StarDrive is a 4X Action-Strategy game where the goal is to build a space empire. Starting with a single planet and a small number of space-worthy vessels, you forge out into the galaxy, exploring new worlds, building new colonies, and discovering the StarDrive universe. The heart of StarDrive is its ship design and combat engine. StarDrive takes a module-based approach to ship design, allowing the player to create custom ship designs where the composition and placement of ship modules really matters to the performance of a ship in combat. In combat, if your portside armor is taking a beating, then rotate around and show them the starboard side! Hide behind a friendly capital ship's shields, warp into and out of the fray, launch fighters, lay mines, and so much more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS feed Related Articles

Oh man i have been working on the governors for some time now.

Rebuilding the code. restructuring the logic. adding checks and balances and more scrap...

Its a can a worms. Slimy and gross.

They key points are.

  • Governors need to build to their government theme type and do that effectively.
  • They need to be able to scrap buildings when money is tight.
  • They need to allow the AI to advance.
  • They need to not frustrate the player.
  • They need to make sense to the player.
  • They need to defend themselves.
  • They need to build gradually.
  • They need to pay attention to several growth aspects.

So... they are better. But there are holes in the logic still. But they are better. I am working on adding a system where player added buildings will be treated differently and bypass governor needs. the flip is the idea of buildings the player doesnt want the AI to build.

Then make sure the UI can show these things so that the player doesnt have to keep track of it. XNA without XNA studio.

But like i said they are better. They will work within and adjust to the economy they live in based on the planets ability.

Thats governors.

Latest Unstable Version

Latest Unstable Version



Blackbox 925 - Mod DB


Now content. This is something that i really want to get into. The game is working. Its still not perfect but its getting close to having bugs that can be overlooked. If its good enough i want to get the content started.

  • Fix the revorant mission.
  • add more minor races and missions.
  • add more inter empire missions.
  • add more event types.
  • add some personality to the universe.
  • Add some timeline information of ships.
  • Crews or notable officer history.
  • Create a ship story.
  • Create a hero system.

If you want to see more content in the game then vote here: Upvote content question

Bigger things. I really really really really really want to put stamp on this phase of the mod and say its done. It was supposed to be done a year ago but the incoming changes that destabilized the game and the existing issues that allready did that were gruesome. there are still a could of bugs that i want to kill but can not find out how yet.

Memory.... I can fix this... Well enough. its just a matter of figuring out how to limit ship designs in such a way that the AI can still get good ships. I have a plan. I have one. It just has one issue I am having trouble solving which is how many dry tech runs need to be done to say only choose ships that use these techs.

Firing issues... These require maths. there are a couple places where the AI will not be able to hit a target. Thats makes me nutty as loading a save will generally clear the issue so i cant try stuff and see if works. sort of blind fixing.

Anyway. This version IS just about done.

Things we are working on.

  • Memory issues.
  • Ship pathing
  • Governors.
  • All the little bugs.
  • Cleanup.
  • Get a lets play.

If you have any desire to post a lets play video... Knock it out please and ill link it and give credit on the main page here or at least in the videos list.

V0.8 release

V0.8 release

BlackBox 0 comments

In this version, 0.8, I concentrated a lot more on the AI expansion and tapping into the game load procedure.

Alpha Update

Alpha Update

News 2 comments

An update to all our Desura Watchers with a reminder to register on our forums at www.stardrivegame.com

Captain's Log, StarDate: February 22

Captain's Log, StarDate: February 22

News 3 comments

Zero Sum Games discusses the upcoming alpha patch and the state of the game

StarDrive Patch and Progress Report

StarDrive Patch and Progress Report

News 3 comments

Captain's Log, StarDate: February 9th. Progress Report on StarDrive.

Post download RSS feed Related Downloads
Latest Unstable Version

Latest Unstable Version

BlackBox Full Version 15 comments

Unofficial Patches for stardrive1 15b. UNTESTED. Likely to be bugs. Download Latest Stable unless you want to help development. Please report any bugs...

