. T.co
Apr 17 2014, 8:49am
Part Two Of The Sound Ball Poject: Full C4D RenderC4d Preview (with sound effector)RealFlow PreviewTOP VIEWSID... T.co
Apr 16 2014, 11:58am
spend that last 2 days working on a new project. first test render !https://t.co/JxgzBz9N8f now its time for a brake and game of thrones
Apr 14 2014, 10:24am
Part One of the sound effector project: so i had this idea of re doin something i did a few years back useing ... T.co
Apr 13 2014, 12:49pm
Apr 13 2014, 8:29am
@insomniandrea you lose it in the pub when your not looking .
Apr 9 2014, 9:37am