Submerge is a fast paced, tactical survival game with main focus on thrilling multiplayer matches. It combines the players passion for Hero Units from "Dota" with the beloved tactical fighting and moving behaviors from Starcraft - but without any waiting times for matches to begin!

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Players fight other players with their customized army to steal "life time" points from each other to survive longer than everybody else in the game. In the meta-game the players can unlock, upgrade and choose the right troop types for the next match.
Use this chance to support a highly innovative tactic game. No other strategy game allows you to connect in a running session without having some huge disadvantages ingame.
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Blog RSS Feed Report abuse Latest News: Defining the game's theme

0 comments by Lemonsponge on Jan 20th, 2015

Hey folks,

today is another day for our developer talk and we want to talk about the game's theme. Enjoy.

The very first thing to figure out in game development (from a designers point of view): What’s the very core of the game, what is it all about, which experience should a player go through playing the game? This is, what we call the game’s theme.

We always knew what Submerge should be about, but as we tried to write the theme of Submerge down in as few words as possible we had a really hard time. It seems that having a feeling of how the game should be and actually expressing it to communicate the theme to other team members are two very different things.

It took a lot of sleepless nights, drove us crazy and was much harder than expected to come up with a single phrase, nailing the Submerge theme down. But finally here it is: Submerge is about …

Surviving under water

It does not sound very special nor very impressive, obviously one sentence is not enough to describe a game. But it helps a lot if you write down your game’s theme in one sentence. From now on this theme builds the core of our design, helping us to evaluate whether a new idea or feature fits the game theme or not.

Of course this one phrase is not enough, instead it is the beginning of getting to know your own game better and defining more aspects which all should support the core game theme.

For Submerge we defined three crucial pillars:

Beautiful but deadly underwater world

For us this expresses the experience of submerging into a beautiful, yet deadly underwater world, inhabited by colorful sea live, packed with corrals and with giant sea creatures lurking everywhere, trying to raid wherever we go. It also describes how all the inhabitants of this world behave. Creatures move in swarms and we players also try to keep all our units together not to lose a single unit to one of the many dangers out there.


Submerge is about struggling with the hostile world, but also with other players, who are hunting us. This means getting attacked from everywhere – always on the run – trying to survive.

But it’s also about being the hunter, knowing and taking advantage of the dangerous surroundings and coming at an opponent from different sides. For us survival is about both, knowing when to take the risk to engage in a fight and when to retreat and come back strong.

This duality is what thrills us about the subject: Being left alone in a hostile world struggling for survival. For us multiplayer is the most important aspect to capture this feeling. Instead of brainless hordes of zombies we are facing other players, with their unpredictability, their tactics and their skill, which constantly creates new and interesting situations – at least that’s what we going for :)

Time is limited

Part of the survival aspect is that challenges are getting harder over time, which increases the challenge of surviving and creates increasingly intense gameplay experience with fast, action-packed battles. Submerge is about not standing still, but constantly being in motion – chasing, fleeing, searching, while trying to become as powerful as possible.

I hope the post was interesting either because of the insights in our game development process or because of learning more about what we want to achieve with Submerge – both at best.

Did you like what you read? Would you like to read more about our game devolvement processes or the certain parts of Submerge? Leave a comment and let us know – we would really appreciate to hear what you would like to know!

See you soon!

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Post comment Comments  (0 - 10 of 43)
Lemonsponge Creator
Lemonsponge Jan 22 2015, 7:06am says:

Just updated our facebook and twitter links, never miss any news about Submerge.

Also, check out Submerge's brand new website!

+1 vote   reply to comment
paradig124 Feb 17 2014, 6:37pm says:

Hey guys
Game looks great in its Alpha form so far
Just a few questions:
A). I'm guessing that there are now two factions in the game: (or conceptual)- The Humans and the Deep Ones
B). So for humans are we likely to see Battlesuits, Underwater Tanks and Submarines because I love where this game is going and I'm gonna vote on Greenlight
Looking forward to it

+1 vote     reply to comment
Meister_Wolo Creator
Meister_Wolo Feb 18 2014, 6:31am replied:

a) yes
b) yes
Thx for yout feedback and your vote!

+1 vote   reply to comment
paradig124 Feb 19 2014, 4:16am replied:

Thanks Master
looking forward to play as Humans
Like the sound of Underwater tanks
Will there be any other factions or will we focus on Humans and Deep Ones (Sorry don't know real name)

+1 vote     reply to comment
primus88 Jan 16 2014, 9:27am says:

Wow, I took one look at a screenshot and Submarine Titans came to mind. I remember playing that game many years ago and drooling at the graphical effects and details. I love it when indie developers have the balls to try something new or to revive a cult classic game instead of just settling into copying the latest hits on the market.

Well done guys. I will follow this!

+2 votes     reply to comment
Meister_Wolo Creator
Meister_Wolo Jan 16 2014, 11:17am replied:

thank you very much for those words. always good to see when people understand the intention and the produced work. please remember to vote for submerge on greenlight, since this is the most effective way to support us at the moment.

+1 vote   reply to comment
kostakok Aug 2 2012, 7:55am says:

Looks super-sexy.

+4 votes     reply to comment
SeenAConnor Jun 10 2012, 10:45am says:

I love the look of this game, the whole underwater thing just looks so cool, hope everything goes well in development

+3 votes     reply to comment
GrimSheeper Jun 8 2012, 11:20am says:

Submarine Titans mk. II, hm? Interesting.

+3 votes     reply to comment
Darkjolly Jun 1 2012, 11:01pm says:

Woot, keep it up ^^ so pumped for this

+3 votes     reply to comment
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