Welcome to the 9th edition to our fun development diary! We have fun news for everyone!
First off: I would like to apologize for the lack in size for this diary, I focused Solely on mainly fixing, and bringing our lighting system to date!
With that let us begin!
- Lighting System Improvements
- Re worked A LOT of in game light mechanics
- Realistic corner/Wall shadowing
- Updated the Light effects for lamps and other objects for realism purposes
- Pixelated light movement
- Realistic faint added to lighting
- Flickering effect added
- Lantern added to game
- Lantern is more of an easier style of play
- wider radius
- Lantern can no longer see through walls
- Lantern lighting for walls fixedLantern no longer lights over rooftops
- Flash Light Updates
- Flashlight Realism added
- Flashlight no longer shoots through walls
- Flashlight no longer overlaps walls/roofs
- Tutorial Tweaks
- Flash Light Added to Tutorial Options
- Lantern added to Tutorial Options
- Missing torch (Next update I swear)
- Puzzle Tweaks
- First puzzle is about 75% scripted (Still thinking of the ideas for it)
- Second puzzle is about 80% scripted (Just need to fix some animations)
- New Items!
- Fury Feather Added
- Collect 4 and your max HP increases by 5
- Essence of the Lion
- Changes your Fear by one status
- Code of Calm
- Changes for Sanity by one status
- Fury Feather Added
And that's about it for this fix. Below we will have our video and some media of our updates!
Thanks for the support everyone!
~Skyline Interactive Team
Media:
Reminds me of Knights of Xentar :P Maybe not the RPG that most inspired you, but still, the first one to come to mind.
Haha, I remember that game, but no that's not our inspiration, since it's a horror game I can't really compare with RPG's :P