In a far world, deep in the ocean, without any rules there will be no mercy, no retreat and no second chance. Submerge is highly ambitious, involving some complete new game mechanics in the real time strategy sector. No other strategy game allows you to connect in a running session without having some huge disadvantages ingame. Submerge offers you no more waiting time in the lobby and no more searching for players. If there is a running game you can just join without handicap. Play the way like it still exist in many third person shooters. Use this chance to support a highly innovative tactical-action-survival game.
It's time for us to show you our actual in-game stuff we've developed so far. Some units, map features, some special effects and our connection system can be seen. Watch out for the last image which shows the differences from March to April 2012.
Posted by Meister_Wolo on Jun 9th, 2012
Description: First released ingame screenshot without UI. You can see five different units and a small part of the map. The screenshot was created during alpha tests at March 29th.
You can watch a huge screen at our image section.
Description: This was a massive multiplayer test with up to 16 players. We also tested the visibility of our connection system.
Description: Here you can see a group of different units surrounded by some Bulletors.
Description: A Berserk tries to get rid of those small nags by using his ability.
Description: Yea, what the hell is this ?
Description: This last image was made at April 2012. We wrote some new post process effects and raised up the glow intensity. They even got a rim light and the textures got an update.
All units got a maximum of three visual updates. The Puffers on the left hand side got all three updates while the Berserk at the right hand side misses one.