Submerge is a fast paced, tactical survival game with main focus on thrilling multiplayer matches. In the Free-to-Play Game up to 16 players chase each other through a dangerous underwater world in order to survive longer than everybody else.

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Translating Mood into a Level [Update]
Game

Translating Mood into a Level [Update]

Mar 3, 2015 2 comments

Extended video of the current level design with some updates compared to the last dev blog.

Translating Mood into a Level
Game

Translating Mood into a Level

Feb 27, 2015 0 comments

When you work as a leveldesigner, one of the first things that you will have to do is to translate the vision image into a first draft 3d scene.

You asked for it - frequently
Game

You asked for it - frequently

Feb 25, 2015 0 comments

Allright, there are some reappearing questions lately, so let us summarize some of those and give you all some answers.

Do you even unit design?
Game

Do you even unit design?

Feb 17, 2015 2 comments

The units of Submerge are the very core of the game. All interactions will include units, be it your own or your enemies’. They are always visible, they...

Control the Swarm!
Game

Control the Swarm!

Feb 5, 2015 8 comments

After the last Game Design post about the game’s theme, some of you discovered the point “moving in swarms” in one of the diagrams and wanted to know...

Creating the game's mood
Game

Creating the game's mood

Jan 28, 2015 0 comments

Today, we are taking you on a trip to our art department. Our Concept Artists are talking about the difficulties in creating the basic look and feel of...

Defining the game's theme
Game

Defining the game's theme

Jan 20, 2015 0 comments

The very first thing to figure out in game development (from a designers point of view): What’s the very core of the game, what is it all about, which...

Submerge in a Nutshell
Game

Submerge in a Nutshell

Jan 8, 2015 0 comments

Submerge is a fast paced, tactical survival game with main focus on thrilling multiplayer matches. In a dangerous underwater world you control a squad...

Submerge Flora Concepts
Game

Submerge Flora Concepts

Dec 11, 2014 2 comments

Some early stages of the beautiful underwater flora that our concept artist has drafted.

Submerge is now being developed by Icebird Studios
Game

Submerge is now being developed by Icebird Studios

Dec 9, 2014 2 comments

An update and good news about the further development of the game.

Which one would You choose?
Game

Which one would You choose?

Feb 10, 2014 2 comments

New ingame footage and screenshot with new units and the human headquarter.

Bigger and better!
Game

Bigger and better!

Jan 16, 2014 4 comments

A new nation to fight against the huge and beautiful creatures in the deep oceans of Nautica 7.

[Submerge] Unity Technologies supports Submerge tournament
Game

[Submerge] Unity Technologies supports Submerge tournament

Aug 8, 2012 0 comments

The Mediadesign Hochschule in Munich, Düsseldorf and Berlin produces a number of high quality projects every year. One such project is Submerge, an Action...

[Submerge].Gamescom tournament sponsored by Desura
Game

[Submerge].Gamescom tournament sponsored by Desura

Aug 3, 2012 1 comment

Sponsored by Desura we are hosting from 15th to 19th August a tournament with Submerge at booth E044 in hall 10.1.The "Action Survival Game" Submerge...

[Submerge] Gamescom Teaser.
Game

[Submerge] Gamescom Teaser.

Jul 29, 2012 0 comments

Only 16 days remaining until the Gamescom starts. Aesir Interactive will be at hall 10 at booth number E044 showing you the Submerge Alpha.

[Submerge] Just one breath!
Game

[Submerge] Just one breath!

Jul 21, 2012 1 comment

We're going into the next phase. Level-designers and Environmental Artists begun working at a first level which was not designed for tests and game-design...

[Submerge] Alpha Images Released
Game

[Submerge] Alpha Images Released

Jun 9, 2012 1 comment

It's time for us to show you our actual in-game stuff we've developed so far. Some units, map features, some special effects and our connection system...

[Submerge] First Ingame Screenshot Released
Game

[Submerge] First Ingame Screenshot Released

Jun 2, 2012 0 comments

We decided to show you officially the first in-game screenshot. Submerge deeply into a beautiful and endless new world discover unique and excited units...

[Submerge] Get into Rage
Game

[Submerge] Get into Rage

Mar 19, 2012 0 comments

Joining a server in Submerge and picking your units is like choosing a server in Battlefield 3 and than choosing your weapons. We combine FPS with RTS...

[Submerge] New Stuff From Our Pipeline
Game

[Submerge] New Stuff From Our Pipeline

Feb 25, 2012 2 comments

We got our second feature article finished. We even want to show you our new Flash UI for the third part of our series to demonstrate the different maps...

[Submerge] Resistance is Futile
Game

[Submerge] Resistance is Futile

Feb 23, 2012 2 comments

Sometimes there will be situations where your actions per minute (APM) are senseless. This is the moment, this is the time for the fast, the greasy and...

[Submerge] The Christmas Highlight
Game

[Submerge] The Christmas Highlight

Dec 22, 2011 0 comments

We got in 2011 a huge amount of data. We got great units and awesome underwater plants and environmental meshes. We got three playable prototype versions...

[Submerge] The fatso got you
Game

[Submerge] The fatso got you

Dec 16, 2011 0 comments

Fat and funny. Sphaera lets you swarm regenerate and gives you a break. To get around this monster you need high level tactics and the right skill. Take...

[Submerge] Fan wrote article
Game

[Submerge] Fan wrote article

Dec 15, 2011 0 comments

Thats crazy. First you vote us to the top 100 for the IOTY Award, than you give us an article at the PC Games Magazine Online. We have to say Thank You.

[Submerge] Have a look inside the pipeline of Aesir Interactive!
Game

[Submerge] Have a look inside the pipeline of Aesir Interactive!

Dec 14, 2011 1 comment

In this article we explain the workflows of our art department in seven steps. We hope this article could be useful for other game dev teams and modding...

[Submerge] Eat your own, and shoot the enemy!
Game

[Submerge] Eat your own, and shoot the enemy!

Dec 11, 2011 0 comments

WTF! Thats the first thing i thought after our gamedesign lead got in my room and presented this crazy unit. I was really shocked. Then other things came...

[Submerge] A Leviathan Was Born
Game

[Submerge] A Leviathan Was Born

Dec 1, 2011 3 comments

There is no deep ocean without the giants. Those huge and terrible powerful creatures you all know from the good old movies.

[Submerge] Overview
Game

[Submerge] Overview

Nov 23, 2011 1 comment

Submerge is highly ambitious, involving some complete new game mechanics in the real time strategy sector. The music and the high end sound effects will...

[Submerge] Survive! But how ?
Game

[Submerge] Survive! But how ?

Nov 21, 2011 3 comments

After some units in the last days we provide you with an interesting environmental concept from one of our concept artists Sally Gottschalk.

[Submerge] Or how i met a pikea.
Game

[Submerge] Or how i met a pikea.

Nov 18, 2011 1 comment

I love asset pipelines that are working fine. Having an effective string of artists gives your game all you need. Here is another great unit for Submerge...