A FPS Horror game takeing a lot or influence from Surf Rock, rockabilly culture, Old Horror films, horror comics and of course Zombies. expect Hot Rod drag racing and loads of blood as you pop zombies heads as you run them over you can find more info over at are blog and web site www.deadbeatdesign.tk www.deadbeatdesign40.blogspot.ie

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0 comments by misterjoe40 on Feb 23rd, 2014

lets see.
i wanted to make a frankenstein's monster for the game.
so today im goin to be working on that.

Watch live video from misterjoe40 on Justin.tv

Shelley described Frankenstein's monster as an 8-foot-tall (2.4 m), hideously ugly creation, with translucent yellowish skin pulled so taut over the body that it "barely disguised the workings of the arteries and muscles underneath"; watery, glowing eyes, flowing black hair, black lips, and prominent white teeth. The monster attempts to integrate himself into human social patterns, but is shunned by all who see him. This feeling of abandonment compels him to seek revenge against his creator. The monster was a victim of prejudice. He desired to be loved and accepted by humankind, but unfortunately was not accepted because of his gruesome appearance. A picture of the creature appeared in the 1831 edition. By the time the 1831 edition came out, however, several stage renditions of the story had popularized the monster. Early stage portrayals dressed him in a toga, shaded, along with the monster's skin, a pale blue. Throughout the 19th century, the monster's image remained variable according to the artist.

The most well-known image of Frankenstein's monster in popular culture derives from Boris Karloff's portrayal in the 1931 movie Frankenstein, with makeup created by Jack Pierce and possibly suggested by director James Whale. Karloff played the monster in two more Universal films, Bride of Frankenstein and Son of Frankenstein. Lon Chaney, Jr. took over the part from Karloff in The Ghost of Frankenstein, Bela Lugosi portrayed the role in Frankenstein Meets the Wolf Man, and Glenn Strange played the monster in the last three Universal Studios films to feature the character (House of Frankenstein, House of Dracula, and Abbott and Costello Meet Frankenstein); but their makeup replicated the iconic look first worn by Karloff. To this day, the image of Karloff's face is owned by his daughter's company, Karloff Enterprises, which is the reason Universal replaced Karloff's features with Glenn Strange's in most of their marketing.

Since Karloff's portrayal, the creature almost always appears as a towering, gruesome figure, often with a flat square-shaped head and bolts to serve as electrical connectors or grotesque electrodes on his neck. He wears a dark suit having shortened coat sleeves and thick, heavy boots, causing him to walk with an awkward, stiff-legged gait (as opposed to the novel, in which he is described as much more flexible than a human). This image has influenced the creation of other fictional characters, such as The Hulk.

In the 1973 TV mini-series Frankenstein: The True Story, a different approach was taken in depicting the monster. Michael Sarrazin appears as a strikingly handsome man who later degenerates into a grotesque monster due to a flaw in the creation process.

In the 1994 film Mary Shelley's Frankenstein, the creature is played by Robert De Niro in a nearer approach to the original source, as a tragic character motivated by pain and loneliness in his murderous journey.

In the 2004 film Van Helsing, the monster is shown in a somewhat modernized version of the Karloff design. He is 8 to 9 feet (240–270 cm) tall, has square bald head, gruesome scars, and pale green skin. The electricity is emphasized with one electrified dome in the back of his head and another over his heart. Although not as eloquent as in the novel, this version of the creature is intelligent and relatively nonviolent, referring to his creator as his father.

In 2004 a TV mini-series adaptation of Frankenstein was made by Hallmark. Luke Goss plays The Creature. This adaptation more closely resembles the creature as described in the novel. The creature is intelligent and articulate and has flowing, dark hair and watery eyes. Being the most accurate depiction to the novel (to date) he does not have the 1931 design of neck electrodes or flat head. Instead he is well spoken (once he teaches himself how to speak and read) and he has a full head of thick, long, black hair, much like what is described in the novel.

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Surf Zombies Alpha 0.2 mac

Surf Zombies Alpha 0.2 mac

Feb 17, 2014 Demo 0 comments

Surf Zombies Alpha 0.2 Now Live with more Hot-Rods, more Zombies and more Music.

Surf Zombies Alpha 0.2 win

Surf Zombies Alpha 0.2 win

Feb 17, 2014 Demo 0 comments

Surf Zombies Alpha 0.2 Now Live with more Hot-Rods, more Zombies and more Music.



Jan 29, 2014 Demo 0 comments


Surf Zombies Beta 1.1 windows

Surf Zombies Beta 1.1 windows

Jan 29, 2014 Demo 4 comments

The first test build of Surf Zombies a new game in development by Irish developers Dead Beat Designs . prof of concept

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Guest Feb 14 2014, 11:47pm says:

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misterjoe40 Feb 15 2014, 3:53pm replied:

dont you mean surf nazis must die????


yeah like that in the 50's 60's

+1 vote     reply to comment
gamermon Jan 29 2014, 2:29pm says:

This is ******* awesome. Amy characters yet or are you mainly working on cars now? You should totally put a secret or mysterious "six string samurai" type guy in there.

+2 votes     reply to comment
misterjoe40 Jan 29 2014, 2:36pm replied:

hahahahah six string samurai there's a blast from the past. I was thinking more cry-baby meets night of the living dead.
One thing i am missing in this game is a sense of humor tho.

i likes your idea tho...

No today im working on skeleton greasers. not sure if they will make it in to the game yet tho

+1 vote     reply to comment
RichardGreenlambda Jan 28 2014, 9:18am says:


+2 votes     reply to comment
MauvaisVitrier Jan 28 2014, 6:47am says:

Beautiful aesthetics ! The colors, the graphic style are unique. Very good, I hope you'll keep it that way, your game's got class.
I don't know what you've planned but is it going to be a horde fast paced surviving game ? Or action-exploration I don't know.

Keep on the good work, you got something quite interesting there

ps: what's the music playing in the game ?

+2 votes     reply to comment
misterjoe40 Jan 28 2014, 9:50am replied:

cool nice one man.
yeah we are only about a week in to development . we will be keeping the aesthetics but most of the art assets we are going to change.
the music in the demo is Morgus & the Daringers - Morgus Creep

theres updates comeing. like i have spend all week geting the hot rods to work and designing a 1950 Buick Super.
hopefully by next wee we will have a beta 0.1.2 up

+1 vote     reply to comment
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Surf Zombies (Working Title)
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Dead Beat Designs
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First Person Shooter
Single Player

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spend that last 2 days working on a new project. first test render !https://t.co/JxgzBz9N8f now its time for a brake and game of thrones

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@insomniandrea you lose it in the pub when your not looking .

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