Latest stable test

Latest stable test

BlackBox Full Version 15 comments

Unofficial patches to stardive 1. This will be updated with the latest stable test version. currently 1014

ModSuperPack_V4 + BB517

ModSuperPack_V4 + BB517

BlackBox Full Version 0 comments

NOTE: install this mod pack. then install the latest test. The mod packs include an out of date blackbox exe. Mods formatted for blackox SD1. with bb...

Star Trek: Shattered Alliance v0.23

Star Trek: Shattered Alliance v0.23

Star Trek: Shattered Alliance Full Version 9 comments

This hasn't been well tested, but I wanted to get this out before too long. Tested on BlackBox RadicalElements RC 0128. Rebalance of warp speeds, added...

Star Trek: Shattered Alliance v0.2 rar

Star Trek: Shattered Alliance v0.2 rar

Star Trek: Shattered Alliance Full Version 4 comments

This is the same as the first release of v0.2, but is instead a rar archive for anyone having issues using the installer. It is suggested to use a BlackBox...

Star Trek: Shattered Alliance v0.2

Star Trek: Shattered Alliance v0.2

Star Trek: Shattered Alliance Full Version 2 comments

Please delete old folder of the mod before installing. Use Black Box 0907 or newer with the mod. Adds two new ships, new weapons, restructure to ship...

Post comment Comments  (460 - 470 of 476)
MagicWalker
MagicWalker

I think i need to see more from actual gameplay, this is just too little for 15 Eur...

Reply Good karma Bad karma+2 votes
Montavious
Montavious

Like a mix of Space Empires 5 and Sins of the Solar Empire.

Reply Good karma Bad karma+1 vote
FungusTrooper
FungusTrooper

Little bit expensive for a title like this, but I'll keep watching and see if it's worth it!

Reply Good karma Bad karma+4 votes
keyersuzi
keyersuzi

very nice looking game mate, enjoyed watiching the video for it :D

Reply Good karma Bad karma+1 vote
AlexVSharp
AlexVSharp

Okay, this game looks cool; the management and strategic combat - definitely something I'd play.
However I'm going to go ahead and ask "that" question: Will it be available on Linux?

Reply Good karma Bad karma+3 votes
liamdawe
liamdawe

Please bring it to Linux :)

Reply Good karma Bad karma+4 votes
OverlordCW
OverlordCW

It seems to be build with XNA, so if that is supported on linux (via Mono.Xna I guess) it should work.
Not sure about it though.

Edit: After some research I found out that Mono.Xna is dead, so I guess you are out of luck.

Edit2: This seems to be active: Monogame.codeplex.com

Reply Good karma Bad karma+2 votes
AlexVSharp
AlexVSharp

It can't be that every time I say for a game that "I'd love to play it" suddenly it turns out there's no chance for a Linux version... I'm may be jinxed, but not that much! >:U

Reply Good karma Bad karma0 votes
Magmaros
Magmaros

uh should people be able to buy this already zer0sum, wasn't part of the point of donating through kickstarter to get into the alpha, but it seems you've opened it up to anyone who's dropped 20 bucks?

Reply Good karma Bad karma+3 votes
ragnarsun
ragnarsun

the art concept style is awesome

Reply Good karma Bad karma+2 votes
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
StarDrive
Platforms
Windows
Developer
Zero Sum Games
Engine
Custom
Contact
Send Message
Release date
Game watch
Start tracking
Share
Community Rating

Average

9

169 votes submitted.

You Say

-

Ratings closed.

Highest Rated (22 agree) 10/10

Based on the alpha it has alot of potential!

Jan 22 2012 by Isimiel

Lowest Rated (6 agree) 1/10

As kickstarter backer I am very disatisfied to see it released here while kickstarters don't have access to the game.

Due to this I rate this game a 1 due to lack of support of the developer for early supporters. Due to this I don't expect the developer to support this game long-term.

Feb 10 2012 by iozay

Style
Theme
Sci-Fi
Project
Indie
Boxart
Boxart
Series
StarDrive
StarDrive Real Time Shooter
Embed Buttons
Link to StarDrive by selecting a button and using the embed code provided more...
StarDrive
Statistics
Last Update
Watchers
1,382 members
Mods
4
Downloads
12
Articles
8
Reviews
50