Starfall Tactics is a real-time wargame powered by Unreal Engine 4. In a decaying, war-torn galaxy dominated by three rival factions, you can assemble your own spaceship flotilla and lead it into battle. Adapt to new challenges by customizing and decking out your ships. Evolve your tactics by unlocking new parts and finding rare ship modules. Dominate the battlefield and create a name for yourself among the stars!
Fight your battles using a variety of ships - from subtle frigates, to deadly cruisers and heavy dreadnoughts. However, a reliable fleet isn't the only ingredient for success. Effective commanders will have to rely on their ability to properly assess the situation, taking into account many factors, such as the equipment of enemy ships, the surrounding environment and the available technology.
Everything in Starfall Tactics, from the hull of your ship down to the individual engines, is created using blueprints. Players can easily customize and outfit ships, adapting their tactics for a variety of situations. Every choice matters - the diverse range of tools directly influences your strategy against opponents and allows you to create truly unique fleets.
Experience epic battles, balls-to-the-wall explosions and stunning visuals delivered via the Unreal Engine 4.
A persistent section of the game world exists where players can freely travel and explore the confines of known space. A variety of activities are available to the players - from fending off pirates to trading, discovering new planets, and gathering intel on a new threat to humanity.
Unite as a clan and take ownership of different sectors, mine rare types of asteroids, and establish outposts on various planets. Whether it's territory, scarce resources or the respect of others, the pressure is on as players have something of real value to lose.
Along with all these global balance changes, some great updates for the MMO part are also getting ready for the next tests - and this time, along with information about weapon balance, we are going to tell you a couple words about Mineworkers Union:
The first neutral faction is going to join Starfall Tactics soon enough - Mineworkers Union is already establishing their stations on the rich asteroid belts and constructing some special mining ships.
Mineworkers Union won't be a playable faction and also don't take any side of the conflict, because all they need is some money to peacefully live on the outskirts of known space. However, they are always glad to trade with each and every space guys (especially if you have a good reputation), selling them both resources and mining services. But never be wrong about them - Mineworkers Union is always ready to protect members of their organization with some powerful battle units.
Weapon rebalance, armor and other changes
The main "weapon question" has always been a balance between energy and kinetic weapons in general: last time, kinetic equipment felt not as powerful as energy and it's advantages were not as obvious according to all the feedback we received from you and after some inner tests. This is not a simple question of damage numbers, so the Team started looking for a complex approach to this question, which, as we mentioned in a previous article, was successfully found and included a number of necessary measures and steps, leading us to the desired result.
Even before changing the size of the modules, we did a very important step forward in weapon balancing, also directly affecting the number of shields you can now install into your ships. And here is the list of these changes in brief:
No need to fill all the engineering bay with ammo for this Orlov ship now!
In addition to all these balance changes, there is just one another improvement: now all modules which you can't fit on your ship will be darker to let you quickly understand which ones you can equip. It makes navigation much easier here, right?
Unlike shields, armor in Starfall Tactics doesn't need huge balance changes right now: so, the only thing we did here, is balancing heavy and usual armor to reduce a difference between them. To make it work as we need here, amount of armor hit points granted by Heavy Armor Plates was reduced, and now they give you the following amount of armor:
Ichaival battlecruiser with 2 Heavy Large Armor plates.
Of course, all these changes need adjustments and additional changes which we mostly hope to deliver before the next test.
And once again - that's not all the curious updates we plan to implement - there are still a couple surprises for you...and we will tell about them in the next WIP article - stay tuned!
We are ready to tell you about the most interesting part of the balance changes in Starfall Tactics!
Showing two new maps for the Domination mode and Deprived battlecruiser.
Aaand Snowforged Team is back to developing cool things for Starfall Tactics - it's certainly a time to add a couple modes and fill Ranked with life and...
Hurry up to try the game - get into battle and fight against new pirate factions!
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Your first taste of STARFALL TACTICS is here. Follow the link below to download a pre-alpha version of the game’s SHIP EDITOR!
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