Supra Torque Patch2
Jan 2, 2011 Patch 0 commentsSome Updates: new car added by caliboyz2.0 (Opel Calibra) more powerful engines in cars, better camera, full texturing on all cars. (z350 , Mustang GT500...
Single and multiplayer racing simple game. Tech Info: Library used: OpenGL, PhysX, Devil, Boost, Fmod Language: C++
0 comments by Noxy on Feb 15th, 2011
Becouse Supra Torque is written in old S_OGL engine version you will need to wait until i will port full supra source code first release can not be complete (im 100% sure there will not be multiplayer i want do it good) New engine is writen as simple as possible (including some optymalizations for older pc) only think that can be sad is that there is no documentation but source code of supra will be a good Tutorial how to use engine (Game will use as much effects and stuff as possible ) Thats all :) Wait for update.
Some Updates: new car added by caliboyz2.0 (Opel Calibra) more powerful engines in cars, better camera, full texturing on all cars. (z350 , Mustang GT500...
Supra Mod Kit for adding your own cars to game. Iclude refenence model , material creator , model converter and game update.
This is final version of game only best time mode and multiplayer up to 4players Please look into REDME.txt if you have some problems. Game need PhysX...
Areas to work on:
1. Ur Motion Blur, Sunshafts are over blown
2. Shadows are not filtered and are static
3. Driving feels good, but the Driving Physics needs A LOT OF WORK
4. You need more variation than Date Palms and a person who can add more creativity to the tracks
5. Finally, Sunshafts cause weird lines on the screen, faint black
I said i will no more upgrading game (only if someone will really want to) so:
1. What do you mean telling they are over blown?
2. Shadows are filtered using PCF with changable kernel size (objcet far away from car you no filtering also decrasing they shadow map ) And there are dynamic shadows :) I dont know how you not recognize there is dynamic time of day.
3. Physic suck i know :D I just give up i dont have time sill sitting and changeing parameters so:
4. I give this game to Indie Community so other people can make this game looks more realistic and put some differentiation. I start doing tutorials how to customize game.
5. Verid lines? this is the meaning of this effect. Can you show me screen maybe you have some wrog becouse of your graphic card.
For all who are developers to: you can use all of content in your games:
textures, shaders :) i will not be angry all content is free so do not use it in Comercial Games!.
I start codeing on Mac OSX for iPhone so this game will be no more updated. Last update will have binaries for Linux (no 100% sure) and win32 with some bugs removed. This is my last word.
For everyone who belive in this project dont worry there will be new better game, with our own models , textures and music :) More info soon.
Keep going man. It's beatiful ; )
game looks amazing, but physics looks like in Just Cause, but i belive in this project and i'm tracking it from now ;)
Your progress is very fast and smooth, this is looking real nice ;)
Thanks :) Your words give me motivation to do more and more.
You're doing a good job here, and I don't care who makes the car models. They look pretty good and at this time you are just showing engine features anyway.
In the latest (PhysX) video, I have to say, cars feel to light, as if they have no weight at all. But I see this is all WIP and things like that always improve in the next update.
Good work - most (mod) teams don't progress that fast and they have a lot more people working on a project.
/sign
you just said what I'm thinking
Im not have 3d Artist yet ;) all graphic from game is or free internet source or boorrowed from oter games; when i get full game spec i will find 3dart makeing models for game. Now its not necessary so i dont want to lose time waitng for models so i can use those one, demo is only for publisher and testers to show how it will be look more or less ;)