Experience brutal battles on a massive scale! Wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

Review RSS Feed ComradeWinston says
1 ComradeWinston

May 28th, 2013 1 person agrees 0 people don't

Take the origonal with massive maps like no other RTS and a vast selection of units, remove most of those units, reduce the aesthetic quality drastically, make the game look cartoony, reduce the size of maps so the largest of maps are smaller than the smallest maps in the first game.

After you do all of that, you get Supreme Commander 2.

TheNodCommander says
1 TheNodCommander

Feb 9th, 2011 4 people agree 4 people don't

A terrible scaled down and downright boring version of the game.

Horrible and cheesy voice acting, and a campaign which doesnt feel any epic or "important" at all.

carnakt says
1 carnakt

Feb 25th, 2011 2 people agree 3 people don't

In the first Supreme Commander you could have Big battles on big maps with big armies ranging from the small Tech 1 scouts and bots to the big and and powerfull Experimentals that could (if used properly)destroy entire armies.

Supreme commander 2 however does not follow the same pattern but breaks it and become more like a generic RTS game.

The max unit cap is lowered from 1000 to 500, the maps are smaller and use more decorative terrain, the veriety of units and buildings (Tech 1, 2 and 3) has been heavily reduced and the tech levels has been removed, the veriety of experimentals has been increased so that every faction has almost as many Experimentals as they have ordinary units, Experimentals have also become alot easier to build and weaker than in the previous game taking away their one unit army status and making them more like ordinary units.

So in short, They could have named it something like: Command and Conquer: Mecha war in Space!, and noone would have been able to tell that this was supposed to be a sequel to SupCom.

masternerdguy says
1 masternerdguy

Feb 27th, 2011 1 person agrees 3 people don't

They took all the best of supcom 1 and ditched it.

Chasovnikov says
1 Chasovnikov

Oct 24th, 2012

No review provided

Bobmom says
1 Bobmom

Nov 11th, 2011

No review provided

Denim719 says
1 Denim719

Sep 5th, 2011

No review provided

SNAKE_666 says
1 SNAKE_666

Mar 25th, 2011

No review provided

Ch1m3ra says
1 Ch1m3ra

Jan 2nd, 2011

No review provided

ryanmcb09 says
1 ryanmcb09

May 22nd, 2010

No review provided

Community Rating

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7.4

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