Subvert is going through some changes... Discover the new mission soon.

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We've changed directions a few times in the past, so I wanted to quickly clarify where we're at.

Posted by RayBarrera on Apr 6th, 2013

We've always seen Subvert as a project rather than a stand-alone game. The RTS version of Subvert was meant to be a smaller-sized portion of the project (that could stand on its own). However, our heats have always been in the FPS version of the game, which is where we're headed now.

Honestly, at this point, just about everything is subject to change, but we're back on the tactical FPS route. We will incorporate some of the cool mechanics we developed for the RTS, but it will be first and foremost a tactical FPS.

Our #1 priority is to get the smallest possible playable product done and in the hands of our followers for tweaks/feedback/tuning. I think the indie community understands, this is not going to be a mega cinematic experience, so we can release the important parts of the game (THE GAME ITSELF) as early as humanly possible and let everyone in on alpha testing.

That's it for now, we intend to share more info as it becomes available, but I just wanted to clear this up because official update was that we were making an RTS.


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thonglover Apr 6 2013 says:

Will this be still be for android?

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Guest Apr 7 2013 says:

You know, with all the new hardware coming out, it would definitely not be out of the question, but we're not quite at the point yet to decide that. We'll be focusing on desktop first (windows, mac, linux).

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RayBarrera Author
RayBarrera Apr 7 2013 replied:

Guess I wasn't logged in. That was me.

+1 vote   reply to comment
fragfest2012 Apr 7 2013 says:

I think this is good. I knew from the beginning that this was the way to go.

+2 votes     reply to comment
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