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3 comments by Henley on Jan 8th, 2013

The Independent Games Festival (IGF) juries are announcing the Main Competition finalists for its historic 15th annual awards - nominating nearly 30 outstanding independent game titles to come out of the worldwide community in the past year.  

This year's finalists for the most prestigious independent video game awards and showcase were each picked by
a discipline-specific set of expert juries, following playthroughs and recommendations of the 580+ IGF entries from over 200 top independent game experts.  

Some of the multiple-nominated games for this year's extremely diverse Festival include Cardboard Computer's 'magical realist adventure game'
Kentucky Route Zero, Subset Games' spaceship sim 'Roguelike-like' FTL, and Richard Hofmeier's stark, dense street vendor simulator Cart Life.  

The first-ever Excellence in Narrative Award is also showcasing unique titles such as Blendo Games' quirky 'first-person short story'
Thirty Flights Of Loving, Auntie Pixelante's autobiographical game about a trans woman undergoing HRT, Dys4ia, and The Fullbright Company's abandoned house mystery Gone Home.  

The Nuovo Award, once again honoring 'abstract... and unconventional game development' of all kinds, also saw many standout games competing for its $5,000 prize, including Sleeping Beast's irreverent local co-op sci-fi smartphone game
Spaceteam, Michael Brough's 'one move a day for 100 days' VESPER.5, and Mousechief's multi-generational family history title 7 Grand Steps.  

The full list of finalists for the 2013 Independent Games Festival, with jury-picked "honorable mentions" to those top-quality games that didn't quite make it to finalist status, is as follows:
 

Excellence In Visual Art

Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacalamelee! (Drinkbox Studios)
Lovers in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)  

Honorable mentions:
Fly'n (Ankama Play); Eleven (Christoffer Hedborg, Datahowler); The Bridge (Ty Taylor and Mario Castaneda); Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Hundreds (Semi Secret feat. aeiowu)

Excellence In Narrative
Thirty Flights of Loving (Blendo Games)
Cart Life (Richard Hofmeier)
Kentucky Route Zero (Cardboard Computer)
Dys4ia (Auntie Pixelante)
Gone Home (The Fullbright Company)  

Honorable mentions:
Goblet Grotto (thecatamites, j chastain, NEW VADERS); Analogue: A Hate Story (Christine Love); Papo & Yo (Minority Media); The Stanley Parable (Galactic Cafe); 7 Grand Steps (Mousechief)  

Technical Excellence

StarForge (CodeHatch)
Perspective (DigiPen Widdershins)
Little Inferno (Tomorrow Corporation)
Intrusion 2 (Aleksey Abramenko)
LiquidSketch (Tobias Neukom)  

Honorable mentions:
Mobiloid (Monty Melby); Skulls Of The Shogun (17-BIT); Foldit (University of Washington); 140 (Jeppe Carlsen); Gateways (Smudged Cat Games)  

Excellence In Design

Samurai Gunn (Beau Blyth)
FTL: Faster Than Light (Subset Games)
Starseed Pilgrim (Droqen & Ryan Roth)
Super Hexagon (Terry Cavanagh)
Super Space ______ (David Scamehorn & Alexander Baard/DigiPen)  

Honorable mentions:
Spaceteam (Henry Smith); Helix (Michael Brough); Little Inferno (Tomorrow Corporation); Rymdkapsel (Martin Jonasson, Grapefrukt Games); Hotline Miami (Dennaton Games)  

Excellence In Audio

Kentucky Route Zero (Cardboard Computer)
Bad Hotel (Lucky Frame) 140 (Jeppe Carlsen)
Hotline Miami (Dennaton Games)
Pixeljunk 4AM (Q-Games)  

Honorable mentions:
Thomas Was Alone (Mike Bithell, David Housden and Danny Wallace); Little Inferno (Tomorrow Corporation); Gone Home (The Fullbright Company); Fract OSC (Phosfiend Systems); Dust: An Elysian Tale (Humble Hearts)

Nuovo Award [Designed 'to honor abstract... and unconventional game development'.]
Cart Life (Richard Hofmeier)
Spaceteam (Henry Smith)
Dys4ia (Auntie Pixelante)
Bientot l'ete (Tale of Tales)
7 Grand Steps (Mousechief)
MirrorMoon (SantaRagione + BloodyMonkey)
VESPER.5 (Michael Brough)
Little Inferno (Tomorrow Corporation)  

Honorable mentions:
Renga (wallFour); Starseed Pilgrim (Droqen & Ryan Roth); Frog Fractions (Twinbeard); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe)  

Seumas McNally Grand Prize

Hotline Miami (Dennaton Games)
FTL: Faster Than Light (Subset Games)
Cart Life (Richard Hofmeier)
Little Inferno (Tomorrow Corporation)
Kentucky Route Zero (Cardboard Computer)  

Honorable mentions:
Gone Home (The Fullbright Company); Thirty Flights of Loving (Blendo Games); The Stanley Parable (Galactic Cafe); Super Hexagon (Terry Cavanagh); Starseed Pilgrim (Droqen & Ryan Roth)

All finalist games will be playable at an expanded IGF Pavilion on the Game Developers Conference 2013 Expo floor from March 27-29, 2013, at San Francisco's Moscone Center, as part of a week of independent game-related content that also includes the Independent Games Summit (March 25th-26th), and the IGF Awards ceremony itself.  

