Submerge is a fast paced, tactical survival game with main focus on thrilling multiplayer matches. It combines the players passion for Hero Units from "Dota" with the beloved tactical fighting and moving behaviors from Starcraft - but without any waiting times for matches to begin!
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Players fight other players with their customized army to steal "life time" points from each other to survive longer than everybody else in the game. In the meta-game the players can unlock, upgrade and choose the right troop types for the next match.
Use this chance to support a highly innovative tactic game. No other strategy game allows you to connect in a running session without having some huge disadvantages ingame.

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Startscreen Submerge CreepParty Submerge Level Design
Blog RSS Feed Report abuse Latest News: The first playtests - a recap

0 comments by Lemonsponge on Jun 2nd, 2015

We had several playtests during the past Weeks and received a lot of great feedback. So today we want to do a short recap, share some of the feedback we received and tell you about the changes we made because of that.

1. The traveling times are way too long. It took too much time to encounter fights.

We moved the bases closer to each other to shorten the traveling times. Also we added the “afterburner” ability which allows the whole swarm to increase in speed for a short time. In addition we made it possible to recruit units wherever you are. Until now the travel back to your base felt like wasted time, now you can use that time to build units while you are on your way back and just “collect” them at your base.

recruit_units2015-05-29 11_39_27-Submerge - Unreal Editor

2. Meta resources are not valuable enough

Yes, it was already possible to collect the resources needed in the metagame, but without meta game it felt a little useless… so we started to integrate the tech-tree, a small part of the metagame to give you an idea of what to do outside of the fight. It is now possible to unlock more units with the collected minerals. Of course this is just a first glimpse of what’s to come. In the future you will be able to trade in your resources for units, upgrades and abilities.


3. A lot of unit information is missing

Our bad :( all tooltips are now integrated and up to date.

4. There are several AOE abilities but not a single aimed ability

That’s true, we now added an ability named “Burst” which fires a torpedo with massive impact towards your enemies. More are about to come as we implement more units and abilities.

5. It would be so awesome to push enemies over the canyons so that they’re getting eaten by the deep sea worm.

Hell yeah! Push ability added.

6. The creeps are not really challenging

We added 3 different neutral creep AI behaviors. The “gather at the spawn point and throw a big party” and “flee from player and randomly explode” behaviors where considered too fancy and therefor had been removed.


7. It’s not really possible to see what’s happening on the map, where the resources are or where all the big fights are happening.

The implemented radar should fix that problem. It shows resources, neutral swarm spawns, dangerous deep sea canyons and most important: enemy players.

8. It does not really feel like underwater

We received some very good feedback and tips for improving the feeling on that one. So far re-activated the wave effect and improved the level graphics. Of course, the level design is under constant iterations so it will improve more and more over time.

9. There is no way to see how many players and which players are on the map

We integrated a dummy player list. Press TAB to see the player names and their color ingame. You’ll also get a note every time a player enters, leaves, wins or loses a session. In the debrief screen you can compare yourself to the other players in collected resource points, units lost or units destroyed.

Thanks to everyone participating and keep on sending us your feedback. Our playtests are now more frequently, so feel free to join us every friday at 5pm UTC, or have a look at our calendar for other scheduled tests and events. Have a great day folks!

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Post comment Comments  (10 - 20 of 53)
Lemonsponge Creator
Lemonsponge Jan 22 2015, 7:06am says:

Just updated our facebook and twitter links, never miss any news about Submerge.

Also, check out Submerge's brand new website!

+1 vote   reply to comment
paradig124 Feb 17 2014, 6:37pm says:

Hey guys
Game looks great in its Alpha form so far
Just a few questions:
A). I'm guessing that there are now two factions in the game: (or conceptual)- The Humans and the Deep Ones
B). So for humans are we likely to see Battlesuits, Underwater Tanks and Submarines because I love where this game is going and I'm gonna vote on Greenlight
Looking forward to it

+1 vote     reply to comment
Meister_Wolo Creator
Meister_Wolo Feb 18 2014, 6:31am replied:

a) yes
b) yes
Thx for yout feedback and your vote!

+1 vote   reply to comment
paradig124 Feb 19 2014, 4:16am replied:

Thanks Master
looking forward to play as Humans
Like the sound of Underwater tanks
Will there be any other factions or will we focus on Humans and Deep Ones (Sorry don't know real name)

+1 vote     reply to comment
primus88 Jan 16 2014, 9:27am says:

Wow, I took one look at a screenshot and Submarine Titans came to mind. I remember playing that game many years ago and drooling at the graphical effects and details. I love it when indie developers have the balls to try something new or to revive a cult classic game instead of just settling into copying the latest hits on the market.

Well done guys. I will follow this!

+2 votes     reply to comment
Meister_Wolo Creator
Meister_Wolo Jan 16 2014, 11:17am replied:

thank you very much for those words. always good to see when people understand the intention and the produced work. please remember to vote for submerge on greenlight, since this is the most effective way to support us at the moment.

+1 vote   reply to comment
kostakok Aug 2 2012, 7:55am says:

Looks super-sexy.

+4 votes     reply to comment
SeenAConnor Jun 10 2012, 10:45am says:

I love the look of this game, the whole underwater thing just looks so cool, hope everything goes well in development

+3 votes     reply to comment
GrimSheeper Jun 8 2012, 11:20am says:

Submarine Titans mk. II, hm? Interesting.

+3 votes     reply to comment
Darkjolly Jun 1 2012, 11:01pm says:

Woot, keep it up ^^ so pumped for this

+3 votes     reply to comment
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