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Report RSS Scopes and Sights (view original)
Scopes and Sights
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Christo_Katkos
Christo_Katkos - - 115 comments

for a fps running on cryengine (if im correct) you need to have high poly weapons, and baked maps. The scope doesnt look round enough.

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RayBarrera Author
RayBarrera - - 89 comments

We're currently working in Unity, but yes, you're correct. The final models will have tessellation, normal maps, and an overall higher poly count.

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SPY-maps
SPY-maps - - 2,906 comments

i assume this is just a placeholder for now to test something out, because everything else that is shown over the last year or so is from a much higher quality then this.

i will keep tracking guys, hope you soon can show us some in game gameplay footage video.

leon

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RayBarrera Author
RayBarrera - - 89 comments

Yep, you're right! Most of what we'll be showing over the next several weeks (even as we get into gameplay) will include placeholder art.
This particular screenshot shows the realistic reticle placement and "scope" effect, that is, the dark rim that appears as you move the scope off-center. An earlier version of the effect can be see in motion in a video we posted.

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Description

Getting scopes and sights to be functional AND visually accurate has been quite a challenge, but we're putting a lot of work into weapons and ballistics.