StarFire was created with the intention to provide a tool to explore the depths of the universe and its secrets in a playful, educational, and thought-provoking manner. In order to do so, the player must design his spacecraft in such way it fits his individual needs and play style, and most importantly, withstands the dangers that linger in the dark. As such, StarFire implements models based on science, and may also cross the border between reality and the paranormal.

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Insolent. Dec 14 2012, 11:24am says:

Neat! Keep up the good work!

In the final game, will planets be spaced out a bit more and will the player ships move slower?

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b5cully Author
b5cully Dec 15 2012, 7:58am replied:

Yes they definitely will. I used the short distance between them only to test out system generation and the fast ship movement so I won't take forever to check their orbits lol

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moar useless media!

Quick demonstration of the current version. Showing off the new main interface in action and some of the improvements on the sim: You can strafe sideways now, yay!

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Dec 12th, 2012
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