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3 comments by Henley on Jan 8th, 2013

The Independent Games Festival (IGF) juries are announcing the Main Competition finalists for its historic 15th annual awards - nominating nearly 30 outstanding independent game titles to come out of the worldwide community in the past year.  

This year's finalists for the most prestigious independent video game awards and showcase were each picked by
a discipline-specific set of expert juries, following playthroughs and recommendations of the 580+ IGF entries from over 200 top independent game experts.  

Some of the multiple-nominated games for this year's extremely diverse Festival include Cardboard Computer's 'magical realist adventure game'
Kentucky Route Zero, Subset Games' spaceship sim 'Roguelike-like' FTL, and Richard Hofmeier's stark, dense street vendor simulator Cart Life.  

The first-ever Excellence in Narrative Award is also showcasing unique titles such as Blendo Games' quirky 'first-person short story'
Thirty Flights Of Loving, Auntie Pixelante's autobiographical game about a trans woman undergoing HRT, Dys4ia, and The Fullbright Company's abandoned house mystery Gone Home.  

The Nuovo Award, once again honoring 'abstract... and unconventional game development' of all kinds, also saw many standout games competing for its $5,000 prize, including Sleeping Beast's irreverent local co-op sci-fi smartphone game
Spaceteam, Michael Brough's 'one move a day for 100 days' VESPER.5, and Mousechief's multi-generational family history title 7 Grand Steps.  

The full list of finalists for the 2013 Independent Games Festival, with jury-picked "honorable mentions" to those top-quality games that didn't quite make it to finalist status, is as follows:
 

Excellence In Visual Art

Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacalamelee! (Drinkbox Studios)
Lovers in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)  

Honorable mentions:
Fly'n (Ankama Play); Eleven (Christoffer Hedborg, Datahowler); The Bridge (Ty Taylor and Mario Castaneda); Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Hundreds (Semi Secret feat. aeiowu)

Excellence In Narrative
Thirty Flights of Loving (Blendo Games)
Cart Life (Richard Hofmeier)
Kentucky Route Zero (Cardboard Computer)
Dys4ia (Auntie Pixelante)
Gone Home (The Fullbright Company)  

Honorable mentions:
Goblet Grotto (thecatamites, j chastain, NEW VADERS); Analogue: A Hate Story (Christine Love); Papo & Yo (Minority Media); The Stanley Parable (Galactic Cafe); 7 Grand Steps (Mousechief)  

Technical Excellence

StarForge (CodeHatch)
Perspective (DigiPen Widdershins)
Little Inferno (Tomorrow Corporation)
Intrusion 2 (Aleksey Abramenko)
LiquidSketch (Tobias Neukom)  

Honorable mentions:
Mobiloid (Monty Melby); Skulls Of The Shogun (17-BIT); Foldit (University of Washington); 140 (Jeppe Carlsen); Gateways (Smudged Cat Games)  

Excellence In Design

Samurai Gunn (Beau Blyth)
FTL: Faster Than Light (Subset Games)
Starseed Pilgrim (Droqen & Ryan Roth)
Super Hexagon (Terry Cavanagh)
Super Space ______ (David Scamehorn & Alexander Baard/DigiPen)  

Honorable mentions:
Spaceteam (Henry Smith); Helix (Michael Brough); Little Inferno (Tomorrow Corporation); Rymdkapsel (Martin Jonasson, Grapefrukt Games); Hotline Miami (Dennaton Games)  

Excellence In Audio

Kentucky Route Zero (Cardboard Computer)
Bad Hotel (Lucky Frame) 140 (Jeppe Carlsen)
Hotline Miami (Dennaton Games)
Pixeljunk 4AM (Q-Games)  

Honorable mentions:
Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Little Inferno (Tomorrow Corporation); Gone Home (The Fullbright Company); Fract OSC (Phosfiend Systems); Dust: An Elysian Tale (Humble Hearts)

Nuovo Award [Designed 'to honor abstract... and unconventional game development'.]
Cart Life (Richard Hofmeier)
Spaceteam (Henry Smith)
Dys4ia (Auntie Pixelante)
Bientot l'ete (Tale of Tales)
7 Grand Steps (Mousechief)
MirrorMoon (SantaRagione + BloodyMonkey)
VESPER.5 (Michael Brough)
Little Inferno (Tomorrow Corporation)  

Honorable mentions:
Renga (wallFour); Starseed Pilgrim (Droqen & Ryan Roth); Frog Fractions (Twinbeard); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe)  

Seumas McNally Grand Prize

Hotline Miami (Dennaton Games)
FTL: Faster Than Light (Subset Games)
Cart Life (Richard Hofmeier)
Little Inferno (Tomorrow Corporation)
Kentucky Route Zero (Cardboard Computer)  

Honorable mentions:
Gone Home (The Fullbright Company); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe); Super Hexagon (Terry Cavanagh); Starseed Pilgrim (Droqen & Ryan Roth)

All finalist games will be playable at an expanded IGF Pavilion on the Game Developers Conference 2013 Expo floor from March 27-29, 2013, at San Francisco's Moscone Center, as part of a week of independent game-related content that also includes the Independent Games Summit (March 25th-26th), and the IGF Awards ceremony itself.  

