Subvert is going through some changes... Discover the new mission soon.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Scopes and Sights (view original)
Scopes and Sights
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Chyro
Chyro

for a fps running on cryengine (if im correct) you need to have high poly weapons, and baked maps. The scope doesnt look round enough.

Reply Good karma Bad karma+2 votes
RayBarrera Author
RayBarrera

We're currently working in Unity, but yes, you're correct. The final models will have tessellation, normal maps, and an overall higher poly count.

Reply Good karma+1 vote
SPY-maps
SPY-maps

i assume this is just a placeholder for now to test something out, because everything else that is shown over the last year or so is from a much higher quality then this.

i will keep tracking guys, hope you soon can show us some in game gameplay footage video.

leon

Reply Good karma Bad karma+3 votes
RayBarrera Author
RayBarrera

Yep, you're right! Most of what we'll be showing over the next several weeks (even as we get into gameplay) will include placeholder art.
This particular screenshot shows the realistic reticle placement and "scope" effect, that is, the dark rim that appears as you move the scope off-center. An earlier version of the effect can be see in motion in a video we posted.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

Getting scopes and sights to be functional AND visually accurate has been quite a challenge, but we're putting a lot of work into weapons and ballistics.

Details
Date
Size
1161×802
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report