Starlancer: Sol War is a new space shooter based on the Digital Anvil game Starlancer. The game is going to be playable in singleplayer and multiplayer with more than 70 levels spread over 3 campaigns.

The game will have a short tutorial which does introduce the basic controls and features while the following campaigns are completly story related. With campaign 1 we show the start of the Sol war which already is covered by the original game. That campaign is more or less just a reproduction of the old game with a better game engine while the other two following campaigns tell a story about the 100 years of war between coalition and alliance.

Starlancer: Sol War is closing the missing gap between the original Starlancer and its sequel Freelancer.

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Freelancer 2:




The last stand






Crossfire 2.0 - A year in review


2015 was truely was a year of detail improvements in Crossfire. After the release of the first beta version at the end of 2014 we got lots of player feedbacks and could observe how the Mod performs in our online environment.

The step... or probably we should say the huge jump from Crossfire 1.9 to version 2.0 adressed many wishes and suggestions of our community at the SWAT Portal. Next to that we also wanted to redesign the complete Mod in order to look stunning and feel amazing. Large parts of the storyline, known from Crossfire 1.9, got redesigned in order to allow a more dynamic Singleplayer experience. We also had new story missions on our agenda, as we clearly wanted to finish the main storyline of the Crossfire mod with version 2.0.

Crossfire 2.0 turned out to be a huge success. The amount of people which took part in beta testing was truely impressive and the feedback we got allowed us to improve the Mod even further.

In October 2015 we finally decided to re-release Crossfire 2.0 as full version that contains all fixes and improvements. Additionally the full release also contained new content such as new ships and new story missions. We also have considered this new release as a proof of concept to show how an upcoming feature might work: Community Content (but more about this later).

Since October we have kept focusing on online content. In particular we were working on the improved Clan support and various improvements to the automatic Roleplay system. For several weeks meanwhile the modular Clan Bases are being beta tested by one of our Server clans and we are almost done with the work. Another feature that soon can be used by our players.






Community Content

Getting the Community involved in the development of the Mod always was one of our highest goals.
With Crossfire 2.0 we included specific markers into the main storyline which allows us and the community members to develop and include own story missions that then can be shared with the community. With the release of the early beta version back in 2014 we included the first of these so called Bonus missions, which represent small side stories which have no direct influence on the main story.
In October 2015 we then released a 2nd Bonus mission, which continues the story arc that was started with the first Bonus mission. Step by step new singleplayer content will be created this way and everyone is invited to help giving these new missions their shape.
In 2016 we will create and active developer team for these kinds of Missions.

Modular Clan Bases

As already written above we have spend the past few weeks with the final development of our modular Clan Stations.
What is that?
While Clan stations are meanwhile nothing new in Freelancer anymore we have decided to make a different approach on this topic. We wanted our stations to look amazing and we wanted our players to truely experience how dynamic it can be to construct and upgrade an own station.
Players can upgrade stations and build new modules which really get added to the station as external components and also internal rooms. Each module has its unique look and its unique purpose... starting with a simple flight deck and then later constructing a bar, a ship dealer, mooring ports, factories, cargo modules, shield generators and even defense platforms. Each station module grants access to new features, special items and very special ships.
Constructing Stations of course requires teamwork and is a great motivation joining forces in order to achieve something outstanding in Freelancer.

Online Conquest System

The Conquest System is something we have planned for 2016.
Personally i don't want to reveil to much about it, but at this point I can tell that it is going to be war-like scenario (similar to the ASF vs CSF) which connects multiple key features of Crossfire with each other. The Conquest system involves a territory based system of influence for Clans which will be linked with the construction and upgrades of Clan Stations. It also will have influence on the already active automatic Roleplay system.
2016 truely will be great for Freelancer online gameplay.


Your vote counts

Please vote for Crossfire 2.0 and support our hard work at the annual Mod Awards 2015.
Click on the "vote" button at the top of this page and support us and our future projects this way.


Thank you in advance.


Crossfire 2.0


Crossfire 2.0 Online ScreenshotsCrossfire 2.0 Online Screenshots
Crossfire 2.0 Online ScreenshotsCrossfire 2.0 Online Screenshots


Mod of the Year Awards

Mod of the Year Awards

News 3 comments

The 2009 Mod of the Year Awards is up and running. For the past few years Crossfire has reached the Top 100. We would like to thank you all for your kind...

Looking for more developers

Looking for more developers

News 1 comment

We are looking for more developers being interested in helping us with such a big project.

Game Features

Game Features

Feature 1 comment

Its very hard for us to make features of this game public without spoiling the entire game. The main part of the game is based on the singleplayer and...

Post comment Comments  (10 - 20 of 30)
DIDHOT
DIDHOT

Dead...

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AwesomeMan12
AwesomeMan12

I am on SWAT-Portal and I can guarantee you it is NOT DEAD. DEVELOPMENT IS STILL IN PROGRESS.

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Mobius89
Mobius89

Please tell us that it's still being developed..

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OrangeNero
OrangeNero

please finish this one. starlancer was one of the best space combat shooters ever. hope it works on xp

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AwesomeMan12
AwesomeMan12

Haven't been any updates in a long time.

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Mobius89
Mobius89

I'm really looking forward to this game using the FreeSpace Open engine. I'm a great fan of FreeSpace but I've also enjoyed StarLancer's style.

I really like the modified mainhall that gives a very good impression of ETAK...ehm...ITAC. ;-)

One question - are you considering code changes to make the AI smarter when dealing with high speeds? As far as I know anything faster than 300 meters per second might give problems.

I know that Fabian worked on that part of the code, but I don't remember any updates. I guess you're informed about the matter.

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SWAT_OP-R8R Creator
SWAT_OP-R8R

yes
but thats going to be a matter of balance that we actually try to improve in the final phases of coding
in the end we have to deal with this issue since Starlancer ships have a speed up to 700

right now the most important part is to finish the ship models and the neccessary effects on them such as cloaking and the correct use of equipment

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Mobius89
Mobius89

Are you going to use Scripts? They're extremely useful.

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SWAT_OP-R8R Creator
SWAT_OP-R8R

yep

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GhostofDraco
GhostofDraco

The freelancer/starlancer universe is an interesting one, and sadly its a universe that no longer has the support of its developers. Im glad that there is an active modding community.

This project seems to be a little late to the game, although perhaps there is some serious work going on. I havent heard any news of it.
As i understand it, the original war broke out due to nations fighting over control of the Sol system, and traditional allies and enemies teamed up in the space age. After the coalition finally takes the upper hand and finishes the alliance, the alliance decides to execute its last hope for mankind and launch the sleeper ships. After they are gone, the nomads arrive and shoot out the sun with some super weapon, leaving only one survivor, on mars. This survivor warns the sleepers and the last remaining humans, but over the 800 years between that time and the events of freelancer, humanity had forgotten, and the nomads once again come to prey on them.

Im not sure where i read this info, but i thought the this was common knowledge.
If this game chooses to add to the story, I suppose it wouldnt be canonical in any way and just fan fiction?
Either way, if this project is still afloat, i look forward to it.

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AwesomeMan12
AwesomeMan12

Nomads destroying the Sol System is not official canon since it was cut. But I guess the developers wanted to give you a reason to not try to come back.

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SWAT_OP-R8R Creator
SWAT_OP-R8R

more new will appear once we finished the work on other projects

but nomads wont be part of this game as it is just about the Sol War until the sleeperships headed to sirius

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Starlancer: Sol War
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SWAT Development
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