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16 comments by wsworin on Sep 18th, 2014

StarForge Release

We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.

Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.

We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.


We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.


Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.

- New Tile Sets: Monolithum, Detrite (Founders Only), Interior hull (Founders Only)

- New Vehicle : Space Copter

- Water/Lava Plane Generation

- Dedicated Server Performance

- Procedural Asteroids

- Atmosphere Shaders and Cloud Improvements

- New Doors : Monolithum, Titanium, Graphene

- New Creature: Sand Sloth

- Desert and Badlands Vegetation

- New Collectable Plants

- Swimming

- 19 Song Original Soundtrack Completed

- Dynamic Loading Screen

- Frame Rate Optimizations

- More realistic Terrain and Biome Generation

- Blocks Have Better Performance

- Badges (Founders Club, IndieGoGo)

- More Dedicated Server Console Commands and Config Options

- Community can now host their own dedicated servers of Creative or Survival. Please visit this link which has the info you need on hosting your own dedicated server:

- 200 + bug fixes


We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.

The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at) We will periodically be adding in the new names as we receive them.


Thanks again for all your support. We hope you enjoy playing the release!- The Code}{atch Team

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Post comment Comments  (50 - 60 of 200)
Kanealii Dec 13 2012 says:


+2 votes     reply to comment
wsworin Creator
wsworin Dec 13 2012 replied:

Thanks for your support Kanealii! :)

+1 vote   reply to comment
Kanealii Dec 13 2012 replied:

Just curious, seems not much to do in the game atm but do you guys update it once a month?

+1 vote     reply to comment
wsworin Creator
wsworin Dec 14 2012 replied:

The next update is a major one. And it will be out in a few weeks.

+2 votes   reply to comment
Kanealii Dec 13 2012 replied:

ALso...I would love to see create your own spaceships implemented...just need to hit $400k....damnnn

+2 votes     reply to comment
Guest Dec 12 2012 says:

I didnt know about this game till it got in the Top100 right now. I saw that the Kickstart thing is sadly over but i also read that you made it Steam Greenlight. So my Question is, will you try to reach the last goal through updates or sth like that?

+3 votes     reply to comment
wsworin Creator
wsworin Dec 12 2012 replied:

Any money we make in the future goes towards the goals that were not reached. :)

+4 votes   reply to comment
buffykiller Dec 13 2012 replied:

This makes me happy.

+1 vote     reply to comment
malafides Dec 11 2012 says:

After watching the video all I can say is... DAMN! This game gets my vote!

+2 votes     reply to comment
Trollpusen Dec 11 2012 replied:

Mine too, definitely. ;)

+1 vote     reply to comment
Trollpusen Dec 6 2012 says:

Will there be an easier way to climb blocks in the future? Stairs or something similar, because it's very hard to calculate when walking onto a block. Also, will there be any vehicles or planes? Waiting for replies C:

+1 vote     reply to comment
wsworin Creator
wsworin Dec 10 2012 replied:

We are working on a ramp system right now. So ramps with 3D tilesets. Also, there will be terrain gun in the future that can build ramps. And we are currently overhauling the jump systems so climbing is easier. Vehicles are in the works.

+2 votes   reply to comment
TheCrudGuy Dec 10 2012 replied:

Yes, will be many vehicles and movement is constantly being improved :)

+2 votes     reply to comment
Landon1121 Dec 5 2012 says:

I don't really like the building system, it seems a bit complicated and makes it hard to build. Just thought I'd share, because other than that, this game seems fantastic except when you said that you had to pay for this.

+3 votes     reply to comment
Trollpusen Dec 6 2012 replied:

Relax man, you will need a premium account when the online mode for StarForge is released. ;) Hopely it gets awesome

+1 vote     reply to comment
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Released Sep 19, 2014
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