StarFire was created with the intention to provide a tool to explore the depths of the universe and its secrets in a playful, educational, and thought-provoking manner. In order to do so, the player must design his spacecraft in such way it fits his individual needs and play style, and most importantly, withstands the dangers that linger in the dark. As such, StarFire implements models based on science, and may also cross the border between reality and the paranormal.

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CMDKeen
CMDKeen Feb 27 2013, 12:52pm says:

Quite nice! Does this also mean we will be able to walk inside our ships?

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b5cully
b5cully Feb 27 2013, 1:50pm replied:

Thank you! :)
Definitely! I have plans to let you also design the interior, which eventually also will have a function (keywords: cargo bay, laboratories... stuff like that)
It's also possible to create space stations using the very same building kit.

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Insolent.
Insolent. Feb 27 2013, 1:07pm says:

Hey Commander Keen! Fancy meeting you here.

Yes, I agree this looks great. I suspect it does mean we'll get to explore inside our ships, and if they'll look like this, that should be a cool experience.

I'm curious, how will room generation work with the modifiable, user-generated nature of the ships?

+3 votes     reply to comment
b5cully
b5cully Feb 27 2013, 2:06pm replied:

Thank you a lot for the comment.

Rooms will be created using attachment points that exist on a room frame (such a room frame can be seen here Indiedb.com - so you know what exactly I mean). I.e. If an attachment point is of type "FLOOR" it will only accept floors on that attachment point. If the point is of type "WALL" it thus will only accept walls. Due to technical reasons, room creation itself is very restricting (keyword: interior collision boxes), but you almost have full freedom creating the exterior look of your ship.

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Fully textured and ready to be implemented...

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Entertainment
Date
Feb 27th, 2013
By
b5cully
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