Welcome to StaudSoft's Synthetic World 0.1! This is the first release of my Open World Sandbox Game. It allows you via a seed to create a unique landscape with mountains, oceans, trees and beaches. Although it looks like a normal game engine, everything in the game is based on voxels. So everything you see can be changed. You can cut down trees, build a house or dig into the ground!

Report article RSS Feed New cave system implemented

I created a new cave system which allows you to dig yourself into the ground :-)

Posted by bsf_mistau on Apr 6th, 2013

I created a new cave system for my game. After the normal world generation process the caves are cutted out of the material. Here is an entrance:

New caves and new trees

The caves are narrow on the surface and grow in size when you go deeper:

New caves and new trees

And of course you can find resources in them. Here you can see for example coal (and if you look precise you can also see iron ore in the image above):

New caves and new trees

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ScarFace7454
ScarFace7454 Apr 7 2013, 9:21am says:

+1 i want to see it in action

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bsf_mistau
bsf_mistau Apr 7 2013, 2:03pm replied:

I plan to release it soon, but currently I have some issues in the game which must be resolved. So for example I want to be sure that the world data format can be used in the next release (so the player does not lose his world). That's not so easy as converting an old format into a new one is not possible because of the amount of data. In a 25 m^2 Landscape you have about 500 billion voxels. This means about 6 terabyte raw data (compressed it is much much smaller). So I must create a data format which is capable of using different file versions in the same file. That means implementing new features and see if a problem occurs.

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StaudSoft's Synthetic World
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Windows, Linux
Developed By
bsf_mistau
Engine
Custom Built
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