StarForge 3D Tileset Tech Demo
Apr 17, 2012 Demo 2 commentsPreview of our Minecraft-inspired construction system.
3 comments by Henley on Jan 8th, 2013
The Independent Games Festival (IGF) juries are announcing the Main Competition finalists for its historic 15th annual awards - nominating nearly 30 outstanding independent game titles to come out of the worldwide community in the past year.
This year's finalists for the most prestigious independent video game awards and showcase were each picked by a discipline-specific set of expert juries, following playthroughs and recommendations of the 580+ IGF entries from over 200 top independent game experts.
Some of the multiple-nominated games for this year's extremely diverse Festival include Cardboard Computer's 'magical realist adventure game' Kentucky Route Zero, Subset Games' spaceship sim 'Roguelike-like' FTL, and Richard Hofmeier's stark, dense street vendor simulator Cart Life.
The first-ever Excellence in Narrative Award is also showcasing unique titles such as Blendo Games' quirky 'first-person short story' Thirty Flights Of Loving, Auntie Pixelante's autobiographical game about a trans woman undergoing HRT, Dys4ia, and The Fullbright Company's abandoned house mystery Gone Home.
The Nuovo Award, once again honoring 'abstract... and unconventional game development' of all kinds, also saw many standout games competing for its $5,000 prize, including Sleeping Beast's irreverent local co-op sci-fi smartphone game Spaceteam, Michael Brough's 'one move a day for 100 days' VESPER.5, and Mousechief's multi-generational family history title 7 Grand Steps.
The full list of finalists for the 2013 Independent Games Festival, with jury-picked "honorable mentions" to those top-quality games that didn't quite make it to finalist status, is as follows:
Excellence In Visual Art
Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacalamelee! (Drinkbox Studios)
Lovers in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)
Honorable mentions: Fly'n (Ankama Play); Eleven (Christoffer Hedborg, Datahowler); The Bridge (Ty Taylor and Mario Castaneda); Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Hundreds (Semi Secret feat. aeiowu)
Excellence In Narrative
Thirty Flights of Loving (Blendo Games)
Cart Life (Richard Hofmeier)
Kentucky Route Zero (Cardboard Computer)
Dys4ia (Auntie Pixelante)
Gone Home (The Fullbright Company)
Honorable mentions: Goblet Grotto (thecatamites, j chastain, NEW VADERS); Analogue: A Hate Story (Christine Love); Papo & Yo (Minority Media); The Stanley Parable (Galactic Cafe); 7 Grand Steps (Mousechief)
Technical Excellence
StarForge (CodeHatch)
Perspective (DigiPen Widdershins)
Little Inferno (Tomorrow Corporation)
Intrusion 2 (Aleksey Abramenko)
LiquidSketch (Tobias Neukom)
Honorable mentions: Mobiloid (Monty Melby); Skulls Of The Shogun (17-BIT); Foldit (University of Washington); 140 (Jeppe Carlsen); Gateways (Smudged Cat Games)
Excellence In Design
Samurai Gunn (Beau Blyth)
FTL: Faster Than Light (Subset Games)
Starseed Pilgrim (Droqen & Ryan Roth)
Super Hexagon (Terry Cavanagh)
Super Space ______ (David Scamehorn & Alexander Baard/DigiPen)
Honorable mentions: Spaceteam (Henry Smith); Helix (Michael Brough); Little Inferno (Tomorrow Corporation); Rymdkapsel (Martin Jonasson, Grapefrukt Games); Hotline Miami (Dennaton Games)
Excellence In Audio
Kentucky Route Zero (Cardboard Computer)
Bad Hotel (Lucky Frame) 140 (Jeppe Carlsen)
Hotline Miami (Dennaton Games)
Pixeljunk 4AM (Q-Games)
Honorable mentions: Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Little Inferno (Tomorrow Corporation); Gone Home (The Fullbright Company); Fract OSC (Phosfiend Systems); Dust: An Elysian Tale (Humble Hearts)
Nuovo Award [Designed 'to honor abstract... and unconventional game development'.]
Cart Life (Richard Hofmeier)
Spaceteam (Henry Smith)
Dys4ia (Auntie Pixelante)
Bientot l'ete (Tale of Tales)
7 Grand Steps (Mousechief)
MirrorMoon (SantaRagione + BloodyMonkey)
VESPER.5 (Michael Brough)
Little Inferno (Tomorrow Corporation)
Honorable mentions: Renga (wallFour); Starseed Pilgrim (Droqen & Ryan Roth); Frog Fractions (Twinbeard); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe)
Seumas McNally Grand Prize
Hotline Miami (Dennaton Games)
FTL: Faster Than Light (Subset Games)
Cart Life (Richard Hofmeier)
Little Inferno (Tomorrow Corporation)
Kentucky Route Zero (Cardboard Computer)
Honorable mentions: Gone Home (The Fullbright Company); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe); Super Hexagon (Terry Cavanagh); Starseed Pilgrim (Droqen & Ryan Roth)
All finalist games will be playable at an expanded IGF Pavilion on the Game Developers Conference 2013 Expo floor from March 27-29, 2013, at San Francisco's Moscone Center, as part of a week of independent game-related content that also includes the Independent Games Summit (March 25th-26th), and the IGF Awards ceremony itself.
The IGF Awards, where this year's IGF winners will be unveiled, will be held on the evening of Wednesday, March 27th at the Moscone, alongside the Game Developers Choice Awards. IGF Awards recipients will receive nearly $60,000 of prizes in various categories, including the $30,000
Seumas McNally Grand Prize.
As part of this year's event, all IGF Main Competition finalists will receive the opportunity to accept a distribution agreement for Valve's Steam, a leading platform for distribution in today's burgeoning independent gaming market.
Preview of our Minecraft-inspired construction system.
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Any plans on fixing the physics or making it so the dude doesnt jump like he's in moon boots? Otherwise this is great, I love the idea. It's just hard to make anything when the character will randomly jump off a cliff lol
We'll be tethering the parkour like movement to a key in the future. Physics movement is one of the most complex projects to code and balance, and it is always a work in progress. So you can expect more fixes with every new release.
Awesome! I really do like the dynamic movement instead of animation-based, it has a really fresh feel.
Definitely plan to buy the game when I get some money in
Thanks, we really think our movement offers something special too, so that's why so much time is spent working on it. We appreciate your support. :)
It looks good.But so many ******* bugs.How dafuq are you guys waiting to play this game.I know it's still in beta or alpha I don't know but destroy these bugs FFS!
Were always working on bug fixes, and they will be implemented in each upcoming versions demo version. So if you feel too uncomfortable to make a purchase with it's state at the current time, please do check back, as we will be doing our best to polish it.
getting the game right now, it looks amazing
I recommend to take look at:
'Cortex Command'(there is some idea but is 2D platform-er, homepage: Datarealms.com)
'Quake Wars: Enemy Territory'(review: Youtube.com)
Nice. I have another question, did Unity can effectively handle procedural level(map, space...) rendering
Yep, Unity is a great engine. :)