In Super Panda Adventures, you play as the brave panda-knight Fu, who is about to finish his training to become the new guardian of the Princess. At the same day of the big celebration party, some uninvited Robots show up to conquer the planet and take the Princess away in their Space Ships! The game plays like a modern platformer combined with a new combo fighting style and lots of adventure elements. You can fight with a sword, throw shuriken or use magic abilities and combine these attacks to get combo points that increase your experience. Level up your character and unlock new abilities and upgrades! Explore two different worlds in a non-linear way to find lots of hidden items. Talk to many npcs, solve quests, find magic items and rescue the Princess!
This game is fantastic, it's exactly what I was expecting from it. It reminds me of the good old Super Mario 2-D games, but with modern gameplay.
LOL, today I was just testing it after the installation, but I kept playing it for the whole afternoon (:P)
Great game! ^_^
By the way, the game also supports gamepads! ^_^
Super Panda Adventures is one of my favorite games of 2013. The combat is varied without becoming overly complex (and the native support feels quite good on my Xbox 360 controller). There's plenty to collect and feel empowered. The story is light and goofy.
Modern metroidvania standards apply and then some. Those with an aversion to open worlds should be happy that the quests provide decent direction. Meanwhile, backtracking is handled well with the ability to choose alternative areas until new mobility upgrades are found. There's generally something new to find once upgraded even if it's only a stash of experience pickups. Much of the content is optional.
One cardinal sin involves how checkpoints are placed before the scripted dialogue of boss battles. The text can be sped up with button mashing, but it still increases frustration after the umpteenth death. Autosaving would not be desired due to the game's single save slot per session. However, the ability to immediately get back into the fight would have been nice.
Towards the end, I would have also appreciated knowing the maximum level was locked at 50 and having a list of upgrade orbs I'd collected. However, that's mostly the completionist in me talking as I mourn how video has replaced text walkthroughs.
Don't let the graphics deceive you, it is an intentional design decision that makes the game look like a children's crayon colouring book.
Beneath the surface is a surprisingly deep action platformer adventure game with lots to explore. It has a level-up system that lets you customize your hero as the game progresses. You can power up in any combination of defensive abilities, magical abilities and offensive abilities, encouraging multiple playthroughs and playstyles.
The only issue I have with this game that I have is that I wished that the second character that was cut out was actually unlockable, it would have added even more replay value. It's really not too late to release a patch to add her in IMO. Go buy this game!
It's been a while since I enjoyed an action adventure. I like how the RPG elements (or simply the upgrades) is implemented. Not really difficult to collect the resources to do the upgrades, but also not too easy.
Great game. I also play your Gun Girl 2. It is kind of difficult, but I can still enjoy it. Keep it up :)