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16 comments by wsworin on Sep 18th, 2014

StarForge Release

We are proud to announce that we are releasing StarForge today! After many years of hard work, dreams and determination, we are releasing the 1.0 of StarForge. This would not have been possible without the help of the community, fans, and supporters of our game through its various phases over the years.

Two and a half years ago, Will and Steve were working out of a basement part time on the game, and then the game exploded online, giving us the opportunity of a lifetime to finally make the game we've always wanted to build. A year after that, we managed to increase to a team of 4 developers. And after the launch on Early Access, managed to build a small company which has been working to bring you the StarForge release today. This would not have been possible without the hard work and efforts of a tireless development team, and your continued support.

We understand that at times we bit off a bit more than we could chew, and certain areas took quite some time to build and test. It goes without saying that this has been a vast learning experience for us all. We really appreciate everyone's patience and support during the development stretch. We are glad to have participated as one of the first few games to launch the Early Access section on Steam, and to learn and develop with the community over the past year and a half. We plan to exit Early Access within the next few days. We also plan to no longer sell the Founders Club upon, or shortly after release, depending on how quickly Steam can remove it. We only want the Founders Club to contain exclusive rewards for early supporters.


We believe we have put in some super cool and innovative technology and gameplay, including an Infinite Procedural World, Voxel Digging, Real-Time Atmosphere, Procedural Asteroids, Tunnels, Caves, Mountains, Biomes, Physics Movement, Vehicles, Tons of Guns, Creatures, and Objects, and so much more! All of this works with both single player and multiplayer. It has been a labor of love, we are glad to have progressed this far, and we really enjoy playing the release version. We will continue to monitor the game, and plan to do another update in the future with bug fixes. Further updates will depend on future sales of the game.


Over the past few months, while in Beta, we have fixed the majority of the critical and major bugs, and this release contains hundreds more bug fixes and many new features.

- New Tile Sets: Monolithum, Detrite (Founders Only), Interior hull (Founders Only)

- New Vehicle : Space Copter

- Water/Lava Plane Generation

- Dedicated Server Performance

- Procedural Asteroids

- Atmosphere Shaders and Cloud Improvements

- New Doors : Monolithum, Titanium, Graphene

- New Creature: Sand Sloth

- Desert and Badlands Vegetation

- New Collectable Plants

- Swimming

- 19 Song Original Soundtrack Completed

- Dynamic Loading Screen

- Frame Rate Optimizations

- More realistic Terrain and Biome Generation

- Blocks Have Better Performance

- Badges (Founders Club, IndieGoGo)

- More Dedicated Server Console Commands and Config Options

- Community can now host their own dedicated servers of Creative or Survival. Please visit this link which has the info you need on hosting your own dedicated server:

- 200 + bug fixes


We've also finished and implemented our IndieGoGo and Founders club rewards. IndieGoGo backers must link their account in-game in order to receive their digital perks; Steam purchasers do not need to worry about this as all updates are channeled via Steam.. As for the Digital Rewards (wallpapers, art book, strategy guide, soundtrack), we will be providing a link to the download for these in the next month as we are still putting the finishing touches on them. We will release another blog post about that when they are done.

The hard assets (T-Shirts, Posters) for IndieGoGo backers are also being developed. We have already reached out to everyone involved regarding these rewards. If you are an IndieGoGo backer or Founder on Steam and have questions or concerns about your name being listed, please email us at sworin(at) We will periodically be adding in the new names as we receive them.


Thanks again for all your support. We hope you enjoy playing the release!- The Code}{atch Team

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Post comment Comments  (100 - 110 of 200)
Creativename1 Sep 10 2012, 1:53am says:

Are we getting first person for vehicles? That would be cool. :D

+2 votes     reply to comment
wsworin Creator
wsworin Sep 11 2012, 1:48am replied:

Yep, first person for vehicles is planned.

+3 votes   reply to comment
Atts Aug 31 2012, 2:14pm says:

This is an excellent idea guys! So much work done and the engine performs very well, i've noticed a smll glitch though. Occasionally my character will continue to walk in an non-specific direction without my input? Perhaps it just me.

+3 votes     reply to comment
Creativename1 Sep 1 2012, 2:48am replied:

Happens to me too.

+2 votes     reply to comment
wsworin Creator
wsworin Sep 1 2012, 7:54pm replied:

This will be fixed for the next update with is coming soon.

+3 votes   reply to comment
Atts Sep 20 2012, 5:38am replied:

I notice that their are updates on your homepage not posted here yet? Is that just because you want people to register?

Ignore this, i just noticed the other posts.

+2 votes     reply to comment
SGT-Spartan Aug 30 2012, 9:57pm says:

Start a kickstarter because all this money in my pocket needs a new home.

+2 votes     reply to comment
Creativename1 Aug 28 2012, 2:43am says:

After playing I have a couple suggestions, View Distance (It might improve performance). Basically if you get far enough from objects they become a low res texture, as in when you would get closer they would become more detailed as their original state. Meaning those unnecessary polygons on the blocks you cant see from far away well would become completely flat. (Take the stone brick for instance). I do believe this would improve performance in case you tend to build a lot, and have higher structures.

And also - Some kind of flying creature that could swoop down and pick you up then throw you in the air. (Can also spit acid to damage turrets)

+4 votes     reply to comment
Creativename1 Aug 27 2012, 7:12pm says:

I don't even. Oh my god.
This is groundbreaking. Don't stop guys, i believe this is the best game I've ever saw. In my life.

I support this to the fullest extent. Well done, and good luck in the long run with this masterpiece.


+3 votes     reply to comment
Landon1121 Aug 2 2012, 7:44am says:

can't wait to get a new computer to play this... my computer is ****

+5 votes     reply to comment
Piemanlives Aug 1 2012, 12:59am says:

you know guys, this is why i find indies amazing, this however, is one of the best i've seen in a while, nice job.

+4 votes     reply to comment
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