Developed by Blizzard following the sucessful WarCraft series, Starcraft is undoubtably one of the most innovative and popular RTS games to hit the market. Introducing for the first time three races all completly unique yet perfectly balanced, this made for some fantastic gameplay with zergling rushes, to siege tank massacres.

With starcraft having such a cult following there are bountiful mods available from simplistic character changes to new scenarios, and challenges to face. The fact that Starcraft has been game of the year sums up just how good this game is, so crank it up if you are not already playing it!

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Welcome back, Cosmonarchs!

The Cosmonarch's Compass - April, week 2


Acropolis #1
continues past the Battlements stage, and we've got a lot to discuss in its wake!

Visual improvements have also been made, including the much-vaunted cloaking overhaul that we wrote about in previous installments!


COMPETITIVE FOCUS: THE BATTLEMENTS

Hype intro for Acropolis #1's Battlements stage!


This week's developments revolved heavily around the conclusion of Acropolis #1's Gauntlet stage, the casting of qualification series, the preparation for the Battlements stage, and the creation of the hype video embedded above. We had a lot of work to do in order to make sure the king-of-the-hill group phase of the tournament proceeded smoothly, and the general absence of technical troubles is a testament to our work!

The Battlements stage was also split across two days for the first time, which was only achievable due to some luck on the scheduling front. This allowed us to seed each group with a returning contender, an upper-bracket Gauntlet champion, and a lower-bracket one, creating a solid hierarchy for our group phase!

battlements

The group draw for Battlements!


There were some concessions made due to scheduling, where players who had already brawled in previous stages of Acropolis #1 had to lock horns yet again - most notably, groups A and B featured upper qualification rematches in Newt vs 3crow and Art_Of_Turtle vs jakulangski. Despite this asterisk, we had some great showings from all parties, and there wasn't a single group that was over before it started!

While this phase of the tournament can be said to have gone according to expectations, there were a lot of twists and turns along the way! Join us later this week for the beginning of the Throneroom stage - our double-elimination BO5 playoffs bracket, which culminates in a BO7 grand finals!

You can watch the Battlements here:


AUDIOVISUAL UPDATES:

cloak

DarkenedFantasies's cloak changes are here!


After appearing in two separate installments of this publication, the visual overhaul for cloaking has finally arrived! This change - achieved by project contributor DarkenedFantasies - significantly improves the fidelity of the cloaking remap, while also allowing for functional remapping of transparent images like the Warp Anchor pictured above.

Up next, structure work overlays for the Nexus and Stargate will receive the same remapping treatment, and the Archon's energy - remapped using transparency in Cosmonarchy - will follow suit!

cleric and overlays

New overlays for Gorgon and Autocrat passives, along with recolored Cleric healing.


In addition to the cloak overhaul, we've sourced overlays for some passive effects that previously had no reads. The Gorgon's Petrification debuff and the Autocrat's Controlled Opposition passive are among them. Meanwhile, the Cleric has been recolored to better indicate that the unit can repair mechanical units as well as organics!

And while Zerg birth visuals have been more or less completed, there's a lot more to do in the audiovisuals department. We'll have some more to show, next time...


BALANCE CONSIDERATIONS:

covenant

The Covenant addon for the Stockade may receive some adjustments in the next balance update.


Thanks in large part due to Cosmonarchy's competitive tournaments, there are a lot of thoughts - from a lot of different sources - swirling around game balance. We wrote about our broad philosophy on game balance in the first installment of The Cosmonarch's Compass, but suffice it to say we prefer slow and incremental adjustments until and unless there's a huge amount of evidence that drastic changes are required.

In the spirit of this approach to balancing and updating, we are considering some slight cost adjustments to a few of the units offered by the Terran Stockade. This infantry production structure can field two distinct addons - the Vestry for healing, and the Covenant for fire support. We have a good amount of data on the Cleric (formerly Medic) and the Savant, which appear to have settled in as useful tools in the Terran arsenal. We lack data on the Shaman (Wraith play notwithstanding) and the Eidolon (formerly Ghost). Here are some changes that may be warranted, and will at least increase the amount of data we get regarding those units:

  • Shaman - mineral cost now 125, from 150
  • Covenant - mineral cost now 75, from 100
  • Eidolon - mineral cost now 50, from 75

terranvsprotoss

Specifically reducing the mineral costs of the two units in question (and the Covenant addon) should allow Terran commanders to more easily incorporate them into mineral-demanding compositions in the early game. Should any or all of these changes be made, we would likely see more usage of the units, and that will give us more data on how strong they actually are. It may even be warranted to revert such cost adjustments in the future, should overly-powerful compositions be discovered.

There are also talks of adjusting the time costs of some tier 2 and tier 3 offerings that Terrans can deploy. The end goal would be to cement Terrans as the race with expensive, yet efficient production relative to comparably high-tech production structures of the Protoss, and would also improve their ability to amass potent armies against multi-base late-game Zerg.

mindtyrant


Lastly, we've beheld demonstrations of the Mind Tyrant's potency, thanks to American Protoss GeneralAnakin, who used them to great effect in his qualifying series and in Battlements. While we wait to see what the reaction to this powerful psion's presence will be, an obvious correction to make to the current behavior is to make units with receding control turn neutral, so that the original owner doesn't automatically target them before regaining control.