The IGF Awards, where this year's IGF winners will be unveiled, will be held on the evening of Wednesday, March 27th at the Moscone, alongside the Game Developers Choice Awards. IGF Awards recipients will receive nearly $60,000 of prizes in various categories, including the $30,000
Seumas McNally Grand Prize.
 

As part of this year's event, all IGF Main Competition finalists will receive the opportunity to accept a distribution agreement for Valve's Steam, a leading platform for distribution in today's burgeoning independent gaming market. 

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StarForge 3D Tileset Tech Demo

StarForge 3D Tileset Tech Demo

Apr 17, 2012 Demo 2 comments

Preview of our Minecraft-inspired construction system.

Post comment Comments  (170 - 180 of 184)
daneco
daneco Mar 24 2012, 9:09pm says:

This is going to be really huge if all goes well. :) I love what I've seen so far. And the tech demo is preety fun. In the building one, in a matter of minutes I arranged a level that I would actualy try. :P I'm going to love this game!
ohh, and good luck! :)

+4 votes     reply to comment
Expack
Expack Mar 21 2012, 1:04pm says:

Dang it, man! I wish I had the time to apply for play-testing this game, but I'm too busy ATM with my job, my playtesting position with the Tiberian Genesis mod team, and my life to dedicate time for serious play-testing duties with another game.

Regarding the footage you have available, HOLY SHOOT!!! This looks like it could turn out like Minecraft mixed with the gameplay of Star Wars: Battlefront II and III (III was supposed to have seamless planetary transitions, meaning you could take your starfighter from the ground into space and vice-versa)!

Also, how might one donate some money to you guys? I'd imagine there are some people, myself included, who would seriously consider doing so if there was a way.

+5 votes     reply to comment
romnus
romnus Mar 23 2012, 9:33pm replied:

I would like to donate, any way you could accept any alpha funding, like minecraft did? :D

+3 votes     reply to comment
wsworin
wsworin Mar 24 2012, 2:52am replied:

Thanks for your interest guys, our ground to space transitions are in realtime and down the line we want to put flight in some form or another. I personally find NASA and the space program interesting, so I kinda think that if we did flight it wouldn't be the start and stop kind but rather have momentum and have to land like a shuttle would on an airstrip that you would have to build. :)

So then totally a team could build in outer space then battle a team down below on the planet or a team building underground. :|)

As for donations, that is really sounds great but I think what would be even better for everyone is we are gonna add a simple store in the next couple of weeks that will have a great promotion for very early alpha supporters. Since were gonna be F2P were gonna sell points that can be used to buy heroes, skins, and sandbox packs.

But since were mostly doing the groundwork for the game right now and back end stuff, the store would be like a preorder of points of sorts. With perhaps a few bonus put in it on top of the great deals like Minecraft had in its indev phases. That way by helping us out earlier we'll reward you in time with some really cool stuff down the line in SF.


+3 votes     reply to comment
romnus
romnus Mar 26 2012, 8:05pm replied:

sounds great, I can't wait to give you money :D This game is going to be huge, like minecraft, I just know it. You will be millionares! :D

+4 votes     reply to comment
Rayman51
Rayman51 Mar 21 2012, 6:38am says:

this look awesome... i can wait to see where it will go.... anyway, if a game like this is released, video game will never be the same....

+4 votes     reply to comment
HappyTriggerBot
HappyTriggerBot Mar 8 2012, 1:10pm says:

Tracking activated!

Great stuff you got here and the crafting part already looks quite polished. Looking forward to a demo with that.

+2 votes     reply to comment
Lulloser
Lulloser Mar 6 2012, 1:51pm says:

Watching! :) Seems very good

+2 votes     reply to comment
TheTon
TheTon Mar 6 2012, 10:33am says:

Being developed on one of my Favorite engines and looks awesome. Why would you give this for free?

+4 votes     reply to comment
wsworin
wsworin Mar 6 2012, 10:24pm replied:

We'll, we really just want people to play it and have fun with their friends for free. And if they choose to help us out by buying a new hero, they will have hopefully lots of people to play against online.

I'm a fan of League of Legends, and I kinda like how you can just play the game for free with your friends, and if you wanna be someone else you can either earn it by playing the game lots, by waitin for the champion to become in the free rotation, or just buying it. So that's kinda the premise were going for.

Example, when we release we wanna have a few heroes for free, like your basic shooter, miner, and builder. Then down the line lets say we add a crazy bastard that lays barbed wire everywhere and builds these weird metal structures... you can then either earn him for free by playing the game or by just purchasing him outright.

This will not be pay to win, you just expereince a different flavor of things like in League Of Legends. You wont be paying for individual stats or weapons stuff, just heros that are balanced with whatever is free at the time.

Does this seem fair?

btw - yeah I agree Unity is so enjoyable to work with!

+5 votes     reply to comment
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StarForge
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