SUBSTREAM is a third-person shmup that's choreographed to music. Substream is an abstract aerial shooter where you battle the waves of attacking enemies. But it's not that simple, because space is wrapped. Enemies appear in multiple positions ahead of you, and your lone fighter ship is a squadron stretching off to infinity. Expect to be flanked by enemies that are right in front of you. Every level in the game has been animated with a different musical genre and the entire environment is dynamic. Terrain and scenery morphs and pulses with the rhythms, melodies and themes of the soundtrack. Substream is being developed for Windows PC.
This week I've finished working on the environment for what will probably be level two of Substream. This is a game where the environment animates to music, so I'm designing dynamic levels rather than fixed geometry. The final third of this came together in about two days, most of the end sequence was a repeat or reworking of former melodies, which meant animations could be copied and tweaked which speeds up the process nicely.
In a recent PC Gamer preview, it was mentioned that the gameplay feels slow. I've heard this from a few people in the past, some think it's ok, but most want it "faster" or "punchier". You have to be careful in game design, when someone says "faster" I don't think they necessarily want the ship to move or fire more quickly. There are a lot of things you can do to make the gameplay busier, or alter the camera or sounds to make the gameplay feel like it has more impact. It's this, and more group-based enemies that I want to focus on next.
A new trailer was uploaded recently. There's a shot from each of the five levels I've been developing so far, and the trailer is mostly gameplay footage...
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I reckon the same is probably true for hacks in code. The messier a codebase is, the less likely anyone going into it will care for it.
1hour 10mins ago
I read once that the more broken windows there are on a street the more likely it is that further vandalism will take place. Seems likely.
1hour 11mins ago
Scroll a little way down T.co and there's links to access a bunch of graphics coding books made free online.
3hours 59mins ago
23hours 26mins ago
Apr 26 2015, 11:43am
I guess the problem would be something that's very powerful in a very rare situation; niche, traditionally worth a lot but not bought a lot.
Apr 26 2015, 9:33am
Apr 26 2015, 9:30am
Apr 25 2015, 3:05pm
Apr 25 2015, 12:53pm
I bought mint choc chip ice cream flavoured gum and went to a city park but it was full of pylons. T.co
Apr 25 2015, 11:09am