Steel Storm is a top down arcade shooter with old school spirit. The game has score oriented competitive gameplay, and is designed for people who like fast paced action, hordes of smart enemies, destructible worlds and ground shaking explosions. The events take place in an alternative universe where you are a pilot of R.I.A.C. (Royal Interstellar Armored Corps), who controls an advanced hovertank, packed with the most advanced and sophisticated weapons. Your task is simple, but nevertheless not trivial. In the fight against separatist Union forces, you must prevail! Key features: Enjoy fast paced and streamlined gameplay 20+ hours of gameplay Engage in online warfare with up to 16 players in any of the multi-player modes Pave your way to victory with the burning remains of your enemies through 25 different campaign missions Complete Challenges and unlock First-Person camera mode Create new missions or modify existing ones using the unique real-time collaborative mission editor
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engine programmer(s) kot-in-action creative artel anywhere programmers about kot-in-action we are small indie team focusing on development of old-school video games with modern gameplay elements, supporting windows and linux platforms and using open-source technology as much as possible. our track record consists of 3 complete games released: steel storm episode 1 (free), steel storm: burning retribution (commercial), steel storm for android. about the project steel storm 2 is a spin-off of the original game. unlike its predecessor steel storm 2 is a first-person shooter with adventure elements and strong story, focusing on singleplayer and multiplayer experience. the game's story is set in the alternative sci-fi universe and is conveyed in the art style of anime / manga. technology that powers steel storm 2 is idtech 4 gpl at this moment, and is transitioning to doom 3 bfg gpl engine. steel storm 2 is already scheduled to be released on steam. steel storm 2 youtube channel about position this is a position for an engine programmer, who can take on existing working engine and modify it to suit needs of the project. the work will be done remotely using subversion repository system, irc, forums, skype, etc. potential candidate must be able to work in windows vista and up (msvc 2010 express) and linux 32/64bit environments. prior knowledge of idtech 4 is a plus. general requirements: high working ethic standards is a must (there is always time available every day to work on the project, even if it's just couple of hours a day); ability to focus and follow directions; desire to learn new technologies and ability to learn it in a relatively short period of time; ability to communicate efficiently in english; (you don't have to be a native speaker or hold master's degree in english) ability to work online and be a part of multinational team (having stable internet connection is required); strong reasoning, analytic and math skills; ability to evaluate problem and find working solutions; knowledge of idtech 4 / doom 3 modding is a plus; knowledge of basic mapping in radiant level editor is a plus (building box rooms for testing purposes); knowledge of blender and its api is a plus. project's specific requirements: required skills: c / c++ ; opengl 3.2 / cg / glsl 1.5 ; ability to compile and debug in windows environments (including necessary libs and components). desired skills: ability to compile and debug linux environments (including necessary libs and components) ; flash / action script 2.0+ ; some python / blender api ; cmake ; winsock/bsdsock ; understanding networking (client/server architecture) ; sdl 2.0 ; qt4/5 framework ; steamworks sdk. compensation profit share from kickstarter proceeds and from release sales on steam
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