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It's indie 2D Platformer, fighting. Dark post apocalyptic world swarming with mutants, half-destroyed streets of a former megapolis, metropolitan tunnels, air ducts, underground mutant city.

Yea, game is complete.

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Blog RSS Feed Report abuse Latest News: STORM: Update to 1.1.3.1464

4 comments by dmitryhryppa on Feb 20th, 2013

Hi, guys!I was update the game and fix some bugs. Current version is 1.1.3.1464

Here is a small sheet of change:

  • Fixed bugs with ATI HD cards.
  • Fixed GLSL error on win8.
  • Added UpdateTool
  • Added new soundtrack into the titile screen.

Now, let I told you about Update Tool.
Tool checks the files and if it finds the old - automatically downloads new.
You can run it from the game menu, or from the root folder of the game. (You need run it as administrator, if you use win7 or win8).
It's important: if after some updates the game will load long (5-10 min) - don't panic, it's OK. The game will need to re-cache resources. It can happen only first run after update.

Well, I think you can download the new version and find new bugs:)
Thank you for your time.
Thanks to all, who dowload the game and wrote me about the bugs.
Good luck.

You can always ask me questions by email: dmitry.hryppa(at)gmail.com.
Dmitry.

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Post comment Comments  (0 - 10 of 56)
Avoc
Avoc Jul 9 2015, 7:27am says:

I have installed this game and played for a while. First: you should balance the gameplay and add levels of difficulty. Second:main character should have more ammo for pistol.
That's all for now. I will mark this title when I will finish it.

PS. I know, that's indie game, but voice acting would be a nice addon :)

+1 vote     reply to comment
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luminaq
luminaq Jul 30 2013, 6:31pm says:

graphics 10/10 rest 4/10

+2 votes     reply to comment
horihc1
horihc1 Apr 16 2013, 8:54am says:

how to run the game with safemod key and how to chang it to 25% texture???????

0 votes     reply to comment
Grimsly
Grimsly Apr 2 2013, 1:23am says:

I cant wait to see this game in the long run

0 votes     reply to comment
theycallmepuf
theycallmepuf Mar 12 2013, 4:57pm says:

Hey, when i try to open it says i dont have supported texture sizes, and i saw the other comment you replied to. but i cant find a "safemode" key. Help please?

+1 vote     reply to comment
dmitryhryppa Creator
dmitryhryppa Mar 15 2013, 7:14pm replied:

Hi!
You need to create the shortcut,
then in the text field "Target" add after patch to the game exe file: "-safemode", without "".
Then press "OK" and try to run the game :)

0 votes   reply to comment
horihc1
horihc1 Apr 16 2013, 9:00am replied:

i cant understand you what can you xplain me all i have to do so i can play it?

0 votes     reply to comment
dmitryhryppa Creator
dmitryhryppa Apr 16 2013, 9:19am replied:

Hope it will help you: Richinside-games.net

0 votes   reply to comment
Mawille
Mawille Mar 6 2013, 1:33pm says:

when I opened it, it closed down, and some text appeared instead. It was something like: Violence007gTefdError

0 votes     reply to comment
gobblenslay
gobblenslay Mar 27 2013, 6:12pm replied:

That means that the violence is like 007 and that Tomarrow Everyone Falls Down...error

+1 vote     reply to comment
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STORM:Neverending night - Foreword
Platform
Windows
Developer & Publisher
the mozok team
Engine
Custom Built
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Official Page
Storm.dmitryhryppa.com
Release Date
Released Feb 10, 2013
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6.9

46 votes submitted.

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Style
Genre
Fighting
Theme
Horror
Players
Single Player
Project
Indie
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Latest tweets from @dmitryhryppa

@opligr C++ is much faster,but only if it's hand-optimized.While haxe generate not super-optimized c++,that's why it has lower performance:)

5hours 58mins ago

@opligr I will, and actually working on new tests. But not sure when I will finish it :) Have no many time right now.

Jul 29 2015, 3:56pm

@RatalaikaGames can't see you online :) here is link t o git: T.co

Jul 5 2015, 3:33pm

@RatalaikaGames yeah, will do that tomorrow. I will give you a link on kha chat :)

Jul 4 2015, 5:02pm

@ryan_rohrer it was compiled for windows, cpp target. Yes, low. Because OpenFL has dependence from CPU. On i7 you can get ~50-70k bunnies

Jun 29 2015, 4:23pm

Just playing with shaders and #kha. Party hard performance test :D T.co #haxe #gamedev #indiedev T.co

Jun 16 2015, 7:31pm

@___discovery @benapuna anyway! #luxe is an interesting project, so we need to test it :P

Jun 14 2015, 3:02pm

@benapuna yeah, I will. Just have no many time right now. I want test unity3d, it's not framework, but it should be interesting to compare:)

Jun 14 2015, 5:21am

#kha boost performance! I got 131k sprites 60 fps! Check the chart: T.co #haxe #gamedev #indiedev T.co

Jun 13 2015, 2:52pm

@JMichaelShlomo in the doc results for native target, not html5

Jun 13 2015, 9:50am

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