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9 comments by wsworin on Sep 18th, 2014

StarForge Release


We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.

Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.

We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.

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We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.

Steam2

Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.

- New Tile Sets:  Monolithum, Detrite (Founders Only), Interior hull (Founders Only)

- New Vehicle : Space Copter

- Water/Lava Plane Generation

- Dedicated Server Performance

- Procedural Asteroids

- Atmosphere  Shaders and Cloud Improvements

- New Doors : Monolithum, Titanium, Graphene

- New Creature: Sand Sloth

- Desert and Badlands Vegetation

-  New Collectable Plants

- Swimming

- 19 Song Original Soundtrack Completed

- Dynamic Loading Screen

- Frame Rate Optimizations

- More realistic Terrain and Biome Generation

- Blocks Have Better Performance

- Badges (Founders Club, IndieGoGo)

- More Dedicated Server Console Commands and Config Options

- Community can now host their own dedicated servers of Creative or Survival. Please visit this link which has the info you need on hosting your own dedicated server: Starforge.gamepedia.com

- 200 + bug fixes

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We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers  do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.

The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at)codehatch.com. We will periodically be adding in the new names as we receive them.

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Thanks again for all your support. We hope you enjoy playing the release!- The Code}{atch Team

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StarForge 3D Tileset Tech Demo

StarForge 3D Tileset Tech Demo

Apr 17, 2012 Demo 2 comments

Preview of our Minecraft-inspired construction system.

Post comment Comments  (170 - 180 of 196)
The_Silver
The_Silver May 31 2012, 5:33am says:

I just watched the video and I'm speechless! :D

Anyway you have really to do something about motion sickness, I understand the physics movement system but playing more than 10 minutes with the camera constantly moving like in the video will give me headaches. :P

+1 vote     reply to comment
wsworin
wsworin May 31 2012, 7:22am replied:

Thanks for letting us know. We hope to have user customize camera options in near future. As for the physics, that is constantly being worked on and tweaked, so it will get better.

+1 vote     reply to comment
cptmashek
cptmashek May 31 2012, 2:07am says:

Your website seems to be having issues. Connection timeout issues and 503 Service Unavailable. :(

+1 vote     reply to comment
wsworin
wsworin May 31 2012, 7:20am replied:

Sorry about the website being down guys... I guess we didn't expect this popularity coming from notch and reddit. We hope everyone can check out our website for more info when they get back up.

In the meantime - www.codehatch.com is up and you can find our official forums at - www.forgeforums.com

We'll post info on codehatch till servers up. Thanks for everyones patience.

+1 vote     reply to comment
StrangerDanger
StrangerDanger May 31 2012, 3:17am replied:

The game just blew the **** up on reddit. There are a few thousand people trying to view it right now.

+1 vote     reply to comment
romnus
romnus May 6 2012, 1:12am says:

Looks like the registration page is fixed, I will definately be making a purchase! :D Thanks for bringing us such an awesome game! :D

+2 votes     reply to comment
romnus
romnus May 6 2012, 1:21am replied:

I just bought Founder, and I have 999,999 Hatch points... Awesome! Thank you for making such an amazing game, I am happy to be a founder, and I look forward to seeing the progress you guys make on an already amazing looking game :D

+3 votes     reply to comment
wsworin
wsworin May 6 2012, 2:46am replied:

Thanks for becoming our first founder romnus! I put your name up on a new credits section on our website(it's under the Game Info tab). You'll get your unique weapon variations once we release the base weapons. It will also be listed in the game too when the base game is released. If you don't want your name listed let me know.

The store and everything will be ingame once we release the base game, so it will be easy for you to spend those points on the new content as it arrives. We hope to release an early version of the base game in a few weeks. And we have tons of paid and non-paid content indev right now. :D

+3 votes     reply to comment
CodeHatchling
CodeHatchling May 6 2012, 2:07am replied:

Many, many thanks bro. :D You're our first founder club member. Congrats! <:

We have lots in development that will be coming out soon. :)

+3 votes     reply to comment
romnus
romnus May 6 2012, 9:59pm replied:

Awesome, I sent you an E-Mail with my real name. I have never been immortalized in the credits of a videogame before, Thank you for this oppurtunity. I am of coarse EXTREMELY excited about the game, and all the unlocks and things, but being in the credits is also a nice perk. :P Also, I can't wait to check out the soundtrack and silas. You guys have done an amazing job, and I hope you get more founders soon. :D

+2 votes     reply to comment
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StarForge
Platform
Windows
Developer
CodeHatch
Engine
Unity
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Starforge.com
Release Date
Released Sep 19, 2014
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