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Hi all thank you to those who downloaded and played my first part of a New Era,Thank You very much,So I made the last part of the New Era 2,Then I will create other cards,thanks again to all good luck!!

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New Era 2
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tima123 Author
tima123 - - 55 comments

Here is my YouTube Channel) Youtube.com

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JCarrill0
JCarrill0 - - 51 comments

Played the Terran Era 2. Better then the First!

Still need work on Triggers, and Grammar.

First Mission - Seems you should work on how heroes play a role in the game. again enemy is far to spread out in the map and distance seems to be an issue. if you going to make a big map, make it full of terrain. Mineral placement is bad since the workers take longer to obtain resources and can hamper on effective resource gathering.

Second Mission - Great design, however certain flaws such as the absence of doors make it moderately enjoyable. (also the units have no special abilities minus the hero, need to give them Stim packs, plus hero should be different color then the Marines I rescue.)

Third Mission - minerals better placed but still lack proper placement for effective resource gathering. I like that you added a Comp ally and that you gave extra units, however the limits of the units and the distance make the map dull and drawn out when it doesn't need to be.

Fourth Mission - Probably the worst map. air units which i cant make any more units. Without clever use of micro managing this map is pretty difficult for the average user. granted I killed 2 of the overminds building with only 2 wraiths based on lack of building placement and in the end its really drawn out based on lack of unit. The terrain was descent but could use some work, however you did get better in using the space up, which is what needs to be done with previous maps.

Fifth Mission - the map is spread out, resource gathering is much better then the others. limits of obtainable units make it basically a Marine/Medic/Goliath massing, but this map was better done, but I had to basically zig zag to the ion cannon just to destroy it. well done, but still needs work.

Sixth/Final Mission - Units don't assume command of the terrain base at the start which should be fixed, enemies are spread evenly which is useful, however they do seem to fit in this map, while the center seems to be lacking, dragoons/Marines is the strategy i used and it works out pretty well. This is probably the best map you have made yet, resources can be better place however, and heroes should be Modified for your story to fit better.

Rating 6/10

EXTRA COMMENTS: You getting better, but you need to work on trigger Editing, Custom Unit Editing, and Special Ability/Upgrade editing to make your maps much better. I mentioned Grammar a few times, but I would imagine English is not your first language so its readable, just needs to be worked on better. We should play some of my maps together in the future on Battle.net
Don't forget to upload your make to Staredit.net

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