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Stone Rage™ is a Free-To-Play online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single character of either a human class, neanderthal tribe or animal genus and wreak havoc in either survival, team objective or deathmatch game types. As players win games and progress through achievements, options in weapon layout, upgrades and personalized character customization will be unlock, giving a large array of choices to those who do not wish to completely conform to a single archetype.
Every character has a set of unique traits and abilities, as well as unlockables to modify their effects and tactical usage, ensuring that no two games will play the same, and no one player is by default more or less dangerous than another. Situation and opportunity play as much a part in winning a game as how well players use their character skills and environment to their advantage. Since tribal skirmishes and hunts take place across a wide stretch of land, players will encounter sprawling forests with prowling smilodon, vast plains with marching mammoth herds and gastornis scavenging the remains left behind by the prey of dire wolves.
11 comments by reok on Apr 28th, 2013

Stone Rage - Environments Video
Hello, and welcome to another Stone Rage update. Today we are showcasing some flyover footage of three different Stone Rage maps: the Beast Arena, Deadly Mountains, and Stone Canyon. You will be able to see the frozen landscape of the Deadly Mountains, the thick grasslands of the wide-open Beast Arena, and the deep canyons and lush foliage of Stone Canyon. We would also like to announce that in the coming weeks we will be starting a fundraising campaign for Stone Rage on indiegogo.com. Be sure to check in to stay updated on all things of Stone Rage. Go to mountainwheel.com/forum to join our forum and, as always, have a nice day!
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Great concept! Loving the artwork.
I dont really know anything about the period so Im wondering how realistic the clothing and equipment characters equipment are. Are those based on historical facts are you taking liberties on your design? (Not that there's anything worng with that, Im just wondering).
Anyway, good luck!
I don't necessarily speak for the team, but I am working on quite a few of the character designs. The problem with what we "know" is that only fossils and some fragments of tools might remain. It's sort of like with dinosaur fossils, we actually have NO idea what they look like, so we use a little bit of science and smack a little bit of cool on it, and voila- Jurassic Park's T-Rex. Velociraptor is actually quite small in comparison to what you saw in that movie, and more likely resembled a dangerous prehistoric chicken. so I think sometimes a lot of cool might help along as well :). I think that's our plan here- we're going to be providing our players with a little bit of what was likely, with a little bit of what is cool to try and come up with more innovative and thought-out designs of what life could have been like in those days.
But for the most part I think you'll find most of what we do believable, and probably not too absurd. Please stick around and find out!
Good luck Marco! :)
you really have some talented art designers.cant wait to say the same for the 3d modelers :P
Haha, I'm with George. I've never seen my stuff modeled before. Can't wait!
New Big Update (:
I dunno, at this point there's too much planning and not enough work to show. Still, I wish you guys all the best and hope this game comes through.
Looks cool. Great looking art.
****** awesome! A game for me, Stoner Age haha jk
Amazin art look ...