Starship Command 2 is a much-expanded (and currently in alpha) sequel to Starship Command, a persistent-world, massively single-player, real-time tactical starship simulator wrapped in an AI-driven 4X game. Starting with a lowly shuttle, you will trade and battle your way to victory, amassing a gigantic fleet customized to your liking!

Post news Report RSS Starship Command 2 - A New Build for June 28th, 2017

A new default empire, major improvements to AI and bug fixes!

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No Interiors Yet

It's been a lot more work than I thought and with my job getting in the way, I haven't had as much time. So this build mainly focuses on improving the ship AI.

AI now uses power more aggressively, so battles will be harder. The AI will fire more often, supply more power to their engines and FTL, etc.

Speaking of FTL...

Collision are re-enabled but with damage! So, you may or may not experience the enemy try to FTL their way through you.

A New Empire

I came across a new empire that SsC2 generated in my testing and I liked them so much, I made them a default!

Wrap Up

So, interiors are still a build away. But getting there. As usual this build also fixes some crashes. So happy captaining!

Extra

I've been playing around with recording full AI battles and put a couple up on my YouTube channel. Here's the latest one set to the William Tell Overture:

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