Play StarForge on Steam: Store.steampowered.com
Facebook: Facebook.com
Official Site - Starforge.com

Image RSS Feed Latest Screens
Space Desert Forest
Blog RSS Feed Report abuse Latest News: StarForge Release Version 1.0

16 comments by wsworin on Sep 18th, 2014

StarForge Release


We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.

Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.

We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.

Steam9

We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.

Steam2

Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.

- New Tile Sets: Monolithum, Detrite (Founders Only), Interior hull (Founders Only)

- New Vehicle : Space Copter

- Water/Lava Plane Generation

- Dedicated Server Performance

- Procedural Asteroids

- Atmosphere Shaders and Cloud Improvements

- New Doors : Monolithum, Titanium, Graphene

- New Creature: Sand Sloth

- Desert and Badlands Vegetation

- New Collectable Plants

- Swimming

- 19 Song Original Soundtrack Completed

- Dynamic Loading Screen

- Frame Rate Optimizations

- More realistic Terrain and Biome Generation

- Blocks Have Better Performance

- Badges (Founders Club, IndieGoGo)

- More Dedicated Server Console Commands and Config Options

- Community can now host their own dedicated servers of Creative or Survival. Please visit this link which has the info you need on hosting your own dedicated server: Starforge.gamepedia.com

- 200 + bug fixes

Steam10

We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.

The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at)codehatch.com. We will periodically be adding in the new names as we receive them.

Steam15

Thanks again for all your support. We hope you enjoy playing the release!- The Code}{atch Team

Media RSS Feed Latest Video
Post comment Comments  (160 - 170 of 197)
Rossroxx
Rossroxx May 31 2012, 11:37am says:

Just heard about this on PC Gamer, watched the trailer and downloading now, whatever my impressions, best of luck on this, as it looks stunning!

+1 vote     reply to comment
Oneofthe8devilz
Oneofthe8devilz May 31 2012, 10:58am says:

Just tried out the v0.1 release and I must say I am truly impressed. Combining so many current/next gen features it's clear to see the immense potential this project has. I particularly would be very interested in some development insides, like what methods and efforts were used to achieve many of the amazing things you already got going (like the character movement or the terraforming/building features for example). I am loving the unified realtime shading approach and if you guys really are able to carry all those things successfully over to adversarial AND cooperative multiplayer, (with a good netcode dealing smartly with difficult conditions such as high latency and packetloss) I see this having the potential of being more successful than Minecraft, Halo and Warcraft altogether. More power to you guys and thumbs up for sharing even the early release-builds with the community ;)

+3 votes     reply to comment
LoudCore
LoudCore May 31 2012, 10:25am says:

OOOOOOOOOOOGMG ADKAJFAK

So glad to be doing music for this.

Keep it up guys. This attention is ridiculous!

+1 vote     reply to comment
robomook
robomook May 31 2012, 10:29am replied:

It's a shame the music in the trailler is plaguerised from Lost Eden...

http://www.youtube.com/watch?v=twbDhMNEwH8&feature=related#t=6m56s

-2 votes     reply to comment
LoudCore
LoudCore May 31 2012, 12:03pm replied:

I see there is some jumbled up mess and confusion for the so called "sample" in the song for the midsection of the video. Sampling is quite common and popular with´╗┐ electronic style music, especially in the hip-hop department.
This is the song you guys are obviously referring to.
Soundcloud.com

The song that was used was a sample from the game Lost Eden. You are correct on the song. The song was something I was working on for fun on the past few weeks. Permission granted via email. It is being used for non-commercial use and no plans to use it in game. In a legal sense, you have the right to make use of other works as long as it qualifies under parody, education, commentary, and other categories that fall under 'fair use'. In this case, this video was a "commentary".

Thanks for pointing that out though. Hopefully I made this a bit clear to anyone who was curious.

- Kevin

+2 votes     reply to comment
SniperCharlie
SniperCharlie May 31 2012, 10:07am says:

O.M.G!!! How I didn't see this game before?Is absolute a...I don't have words to it.And its free????Are you guys crazy?Charge 1$ at least.
Hope you guys add some good survival mode where is hard to work and get resources while in the middle of a Zerg rush.So many possibilities.
Just,awesome work,AWF%&*ESOME.Great future for you two in the game industry and million thanks for this new black hole of a game in our lives.:)

+1 vote     reply to comment
h4z3
h4z3 May 31 2012, 9:20am says:

The game looks amazing, good luck with everything.

+1 vote     reply to comment
Rednotdead500
Rednotdead500 May 31 2012, 8:44am says:

Looks awesome, but whenever i start it up, it shows a forest and i can move, but then the whole thing except the hud goes black and i cant see

+1 vote     reply to comment
wsworin Creator
wsworin May 31 2012, 8:51am replied:

Yeah, were sorry about this bug. We are working hard to fix it. A new version will be uploaded hopefully in the next few days that will fix some of the release pains. :)

+1 vote   reply to comment
[Tox(sic)]
[Tox(sic)] May 31 2012, 8:26am says:

Holy ****, this is amazing. I'm buying this as soon as possible :D

+1 vote     reply to comment
[Tox(sic)]
[Tox(sic)] May 31 2012, 8:44am replied:

Also, are you planning on implementing an invert y axis option in the future?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
StarForge
Platform
Windows
Developer
CodeHatch
Engine
Unity
Contact
Send Message
Official Page
Starforge.com
Release Date
Released Sep 19, 2014
Game Watch
Track this game
Share
Community Rating

Average

6.7

3 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote StarForge on your homepage or blog by selecting a button and using the embed code provided (more).

StarForge StarForge
StarForge
Statistics
Rank
1,130 of 26,464
Last Update
3 months ago
Watchers
1,104 members
News
28
Features
2