Succumb is a rouge-like, but not your usual one. Succumb is fully 3-D, set in modern times where a great disaster has destroyed the lands and reduced humanity to just a couple thousand individuals. Take the role of either the adventurer, soldier or hunter and uncover the mysteries of the source of the global disaster, a massive dungeon. Struggle to get as deep as you can in the randomly generated tunnels, you may take this challenge your self, or with the help of your friends.

Crafting:
Succumb uses an advanced crafting system, mine ores, gather herbs and put together equipment, weapons and potions. Most items can be improved, changed and enchanted with fire, ice, electricity, earth, dark, light or any combination of those two.

Exploring:
Each game is unique thanks to each floor being randomly generated, items that are not materials are randomly assigned different enchantments and refinements as they are spawned.

Classes:
Each class is unique, The adventurer is skilled with his swords, is strong and more agile. The soldier is great with heavy guns, he also is very tough. The hunter is proficient with rifles and pistols, he is fast, but weak.

Combat:
Each enemy has a weakness, and a resistance. Learn to exploit their weakness, be that their attack pattern, elemental weakness, or both. Each class also has a special attack when they are using their primary weapon.

CO-OP:
Succumb is made with CO-OP in mind. Play with up to three people, plan out your tactics and who will take what role, then strike! CO-OP is the true focus of development.

It will be completely free, forever.

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Update #1

News

I've been busy working on Succumb lately. Here is what I have been able to toss in over the past weeks. The main addition I added was a status effect system, attributes and stats. This means that you can now have scaled stats according to your attributes and buffs/debuffs to also change the attributes or decrease/increase stats.

From the screenshot above you can see some new additions also, the main thing noticeable is the new graphical effects such as light flares and dust particles. The lighting has also been improved. On the top left you can see a new HUD, which is work in progress, but that is how it will generally look later on.

Here is another Screenshot. This one shows the new Crafting system, which is also a Work in Progress. I cant really show you the inventory system because I have not created the interface for that.

I could have gotten more done, but I had other work that I had to get done as well.

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