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17 comments by wsworin on Sep 18th, 2014

StarForge Release


We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.

Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.

We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.

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We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.

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Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.

- New Tile Sets:  Monolithum, Detrite (Founders Only), Interior hull (Founders Only)

- New Vehicle : Space Copter

- Water/Lava Plane Generation

- Dedicated Server Performance

- Procedural Asteroids

- Atmosphere  Shaders and Cloud Improvements

- New Doors : Monolithum, Titanium, Graphene

- New Creature: Sand Sloth

- Desert and Badlands Vegetation

-  New Collectable Plants

- Swimming

- 19 Song Original Soundtrack Completed

- Dynamic Loading Screen

- Frame Rate Optimizations

- More realistic Terrain and Biome Generation

- Blocks Have Better Performance

- Badges (Founders Club, IndieGoGo)

- More Dedicated Server Console Commands and Config Options

- Community can now host their own dedicated servers of Creative or Survival. Please visit this link which has the info you need on hosting your own dedicated server: Starforge.gamepedia.com

- 200 + bug fixes

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We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers  do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.

The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at)codehatch.com. We will periodically be adding in the new names as we receive them.

Steam15

Thanks again for all your support. We hope you enjoy playing the release!- The Code}{atch Team

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Post comment Comments  (120 - 130 of 197)
necrogaz
necrogaz Jun 16 2012, 6:04am says:

NEW WEEK! but no new updates? :(

+2 votes     reply to comment
wsworin
wsworin Jun 16 2012, 9:00pm replied:

It's looking about Tues-Thurs. And will contain physics updates, full settings screens and bug fixes. Physics updates include better block jumping, no more tripping, plus one really cool feature that will be a surprise. :)

+3 votes     reply to comment
Mowcno
Mowcno Jun 8 2012, 5:19am says:

Love the physics engine, especially with enemies. Getting smacked around by swarms of spiders combined with the camera blur effect is amazing. Indie game of the year 2012/2013 right here.

+3 votes     reply to comment
wsworin
wsworin Jun 9 2012, 6:47am replied:

Glad you enjoy it, were working hard on a new update that should be due in a week. :)

+3 votes     reply to comment
Skylar15
Skylar15 Jun 5 2012, 5:20pm says:

Wow, you guys are awesome, you put soo much work into the game and let us play it for free! Keep up the great work!

+3 votes     reply to comment
Small-e
Small-e Jun 5 2012, 2:06pm says:

This is going to be the most awesome game EVER when it finally releases the finished game!:D
It's of course already a great game!

+3 votes     reply to comment
cork279
cork279 Jun 5 2012, 9:24am says:

When I played this, I assumed there would be no monsters unless I spawned one myself. So there I was, building a nice fort, when I heard a something weird which sounded like a fat guy scoffing a burger, I turned around and before me was a giant maggot-worm-thing. I crapped myself... :P

...it was completely unexpected...

+4 votes     reply to comment
wsworin
wsworin Jun 6 2012, 9:26am replied:

lol, "a fat guy scoffing a burger" - glad he caught you off guard. As the game develops we have many plans to add to the horror atmosphere, however we aren't ready to release details on how it will all work yet.

+2 votes     reply to comment
cork279
cork279 Jun 6 2012, 11:05am replied:

I didn't know what else it sounded like really... That was the first thing that came to mind.

My only problem is the 'black screen' I can only play on lowest settings, I posted that on your forums though.

Can't wait for more :D

+2 votes     reply to comment
yugman
yugman Jun 5 2012, 3:19am says:

Truly the most amazing game I've ever seen made with unity, if I might ask what modelling software did u use?

+2 votes     reply to comment
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StarForge
Platform
Windows
Developer
CodeHatch
Engine
Unity
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Official Page
Starforge.com
Release Date
Released Sep 19, 2014
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