Developed by Blizzard following the sucessful WarCraft series, Starcraft is undoubtably one of the most innovative and popular RTS games to hit the market. Introducing for the first time three races all completly unique yet perfectly balanced, this made for some fantastic gameplay with zergling rushes, to siege tank massacres. With starcraft having such a cult following there are bountiful mods available from simplistic character changes to new scenarios, and challenges to face. The fact that Starcraft has been game of the year sums up just how good this game is, so crank it up if you are not already playing it!
Another RTS from days when Blizzard was good.
Warcraft elements were being used, but this game has its own unique gameplay that makes all of us to love it.
What I meant with unique is that races are different and balanced, in Warcraft games both races were pretty much the same thing.
Plus who can forget the multiplay?! THERE Starcraft shines!
This is by far the most difficult RTS I've ever played. I like the 3 races and how balanced they are. Most of the RTS are monotonous in their gameplay, but because this one got different kind of missions it doesn't get boring quickly. The graphics are not so crappier considering the game was released on 1998. However, once you finish all the missions, the fun of this game diminishes.
Many years ago, I've liked this game even when I played it with cheats, but now I don't think this should be done, otherwise all the potential of the game erose away. Another bad thing is the crappy story that neither years ago nor now I think it calls the attention. Despite all the negative aspects, Starcraft is a game that won't dissapoint the new ones at RTS games and, because was one of my favorites when I was a kid, I consider that it shouldn't be rejected right away.
Cool story, a lot of attention to detail, very nice landscapes. Much user-friendly campaign editor and scripts. Attention to balance in the long term (although there still are underwhelming units like the Scout or Valkyrie)
The only thing is that developers got a bit lazy with the special effects... many weapons have the same explosion, without being the same attack weapon (ghost and tank and vulture grenade for example - I actually took like fifteen years to notice the obvious :P). This is compensated with sounds I think.
On the cons, it is way hard to mod. And yet maps can be made like mini-mods. It actually spawned even the MOBA genre with "Aeon of Strife" map.
Overall, superb! (even if iopriginally wh40k ripoff)
The sequel doesn't even match it. Too generic.
Quien iba a pensar que Blizzard otra vez sacaria un "campeon" en tiempos del Windows 98? Pues la respuesta es que nadie!
Starcraft trajo una revolcion a los RTS, fuera de lo tradicional y con una historia muy solida e interesante. Pero los halagos no terminan ahi, mas alla de que podamos elegir entre razas nada mas, cada una esta muy detallada y conlleva una estrategia diferente para jugarla