The IGF Awards, where this year's IGF winners will be unveiled, will be held on the evening of Wednesday, March 27th at the Moscone, alongside the Game Developers Choice Awards. IGF Awards recipients will receive nearly $60,000 of prizes in various categories, including the $30,000
Seumas McNally Grand Prize.
 

As part of this year's event, all IGF Main Competition finalists will receive the opportunity to accept a distribution agreement for Valve's Steam, a leading platform for distribution in today's burgeoning independent gaming market. 

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StarForge 3D Tileset Tech Demo

StarForge 3D Tileset Tech Demo

Apr 17, 2012 Demo 2 comments

Preview of our Minecraft-inspired construction system.

Post comment Comments  (140 - 150 of 184)
René_Descartes
René_Descartes May 31 2012, 7:38pm says:

I'm having an issue over here:

Can't start the game at all. I open the .exe file and it freezes(then crashes).

any help?

+2 votes     reply to comment
owain1122
owain1122 May 31 2012, 5:00pm says:

My computer isn't great

Q8400 2.66ghz quad core
4GB RAM
9800 GT 512mb
1 TB HDD

but on fastest and 1600x900 I'm getting about 7FPS

Looks great but I'll wait till you've optimised it a bit more

+2 votes     reply to comment
owain1122
owain1122 May 31 2012, 4:25pm says:

Looks great, yeah the narration could have been a bit perkier :P but the game looks incredible.

+2 votes     reply to comment
Kodyack
Kodyack May 31 2012, 2:29pm says:

I just watched the First Playable Release Video on Youtube and I have to say your game looks great, you had a nice presentation and I am looking forward to playing it. However just some constructive criticism for the video is honestly the Narration felt a little flat. You didn't sound excited or really present any emotion other than boredom for the game you're making. Inflection and how you narrate a video is a big thing when you're marketing to your audience.

Looking forward to the finished product, Kodyack.

+1 vote     reply to comment
wsworin
wsworin May 31 2012, 2:31pm replied:

Thanks for your feedback. I'm not that good at public speaking so I tend to clam up on videos, but I tried my best. Steve I think is more natural at this sort of thing. We'll try and improve on narration in the future. Glad you like the game though.

+1 vote     reply to comment
gty14
gty14 May 31 2012, 12:52pm says:

Will this game eventualy be on steam and still free to play?
With constant updates?

0 votes     reply to comment
PlaysGames11
PlaysGames11 May 31 2012, 12:13pm says:

OH MY GOOOOD you need to continue this game !

+1 vote     reply to comment
Rossroxx
Rossroxx May 31 2012, 11:37am says: Online

Just heard about this on PC Gamer, watched the trailer and downloading now, whatever my impressions, best of luck on this, as it looks stunning!

+1 vote     reply to comment
Oneofthe8devilz
Oneofthe8devilz May 31 2012, 10:58am says:

Just tried out the v0.1 release and I must say I am truly impressed. Combining so many current/next gen features it's clear to see the immense potential this project has. I particularly would be very interested in some development insides, like what methods and efforts were used to achieve many of the amazing things you already got going (like the character movement or the terraforming/building features for example). I am loving the unified realtime shading approach and if you guys really are able to carry all those things successfully over to adversarial AND cooperative multiplayer, (with a good netcode dealing smartly with difficult conditions such as high latency and packetloss) I see this having the potential of being more successful than Minecraft, Halo and Warcraft altogether. More power to you guys and thumbs up for sharing even the early release-builds with the community ;)

+3 votes     reply to comment
LoudCore
LoudCore May 31 2012, 12:03pm replied:

I see there is some jumbled up mess and confusion for the so called "sample" in the song for the midsection of the video. Sampling is quite common and popular with electronic style music, especially in the hip-hop department.
This is the song you guys are obviously referring to.
Soundcloud.com

The song that was used was a sample from the game Lost Eden. You are correct on the song. The song was something I was working on for fun on the past few weeks. Permission granted via email. It is being used for non-commercial use and no plans to use it in game. In a legal sense, you have the right to make use of other works as long as it qualifies under parody, education, commentary, and other categories that fall under 'fair use'. In this case, this video was a "commentary".

Thanks for pointing that out though. Hopefully I made this a bit clear to anyone who was curious.

- Kevin

+2 votes     reply to comment
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StarForge
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