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3 comments by RightClick on Jul 18th, 2014

Hey guys, So this Week @ Code}{atch, things have been fairly relaxed, compared to the previous week.  We've created some front-end changes in the game and have added a compass, harvestable plants, and a couple of creatures into the game.  

The compass is featured at the bottom of the screen, and shows one the location of the world spire, enemies, npcs and other players.  

Compass

It shifts around on the screen and now allows players to find their way to beacons, other players and orient themselves around landmarks such as the Spire. 

Next up, we've got a mean new creature that moves fast, bites you fiercely and generally makes you hate life.  Introducing, the Prowler:

Prowler

It's pretty ferocious! It can run quite fast, it has hardy amounts of armor, and its only weakness is bullets.  Lot's of 'em.  So if you're under-prepared or early-on when you meet this guy, just run the other way.  Also, we've added a new animal of prey, that moves quickly and effectively, and drops a slightly different configuration of loot.  

Beedle

It's an non-aggressive class NPC, and skitters across the ground rapidly on its two fore-legs.  It can be a challenge to catch up too, and possibly lead to some nasty predators.  

The rest of the week has been spent fixing up bugs and tidying up the netcode.  We've also changed some development methods around, in the hopes of being able to add features more robustly.  

Thanks for reading, and I hope you all have a solid weekend! From everyone here at Code}{atch, thank you!

-- Will - See more at: Starforge.typepad.com

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StarForge 3D Tileset Tech Demo

StarForge 3D Tileset Tech Demo

Apr 17, 2012 Demo 2 comments

Preview of our Minecraft-inspired construction system.

Post comment Comments  (60 - 70 of 195)
Trollpusen
Trollpusen Dec 4 2012, 2:43pm says:

I have bought 3 accounts for StarForge, 1 for me plus 2 gifts. But will I have these accounts forever or do I have to buy new ones when the 100% complete game is released? D: Good luck by the way, I think this will be great!

+1 vote     reply to comment
wsworin
wsworin Dec 6 2012, 2:31am replied:

You will have these accounts forever including after we release the full game. :)

+2 votes     reply to comment
Guest
Guest Dec 4 2012, 2:38pm says:

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Endriu96
Endriu96 Dec 3 2012, 1:25pm says:

Excellent project... :)

0 votes     reply to comment
FullMetal358
FullMetal358 Nov 30 2012, 5:52pm says:

Congrats on being greenlit I know it'll still be a while but I can't wait to see Starforge on steam

+2 votes     reply to comment
buffykiller
buffykiller Nov 27 2012, 2:02am says:

I have 2 questions. Both may have been answered somewhere else but ill be darned if I can find it.... firstly will the stretch goal features that were not met ever appear in the game at a later date, such as when you make the billions that you probably deserve? And secondly (Someone has already asked you this I am sure) I love watching you guys shoot flying things and grab cool randomized weapons but I want to do that too... is there some update coming soon? Did I miss an announcement somewhere? Also ... jetpacks?

+2 votes     reply to comment
buffykiller
buffykiller Dec 4 2012, 1:46am replied:

thank you. You made my day and the day of all my friends. Guest that is.

+1 vote     reply to comment
Guest
Guest Dec 3 2012, 3:53am replied:

Though I am not one of the devs,I can answer all off those questions for you. First question is a yes. If they make billions of dollors, they will implemeant the features in the stretch goals. Second question, also a yes. A new update featuring the first real gamemode and mutiplayer will be sometime in mid-December. As for jetpacks...yes.

+3 votes     reply to comment
wsworin
wsworin Nov 19 2012, 9:30pm replied:

They seem to be making a different play style then ours. And we think it looks cool. :)

+2 votes     reply to comment
johnstar145
johnstar145 Nov 23 2012, 3:09am replied:

will, this game have a space exploring side?

+3 votes     reply to comment
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