It's indie 2D Platformer, fighting. Dark post apocalyptic world swarming with mutants, half-destroyed streets of a former megapolis, metropolitan tunnels, air ducts, underground mutant city.
Yea, game is complete.
Hi, guys!I was update the game and fix some bugs. Current version is 184.108.40.2064
Here is a small sheet of change:
Now, let I told you about Update Tool.
Tool checks the files and if it finds the old - automatically downloads new.
You can run it from the game menu, or from the root folder of the game. (You need run it as administrator, if you use win7 or win8).
It's important: if after some updates the game will load long (5-10 min) - don't panic, it's OK. The game will need to re-cache resources. It can happen only first run after update.
Well, I think you can download the new version and find new bugs:)
Thank you for your time.
Thanks to all, who dowload the game and wrote me about the bugs.
You can always ask me questions by email: dmitry.hryppa(at)gmail.com.
Latest tweets from @dmitryhryppa
@opligr C++ is much faster,but only if it's hand-optimized.While haxe generate not super-optimized c++,that's why it has lower performance:)
5hours 58mins ago
@opligr I will, and actually working on new tests. But not sure when I will finish it :) Have no many time right now.
Jul 29 2015, 3:56pm
@RatalaikaGames yeah, will do that tomorrow. I will give you a link on kha chat :)
Jul 4 2015, 5:02pm
@ryan_rohrer it was compiled for windows, cpp target. Yes, low. Because OpenFL has dependence from CPU. On i7 you can get ~50-70k bunnies
Jun 29 2015, 4:23pm
Jun 16 2015, 7:31pm
Jun 14 2015, 3:02pm
@benapuna yeah, I will. Just have no many time right now. I want test unity3d, it's not framework, but it should be interesting to compare:)
Jun 14 2015, 5:21am
Jun 13 2015, 2:52pm
@JMichaelShlomo in the doc results for native target, not html5
Jun 13 2015, 9:50am