Stellar Conflict is a Real Time Strategy Game set in the year 2185. The game will feature a competitive Multiplayer which will incorporate Social Networking features to enhance this experience. Stellar Conflict will Include 12 Skirmish maps when we release the game in late 2013, with new maps being released for free in frequent Map Pack Updates. Stellar Conflict will also include a large range of unique ships that will help you conquer and defeat your enemies. There will be 3 types of ships, Fighters, Cruisers and Destroyers and you will need to utilize all three types of ships to win.
Stellar Conflict will also contain a 3+ hour campaign that will keep you engaged when you are unable to play online. This campaign will be split into smaller 10-15 minute missions for easy pick up and play gameplay.
The Multiplayer portion of the game will have two different game modes on release. The first, is the typical Skirmish Game Mode where you can either battle your friends or an AI opponent. You are able to play with up to 3 other players depending on the skirmish map.
The other game mode is Survival. In this game mode, you are given a point of interest in the map which you must defend. Resources are shared with your team mate, so don't waste your precious minerals.
This week has been a very quiet week in terms of developing new features for Stellar Conflict. We have all been busy with new assignments and exams. Instead this week, we focused on the design of the game, as well as revamping our website.
I have started to completely revamp our website, adding new screenshots and starting to add some blog posts onto the site. The website is still a work in progress and I will be adding new content to it all the time to make it look more professional.
Tap 2 Connect
Tap 2 Connect is our social networking aspect of Stellar Conflict and will be incorporated into all of our games in the future. Tap 2 Connect will allow you to add friends, view achievements, send messages and view news regarding 2D Tap Studios. We may also add an updating feature where instead of downloading the entire game again when we update, we will release smaller patches in the app that can be downloaded to fix bugs and add new content.
Private messages can be sent to users at any time due to the fact that the Tap 2 Connect overlay can be accessed at any time by tapping on the Tap 2 Connect logo which is located in the main menu and while in game.
The friends tab is a great way to keep track of your friends to see who is online. If you are in the same game as a friend, you can tap their profile and either send them a private message or invite them to play a multiplayer match.
This week I also started to create some images for our game design document. These images describe the functionality and controls for Stellar Conflict, here are a few that I made:
Sorry for not having more information regarding gameplay and functionality this week, after next week, we will be on holidays from uni and will be able to add a lot more content and new 3D models, animations and particles. We will be also releasing some gameplay trailers soon to show how the game is coming along. Once we have the AI combat working well and some new ships we will release these small trailers
Latest tweets from @2dtapstudios
We finally have our Apple Licenses sorted so we can start porting Long Run onto the iPhone! T.co
Dec 21 2013, 11:19pm
Dec 17 2013, 7:32am
Dec 15 2013, 10:23pm
Long Run v1.085 includes Google Play Game Services it will enable Achievements and a more detailed Leaderboard system T.co
Dec 12 2013, 6:22am
Thanks to everybody who has downloaded Long Run. We have now reached 5,200 downloads with 1,160 downloads in 48 hours T.co
Dec 8 2013, 2:59am
Long Run v1.08 will be released tomorrow night on the Google Play Store! There are a heap of new fixes and features. T.co
Dec 8 2013, 1:49am
We now have high scores live in the latest version of Long Run! Compete to become the best spy in the world! T.co
Dec 4 2013, 12:08am
Dec 3 2013, 9:20am
To celebrate 1 month since releasing Long Run. Here is a sneak peek of one of the new features in v1.08. T.co
Nov 22 2013, 8:35pm