Submerge is a fast paced, tactical survival game with main focus on thrilling multiplayer matches. It combines the players passion for Hero Units from "Dota" with the beloved tactical fighting and moving behaviors from Starcraft - but without any waiting times for matches to begin!

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Players fight other players with their customized army to steal "life time" points from each other to survive longer than everybody else in the game. In the meta-game the players can unlock, upgrade and choose the right troop types for the next match.
Use this chance to support a highly innovative tactic game. No other strategy game allows you to connect in a running session without having some huge disadvantages ingame.
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Blog RSS Feed Report abuse Latest News: Creating the game's mood

0 comments by Lemonsponge on Jan 28th, 2015

Hello folks,

Today, we are taking you on a trip to our art department. Our Concept Artists are talking about the difficulties in creating the basic look and feel of the games background. In different steps they speak about how the battlefield of Submerge is created. Have fun!

We actually started out with concepting some of the flora and fauna the player will see in Submerge, wich is nice, because it gives us a good first impression about the life that marks the world. It gave us room to figure out whether we want to work with illuminated plants or to get an idea about what kind of creeps the player might has to deal with when he’s not fighting other players.

But doing so you soon reach the point where those plants and creatures have to be shown in their natural habit to really get an idea of the feeling you want to create. So we switched to a simple isometric square plate and painted out a small piece of how we imagine the atmosphere of Submerge to be. Then we quickly placed some of our creations and talked about the setting. First Image – too colorful. The colors brought a lot of life into the scene but at the same time it gets really hard to tell what is an enemy or what are my own units.

That problem is pretty much the same with the city you can see in the second picture. The colors are much better while the city still has good contrast to the ground texture. We also reduced the structure of the sand to increase the contrast to the units. Still the city would be too detailed to move directly over it.

In the third picture we went for a try with reduced saturation and less structure on the ground. This gives a good contrast to the worm. Just imagine you’re navigating through a deep canyon and suddenly encounter that thing. The underground was still too bright though, a bit too friendly for the idea we had in mind. So that’s why we finally came up with the fourth picture.

The dark underground gives us the opportunity to add more details without them distracting from the brighter units. Now we also added this nice illumination that indicates where creatures are lurking in the depths, ready to munch away some of your units.

So thank you for reading, as always share your thoughts with us, tell us your opinion, we love hearing from you. And because you made it to the end of the post, here is one of our moodboards with the new style.

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Post comment Comments  (30 - 40 of 43)
IvanErtlov
IvanErtlov Nov 12 2011, 6:06am says:

This must be underwater love ;)

Tracking!

+4 votes     reply to comment
Meister_Wolo Creator
Meister_Wolo Nov 12 2011, 4:56pm replied:

It's definitely more than love... its sacrifice :)

+2 votes   reply to comment
thunderising
thunderising Nov 6 2011, 11:35am says:

TRACKING!

+3 votes     reply to comment
Meister_Wolo Creator
Meister_Wolo Nov 7 2011, 7:07am replied:

thx

+2 votes   reply to comment
dragonitemaster
dragonitemaster Aug 2 2011, 7:37pm says:

if i learn how to map really fast i would try to join the team if i was good enough

+2 votes     reply to comment
Meister_Wolo Creator
Meister_Wolo Aug 8 2011, 9:03am replied:

Send us a message! If you finished the first steps and need a try.

+2 votes   reply to comment
Rommie
Rommie Jul 25 2011, 2:19am says:

Great work guys. Go on and finish this stuff soon.

+2 votes     reply to comment
architectts
architectts Jun 27 2011, 2:18pm says:

Was never a fan of RTS games but this game might get me hooked by the looks of it.

+2 votes     reply to comment
lol1234
lol1234 May 7 2011, 5:55pm says:

RTS FOR THE WIN!

+5 votes     reply to comment
SoulWithADisplay
SoulWithADisplay Jul 23 2011, 4:24pm replied:

HELL YAH!

+1 vote     reply to comment
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Submerge
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Developer & Publisher
Icebird Studios
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