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3 comments by RightClick on Jun 28th, 2014

Hey guys, so this week was pretty monumental for everyone here at Code}{atch and the community.  We graduated from Alpha into Beta, with the release of 0.7.5 this week.  And so far the responses have been absolutely fantastic! It's really good to see so many of you enjoying and playing Starforge! We've worked really hard on this update, and making sure it's running as smooth as we can.  This week was dominated largely by bug fixes, as evidenced with the release of a couple of hotfixes.   We've introduced a new creature this week, the Daperdillo.  An animal of prey that is considerably tougher than the lovable Wurmi, but filled to the brim with meat and interesting loot drops. They also feature a distinctive green glow, not as intense as the Wurmi's but bioluminescent all the same.

Daperdilo_male

Moving onto something that the development team has been working on integrating has been increasing some base defences.  We have a new turret that'll help enterprising colonists on Atlas have an edge over their peers, introducing the Mini-Gun turret:

Minigun_Screenshot

The minigun turret features two six-barrelled guns running in parallel on a 360 degree swivel that will be ideal in anti-personnel roles in just about any deployment.  Ideal for defense of mining operations when it becomes necessary to secure a node for an extended period of time.  And of course, another peice that is being worked on going into the game shortly is the Smelter.  Our artists are hard at work making it come to life and we cannot wait to show it off to you! The bug fixes we've worked on this week are myriad.  They include:

- Fixing the garage doors from having different textures- Fixing sleeper names from being incorrect- Currently making breach charges damage blocks properlyAnother notable and major bug fix that actually went out this week, was related to our dedicated servers.  After we launched, we had discovered that the servers were creating hundreds of instances of Starforge and running them simultaneously.  This warranted bringing the servers down, patching them and updating them to ensure this performance leak did not occur again.  We've since been paying close attention to our servers and tending to them as the week has gone on.  We've also put in considerable effort into resolving any saving issues in regards to placeable items including blocks. We've also encountered some spawning issues post-release that we're taking care of right now as well.  Also, we've fixed the creatures glitching out when they're killed, and are working on when to implement that fix.  

Alright, moving along to more content, some of you have probably noticed the white barrier that appears when you reach the edge of the play area, and that is being generated by the World Spire.  Right now, we're using the VAT as a placeholder for this:

Spire light and shadow

The world spire is responsible for generating the prisoner field, and is located at the origin point.  There are plans for game mechanics revolving around the World Spire that will be touched on as it is developed.  

As you all may know, we have the Rusty Assault Rifle, and the Assault Rifle, a better, shinier and more accurate version of the same thing.  But did you know we're also working on upgrades to the Mini-Gun and Chainsaw? Check them out here:

Minigun

and a beautiful 3D shot here:

Chain gun_Screenshot

All six high-tech barrels of blow 'em away goodness!

Here's an upgrade to the chainsaw:  

Chainsaw

Rend and Tear Players with Impunity! ...and of course Trees. Because that's totally all I'd use it for <.<

ChainsawNEW

As you can see, we've been quite hard at work on the Beta, making sure you all get the amazing content you deserve from the Art Team's efforts, and employing the Programming Team to smooth out and stabilize the online play experience as much as possible.  

We've been very excited about this release, and cannot wait to introduce more content on bigger, smoother servers.  

Hope you all have a great weekend of gaming, relaxation and enjoyment with the Starforge Beta.  

Thanks,

-- Will

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StarForge 3D Tileset Tech Demo

StarForge 3D Tileset Tech Demo

Apr 17, 2012 Demo 2 comments

Preview of our Minecraft-inspired construction system.

Post comment Comments  (100 - 110 of 193)
Creativename1
Creativename1 Aug 27 2012, 7:12pm says:

I don't even. Oh my god.
This is groundbreaking. Don't stop guys, i believe this is the best game I've ever saw. In my life.

I support this to the fullest extent. Well done, and good luck in the long run with this masterpiece.

BOOKMARKED FOR SURE.

+3 votes     reply to comment
Landon1121
Landon1121 Aug 2 2012, 7:44am says:

can't wait to get a new computer to play this... my computer is ****

+5 votes     reply to comment
Piemanlives
Piemanlives Aug 1 2012, 12:59am says:

you know guys, this is why i find indies amazing, this however, is one of the best i've seen in a while, nice job.

+4 votes     reply to comment
Gujimass
Gujimass Jun 29 2012, 6:27pm says:

was just playing v.1.1 again and i noticed when the music stopped playing i could hear the wind blowing against my headset like the wind was blowing on my ears. thats awesome. little things like this make great games the best games. (for instance gta4 flying through windscreens when crashing) great job guys! also i found it hard to jump down a hole of 1 square but easy down a 2x2 hole. will this be fixed?

+2 votes     reply to comment
necrogaz
necrogaz Jun 25 2012, 12:51am says:

Pretty good map, i made it to the top, i was expecting more on the top xD a sanctuary or something but after playing a bit i noticed something weird....is this normal?

I1093.photobucket.com

+2 votes     reply to comment
necrogaz
necrogaz Jun 25 2012, 3:11am replied: +3 votes     reply to comment
TheUnbeholden
TheUnbeholden Jun 24 2012, 5:27am says:

I'm speechless, I haven't been this impressed since... I can't even remember.

+5 votes     reply to comment
fentonalpha
fentonalpha Jun 24 2012, 1:13am says:

Mind blown. I love the dirty and intense graphic design. Might i suggest a "Just Cause 2" type of free-fall that you can recover into if you find yourself falling long enough. I see a lot of great basejumping potential in this game.

+5 votes     reply to comment
The_Silver
The_Silver Jun 24 2012, 8:11am replied:

Definately agree! ;)

+3 votes     reply to comment
Gujimass
Gujimass Jun 23 2012, 10:49pm says:

Love the new char movement in v.11 guys great job! next update save game feature? xD

+4 votes     reply to comment
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