Stronghold2D is currently listed on Kickstarter and we need your help! Most of the Game Functions are already created, but now we need funds for Better Game Graphics (getting a designer but keeping the simple 2D graphics), Server costs(multiplayer), and the Engine price that will run Stronghold2D on PC, Mac, Linux, AND Android, and iOS devices. Stronghold2D will be listed as a Free Game on Google Play and the App Store. All kickstarter pledgers will have an account to login and play the game with Full Multiplayer Access. We will have non-pledgers pay for the Full Multiplayer Access for around ~$2-$3 to maintain monthly server expenses.
In Stronghold 2D, there's going to be a lot of room for upgrades and advances. We can create any type of object, and why not, maybe even a gun that shoots reverse gravity bullets! Or even a nuclear bomb that will clear out an entire city in Stronghold2D. Not just the ammo can be replaceable though, you'll also be able to advance your mining building so you can earn more money fast! But like everything else in the game, you have to earn the money by defending your territory and defeating anyone near you.
Game Money will be implemented in the game to give a gaining edge on Stronghold2D. You can gain money by defeating your enemies, or you can create Mining buildings that will collect money slowly, but don't let it just sit and give you the money. Mining BuildingsMAY explode if left unattended.
Ever have those times when your waiting around and all you have is your phone? Bored and going back and forth not doing anything remotely fun or productive. NOW users can actually play a multiplayer game with their friends and randoms!Stronghold 2D multiplayer functions will have multiple rooms, you can join or create a new room for a max of around 5-10 users in 1 room. *Look at Stretch Goals* Anytime you leave a room, your buildings, ammo, money, etc will be saved and next time you go into a room your previous building will still be standing. Everyone will be able to compete with each other no matter what device you have!
Stronghold 2D doesn't have a ridiculous amount for expenses, basically it is 3 main objectives. 1. Buy the game engine so we don't have to use their copyright/logo.2. Graphics team working on the most interesting designs for 2D buildings, and other game objects.3. Game Soundtrack is a must for this project, being able to listen to some awesome House, Drum and Bass, and other Electronic music while having your screen rumble by the explosions.
Thank you for checking out Stronghold 2D. You might be saying, "This game seems pretty awesome, I'd love to help!". We would love to have you help! The best games in the market are when the creators actually listen to the users and advance the game. Once I finish the game i'm not just going to ditch it, I want the game to evolve and see world wars with a 2D experience. (wouldn't that be awesome!)
Are you a Designer? Can you design 2D Objects?Please contact me and show me some of your ideas. Remember, I'm a programmer full-time, and I do not think i'm the best at 2D graphics. Hopefully you can help! If you're a Dribbble user that's a big bonus!
It's been almost 1 month since we posted Stronghold2D on Kickstarter and now we only have 4 days left. We want to make sure the best indie gamers will get a chance to play the demo before it becomes public. We also created forums on our website so we can communicate with our users about future ideas, bugs, and updates.
Click the link below to play the demo! Also check out our Kickstarter page and pledge us!
Latest tweets from @stronghold2d
@khannaabhay ya.... well.... i recommend starting way smaller. And having more of an idea (maybe even a basic build of site first)
Sep 13 2014, 12:43pm
@khannaabhay 1. Why do you have 2 open funding projects. 2. Why are you asking for so much. 3. Are you unemployed?
Sep 13 2014, 12:29pm
@jjanauskas you're one of those typical stupid fucks. get your terrorist organization off the internet.
Feb 25 2014, 8:17pm
Dec 15 2013, 5:25pm
Congrads Twitter!! #Ring
Nov 7 2013, 1:25pm
@gamingonlinux Ooooops. Fixed it!! =D Thanks for the review!!
Oct 18 2013, 3:30pm
Oct 16 2013, 4:50pm