Submerge is a fast paced, tactical survival game with main focus on thrilling multiplayer matches. It combines the players passion for Hero Units from "Dota" with the beloved tactical fighting and moving behaviors from Starcraft - but without any waiting times for matches to begin!

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Players fight other players with their customized army to steal "life time" points from each other to survive longer than everybody else in the game. In the meta-game the players can unlock, upgrade and choose the right troop types for the next match.
Use this chance to support a highly innovative tactic game. No other strategy game allows you to connect in a running session without having some huge disadvantages ingame.
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Blog RSS Feed Report abuse Latest News: Creating the game's mood

0 comments by Lemonsponge on Jan 28th, 2015

Hello folks,

Today, we are taking you on a trip to our art department. Our Concept Artists are talking about the difficulties in creating the basic look and feel of the games background. In different steps they speak about how the battlefield of Submerge is created. Have fun!

We actually started out with concepting some of the flora and fauna the player will see in Submerge, wich is nice, because it gives us a good first impression about the life that marks the world. It gave us room to figure out whether we want to work with illuminated plants or to get an idea about what kind of creeps the player might has to deal with when he’s not fighting other players.

But doing so you soon reach the point where those plants and creatures have to be shown in their natural habit to really get an idea of the feeling you want to create. So we switched to a simple isometric square plate and painted out a small piece of how we imagine the atmosphere of Submerge to be. Then we quickly placed some of our creations and talked about the setting. First Image – too colorful. The colors brought a lot of life into the scene but at the same time it gets really hard to tell what is an enemy or what are my own units.

That problem is pretty much the same with the city you can see in the second picture. The colors are much better while the city still has good contrast to the ground texture. We also reduced the structure of the sand to increase the contrast to the units. Still the city would be too detailed to move directly over it.

In the third picture we went for a try with reduced saturation and less structure on the ground. This gives a good contrast to the worm. Just imagine you’re navigating through a deep canyon and suddenly encounter that thing. The underground was still too bright though, a bit too friendly for the idea we had in mind. So that’s why we finally came up with the fourth picture.

The dark underground gives us the opportunity to add more details without them distracting from the brighter units. Now we also added this nice illumination that indicates where creatures are lurking in the depths, ready to munch away some of your units.

So thank you for reading, as always share your thoughts with us, tell us your opinion, we love hearing from you. And because you made it to the end of the post, here is one of our moodboards with the new style.

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Post comment Comments  (10 - 20 of 43)
Chompster May 28 2012, 12:03am says:

"without any rules will be no mercy"
guessing it should have been..
"without any rules there will be no mercy" ?

game looks awesome, seen quite a few updates on the 3D group but that was about it, tracking now though :)

+3 votes     reply to comment
Meister_Wolo Creator
Meister_Wolo May 28 2012, 12:31pm replied:


+2 votes   reply to comment
Zeph3r Mar 16 2012, 3:06pm says:

Looks good, will it be free?

+3 votes     reply to comment
Meister_Wolo Creator
Meister_Wolo Mar 17 2012, 6:31am replied:

We have different ideas about the marketing and the business model. Free to play or is one of them.

+2 votes   reply to comment
Adamus111 Mar 12 2012, 11:06am says:

This game looks beautiful!

+3 votes     reply to comment
Hell_Diguner Feb 25 2012, 2:47pm says:

You tout unique game mechanics, and joining a server late as not being handicapped. I want to see alpha or prototype gameplay. At the very least, elaborate on what these special mechanics are.

+3 votes     reply to comment
Meister_Wolo Creator
Meister_Wolo Mar 17 2012, 6:29am replied:

You are not the only one who want to see how this mechanics work :). We have decided to explain it with a feature article after our alpha in April is done.

+2 votes   reply to comment
xalener Feb 25 2012, 1:47pm says:

Beautiful creature design like this is so hard to come by these days. Definitely tracking.

+5 votes     reply to comment
Rommie Jan 13 2012, 1:02pm says:

Great art and nice movies. Go on and finish your work please. I will vote for this game this year.

+5 votes     reply to comment
Sadonikus Dec 15 2011, 11:47am says:

I would correct this sentence a litte bit:

We only pursue one goal.

Also this whole monologue, especially with the voice over in the teaser is somewhat cheesy. Maybe it should be a little more subtle.

Otherwise very cool concept and visuals! Good luck

+1 vote     reply to comment
Meister_Wolo Creator
Meister_Wolo Dec 16 2011, 10:23am replied:

Thx for your suggestions and time. We changed the text :)..Maybe the other things too.

+2 votes   reply to comment
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