So, last time we talked about how we adapt the vision from our moodboard into the level design. There was some pretty technical stuff going on in the article, and I thought - maybe you’d like to see how this will look now that we started implementing it.
What has changed compared to the first impression of the level:
Remember our newsentry about the different movement types?
We got a lot of great feedback from you and decided to create a new prototype with some of the ideas you shared with us. Stay tuned as we will show a video of the new version in the next dev blog.
Also, I’d love to show you more videos from the development process just to break up the text-heavy posts a little – what would you like to see? Some sort of time-lapse from our concepts? The Asset workflow? Development with Unreal? Or just tell me if there is anything you’re sick of seeing, I’ll try avoiding that. Or how about an insanely long post about time tracking with jira?
Latest tweets from @submerge_game
22hours 55mins ago
Mar 3 2015, 9:49am
Such a great loss! This is devastating news T.co
Feb 27 2015, 12:36pm
Feb 27 2015, 12:25pm
RT @PyramidRaid: Bug: "Pressing A sends you running in wrong direction". Coder fix: Completely remove running functionality from A key. :…
Feb 27 2015, 6:46am