We’re pleased to announce the new Super Adventure Pals! 200% sexier, 200% sillier and 200% bad at maths.
We’re super excited to show you what we’ve been working on, we basically started the game from scratch again once we got greenlit. We’ve been working on it ever since resulting in what we have today we’re still a few months of getting it to where it needs to be but we’re getting close! But we’re super pleased as to how it is coming up. We have outsourced a lot of assets to talented people to make sure the games is at the quality we want. This included animations, level designs, backgrounds, concept art and Music.
We spent quite a long time re envisioning the Adventure Pals and delving into what made the first game great and the opportunities we had with it, we took all that goodness and crammed it all and more into the game to let it shine. The things we decided to focus on was:
What we Re-Designed?
- The Pals; There relationship and interactions. We emphasised this firstly by making the giraffe always on the screen so you know his there with you. We also focused on incorporating the pals whenever we could, gameplay wise and story.
- Humour; We won’t spoil this one too much, but Super Adventure Pals is wackier than ever don’t worry about it ;)
- Adventuring; To emphasise adventure we had to take a look at what adventuring was to the game. Being made up of new areas and content and combat. One of the problems of the old games was the combat, there was never too much challenge to it. You can read more about how we made combat not suck HERE
- Further to this we knew we couldn’t have a good adventure without a good story and world to belong in. We spent a long while creating characters and a world for our pals to engage and adventure in which has lead to nearly 50 NPC's!
We emphasised the adventuring in our level designs by making sure were constantly incorporating new content for the player to learn and master. We also added in secret cupcakes that would encourage a player to look around the level.
Why the heck did you redo the game!?
The original demo / version of the game we had was in flash. After much reflection and wisdom sessions we decided to start from scratch to make the game we WANTED to make and make a game that didn’t feel like a “Web” game published on steam. We saw this as our one chance to show what we’ve got and we’ve been working by that mind set for the past 5 months.
Sexy New Features
- 60 FPS
- Award Winning Physics!
- Redesigned characters
- Super duper good animations by @SovanJedi
- The best ever Music from the talented Hyperduck
- 2 New Areas
- Arenas
- Blacksmith
- Towns, Shops & Arenas overhaul
- A whole lot more!
Exciting news ahead!
We will be exhibiting at RTX Sydney, GX Australia & PAX East in the coming months, come check us out if you’re around.
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