Stone Rage™ is a Free-To-Play online third person multiplayer action game set within the Pleistocene and Eocene eras, featuring prehistoric tribalism, prehistoric landscapes and prehistoric animals. Players will take control of a single character of either a human class, neanderthal tribe or animal genus and wreak havoc in a survival-based game mode. As players win games and progress through achievements, options in weapon layout, upgrades and personalized character customization will be unlock, giving a large array of choices to those who do not wish to completely conform to a single archetype.

Every character has a set of unique traits and abilities, as well as unlockables to modify their effects and tactical usage, ensuring that no two games will play the same, and no one player is by default more or less dangerous than another. Situation and opportunity play as much a part in winning a game as how well players use their character skills and environment to their advantage. Since tribal skirmishes and hunts take place across a wide stretch of land, players will encounter sprawling forests with prowling smilodon, vast plains with marching mammoth herds and gastornis scavenging the remains left behind by the prey of dire wolves.

Please do note that, for the time being, all current in-game screenshots and videos were taken in CryEngine. We will be replacing as soon as we have exported our assets into UE4.


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22 comments by reok on Jun 3rd, 2014


Greetings to all of our distant stone age ancestors and to all current day cro magnons. We have a big announcement to make. So big in fact, that it is going to completely overhaul the production of Stone Rage. We want to make our ancestors proud by putting out the best stone age based game possible, and we believe that we can now truly accomplish this noble goal with the support of the spectacular Unreal Engine 4. We have been using CryEngine for some time now, and, unfortunately, we found that we simply could not continue using it; there were far too many major issues. We were unable to learn CryEngine's new animation system (Mannequin) due to a lacking of documentation, and the engine was not programmer friendly enough, causing massive delays in our production. It is because of this that we are more than excited to be switching to an engine that will truly bring out the full potential of Stone Rage. We have an amazing lineup with some incredible programmers, artists, animators, etc.. and we want to make sure that they have just the right engine to ensure that all of their talents are put to use in a functional, and simple manner with as few hangups as possible. Unreal Engine 4 is an amazing piece of programming that is sure to make Stone Rage an amazing piece of playable art. Have a good day, and stay tuned for Stone Rage news!

Please do note that, for the time being, all current in-game scenes were taken in CryEngine. We will be replacing as soon as we have exported our assets into UE4.

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Post comment Comments  (180 - 190 of 259)
CTLN7
CTLN7 Jul 27 2011, 2:14pm says:

Awsome game ! Hope i get to see more prehistoric animals

+4 votes     reply to comment
reok
reok Jul 27 2011, 2:17pm replied:

Stay tuned for the coming animal support classes. What's your favourite prehistoric animal, CTLN7? :)

+4 votes     reply to comment
CTLN7
CTLN7 Jul 27 2011, 2:30pm replied:

saber cat tooth :P ofc. But wouldnt mind seeing deinotherium megaceros and even a Glyptodont .Not a long time ago i have seen a bbc documentary called Walking with Beasts just for the old times.Hope your game will bring s similar feeling to that .

+4 votes     reply to comment
reok
reok Jul 27 2011, 2:57pm replied:

Hello CTLN7, we were planning on using the deinotherium, but for now we've settled on the mastodon because of the shape of their tusks. In head-to-head combat, a deinotherium just didn't look as though it would do too well. We haven't ruled out the possibility of using the deino eventually, but we don't intend to yet. As for the glyptodont... well... wait and see :-)

+4 votes     reply to comment
[RO]ManiaCX
[RO]ManiaCX Jul 22 2011, 6:03am says:

Hunt hmmm humans hunting animals?
Raid?
And Stampede?

+5 votes     reply to comment
[RO]ManiaCX
[RO]ManiaCX Jul 21 2011, 11:02am says:

OMG this is the coolest game i ever saw.
Are there gonna be roleplay servers?(where you can eat/drink/sleep to restore your life,make some fire,hunt animals,fight with other tribes,make weapons)

+6 votes     reply to comment
reok
reok Jul 22 2011, 4:13am replied:

There will be several unique game modes such as Hunt, Stampede, Raid, FFA, TDM, CTF and many more. More infos will be revealed very soon. Stay tuned!

+4 votes     reply to comment
Brainles5
Brainles5 Jul 20 2011, 9:53am says:

Was i the only one who read it as "Stoner Age"?

0 votes     reply to comment
Santhem
Santhem Jul 20 2011, 5:43am says:

What tech are you guys using for fur? The concepts look Epic, but i can't help but notice that the wild boar in the screenshots section doesn't have fur. Its going to be really hard to do the mammoth without some sort of fur.

Love the stuff tough!

+6 votes     reply to comment
reok
reok Jul 20 2011, 9:46am replied:

We only used alpha textures on the mammoth. You'll be surprise how the mammoth is gonna look like. Thanks for your comment and stay tuned for more updates, Santhem.

+4 votes     reply to comment
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Stone Rage
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Mountainwheel Games
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