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3 comments by RightClick on Jul 18th, 2014

Hey guys, So this Week @ Code}{atch, things have been fairly relaxed, compared to the previous week.  We've created some front-end changes in the game and have added a compass, harvestable plants, and a couple of creatures into the game.  

The compass is featured at the bottom of the screen, and shows one the location of the world spire, enemies, npcs and other players.  

Compass

It shifts around on the screen and now allows players to find their way to beacons, other players and orient themselves around landmarks such as the Spire. 

Next up, we've got a mean new creature that moves fast, bites you fiercely and generally makes you hate life.  Introducing, the Prowler:

Prowler

It's pretty ferocious! It can run quite fast, it has hardy amounts of armor, and its only weakness is bullets.  Lot's of 'em.  So if you're under-prepared or early-on when you meet this guy, just run the other way.  Also, we've added a new animal of prey, that moves quickly and effectively, and drops a slightly different configuration of loot.  

Beedle

It's an non-aggressive class NPC, and skitters across the ground rapidly on its two fore-legs.  It can be a challenge to catch up too, and possibly lead to some nasty predators.  

The rest of the week has been spent fixing up bugs and tidying up the netcode.  We've also changed some development methods around, in the hopes of being able to add features more robustly.  

Thanks for reading, and I hope you all have a solid weekend! From everyone here at Code}{atch, thank you!

-- Will - See more at: Starforge.typepad.com

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StarForge 3D Tileset Tech Demo

StarForge 3D Tileset Tech Demo

Apr 17, 2012 Demo 2 comments

Preview of our Minecraft-inspired construction system.

Post comment Comments  (180 - 190 of 195)
bedie
bedie Mar 27 2012, 1:57am says:

I love everything about this game. Obviously, lots of hard work and thought has gone into this. Keep up the good work! Oh, and the theme music is great. :) code}{atch will indeed be one to watch.

I too would be happy to give you money to help you to continue to work on this project. I was wondering, though, do you accept cookie donations. ;)

+4 votes     reply to comment
daneco
daneco Mar 24 2012, 9:09pm says:

This is going to be really huge if all goes well. :) I love what I've seen so far. And the tech demo is preety fun. In the building one, in a matter of minutes I arranged a level that I would actualy try. :P I'm going to love this game!
ohh, and good luck! :)

+4 votes     reply to comment
Expack
Expack Mar 21 2012, 1:04pm says:

Dang it, man! I wish I had the time to apply for play-testing this game, but I'm too busy ATM with my job, my playtesting position with the Tiberian Genesis mod team, and my life to dedicate time for serious play-testing duties with another game.

Regarding the footage you have available, HOLY SHOOT!!! This looks like it could turn out like Minecraft mixed with the gameplay of Star Wars: Battlefront II and III (III was supposed to have seamless planetary transitions, meaning you could take your starfighter from the ground into space and vice-versa)!

Also, how might one donate some money to you guys? I'd imagine there are some people, myself included, who would seriously consider doing so if there was a way.

+5 votes     reply to comment
romnus
romnus Mar 23 2012, 9:33pm replied:

I would like to donate, any way you could accept any alpha funding, like minecraft did? :D

+3 votes     reply to comment
wsworin
wsworin Mar 24 2012, 2:52am replied:

Thanks for your interest guys, our ground to space transitions are in realtime and down the line we want to put flight in some form or another. I personally find NASA and the space program interesting, so I kinda think that if we did flight it wouldn't be the start and stop kind but rather have momentum and have to land like a shuttle would on an airstrip that you would have to build. :)

So then totally a team could build in outer space then battle a team down below on the planet or a team building underground. :|)

As for donations, that is really sounds great but I think what would be even better for everyone is we are gonna add a simple store in the next couple of weeks that will have a great promotion for very early alpha supporters. Since were gonna be F2P were gonna sell points that can be used to buy heroes, skins, and sandbox packs.

But since were mostly doing the groundwork for the game right now and back end stuff, the store would be like a preorder of points of sorts. With perhaps a few bonus put in it on top of the great deals like Minecraft had in its indev phases. That way by helping us out earlier we'll reward you in time with some really cool stuff down the line in SF.


+3 votes     reply to comment
romnus
romnus Mar 26 2012, 8:05pm replied:

sounds great, I can't wait to give you money :D This game is going to be huge, like minecraft, I just know it. You will be millionares! :D

+4 votes     reply to comment
Rayman51
Rayman51 Mar 21 2012, 6:38am says:

this look awesome... i can wait to see where it will go.... anyway, if a game like this is released, video game will never be the same....

+4 votes     reply to comment
HappyTriggerBot
HappyTriggerBot Mar 8 2012, 1:10pm says:

Tracking activated!

Great stuff you got here and the crafting part already looks quite polished. Looking forward to a demo with that.

+2 votes     reply to comment
Lulloser
Lulloser Mar 6 2012, 1:51pm says:

Watching! :) Seems very good

+2 votes     reply to comment
wsworin
wsworin Mar 6 2012, 10:24pm replied:

We'll, we really just want people to play it and have fun with their friends for free. And if they choose to help us out by buying a new hero, they will have hopefully lots of people to play against online.

I'm a fan of League of Legends, and I kinda like how you can just play the game for free with your friends, and if you wanna be someone else you can either earn it by playing the game lots, by waitin for the champion to become in the free rotation, or just buying it. So that's kinda the premise were going for.

Example, when we release we wanna have a few heroes for free, like your basic shooter, miner, and builder. Then down the line lets say we add a crazy bastard that lays barbed wire everywhere and builds these weird metal structures... you can then either earn him for free by playing the game or by just purchasing him outright.

This will not be pay to win, you just expereince a different flavor of things like in League Of Legends. You wont be paying for individual stats or weapons stuff, just heros that are balanced with whatever is free at the time.

Does this seem fair?

btw - yeah I agree Unity is so enjoyable to work with!

+5 votes     reply to comment
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StarForge
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