The Throneroom stage of Acropolis #1 will certainly give us more thoughts to chew on, so expect more musings as that tournament continues on!


NEXT WEEK'S PREDICTIONS:

ac1 throneroom

The Throneroom stage of Acropolis #1 begins this week!


While this past week focused heavily on the competitive side, work on the Zerg tutorial, Autophagy, resumes in some force during the third week of April. Alongside that, you can expect more audiovisual improvements, and perhaps a new unit or two thrown into the mix.

Constructing and selecting additional melee maps is in the cards, as well, with map authors such as Btyb and The Shambler fashioning four-spawn offerings as of late. This likely means more tileset work, with new unique battlegrounds requiring new unique blends.

Some of the balance adjustments discussed above, along with ones we have yet to think about as of the time of writing, will surely foment as we continue to see competitive play - and we simply cannot wait!

And as always, you can find daily match casts on Pr0nogo's youtube channel! Here are some exciting matches that were released this past week:

Until next time, Cosmonarchs!

closer 1

The Cosmonarch's Compass - April, Week 1

The Cosmonarch's Compass - April, Week 1

Cosmonarchy

Read about Zerg tutorial progress, tournament qualifications, tileset updates, and more in this installment of The Cosmonarch's Compass!

The Cosmonarch's Compass - March, Week 4

The Cosmonarch's Compass - March, Week 4

Cosmonarchy

This inaugural weekly roundup covers the prerelease of the Protoss tutorial, updates to the Fraud Launcher, and several audiovisual improvements!

Cosmonarchy - Fraud Launcher 2 now available!

Cosmonarchy - Fraud Launcher 2 now available!

Cosmonarchy

Let us rejoice, Cosmonarchs! Fraud Launcher 2 is here! Installation just got a whole lot easier.

Cosmonarchy Brood War - Ascension #6 concludes!

Cosmonarchy Brood War - Ascension #6 concludes!

Cosmonarchy

Ascension #6 concluded earlier today! You can join us for Ascension #7's qualifiers later this month.

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Restauración (Spanish version)

Restauración (Spanish version)

Full Version

The third campaign for the StarCraft Adventures series, Spanish language. There's an English version in a separate upload: Restoration.

Restoration

Restoration

Full Version

The third campaign for the StarCraft Adventures series. If you haven't played the other two, I recommend you to do so, as Restoration is a sequel to these...

Resolution Expander

Resolution Expander

Graphics Tool

This is a hack for Starcraft 1 that forces the game to run in widescreen. Also includes the v6 version.

SC:R Preorder skins restored

SC:R Preorder skins restored

Full Version 2 comments

This mod makes the SC:R preorder skins replace the default skins of the Hatchery, Command Center, Nexus, for both new and old graphics.

Enslavers and Ressurection IV 3 player coop

Enslavers and Ressurection IV 3 player coop

StarCraft Campaigns 3 player coop Full Version

Enslavers and Ressurection IV with 3 player coop support.

Precursor Campaign 3 player coop

Precursor Campaign 3 player coop

StarCraft Campaigns 3 player coop Full Version

The Precursor Campaign with 3 player coop support.

Post comment Comments  (0 - 10 of 134)
doitall
doitall - - 478 comments

I've been playing this on Android recently with ExaGear, IT'S AWESOME!! If you want to see this in action, as well as set it up on your own device, check out this video:

Youtube.com

Reply Good karma Bad karma+1 vote
foo_jam2002
foo_jam2002 - - 856 comments

If any of you were looking to relive or play for the first time Infoceptor's Warcraft III: Starcraft Total Conversion, check the mod page for the mod will come back after 2 decades of absence.

Reply Good karma Bad karma+3 votes
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments

Has anyone here experience lagging when playing this on Windows 10? This actually happens when you select a unit/building or during the victory/defeat interface where it displays the final score because of so many players. Is there a way to fix this?

Reply Good karma Bad karma+1 vote
CIS_Razorback
CIS_Razorback - - 319 comments

Please note that ALL StarCraft mods require version 1.16.1 or lower. Versions 1.18 and higher are NOT SUPPORTED for all StarCraft mods.

Reply Good karma Bad karma+2 votes
cryptex1915
cryptex1915 - - 14 comments

how to install ? I dont understand??

Reply Good karma Bad karma+1 vote
Immortal74ru
Immortal74ru - - 173 comments

Hello, I want to create my campaign and I have a question: How to make your character not changing old ones? For example I need a hero on Valkyrie...

Reply Good karma Bad karma+2 votes
CIS_Razorback
CIS_Razorback - - 319 comments

Guys! StarCraft Remastered will be out this summer.

Reply Good karma Bad karma+5 votes
george76
george76 - - 1,283 comments

i was wondering if anyone could help me fix this issue on empire wars 0.6

Moddb.com

more details in the pic description

any reply or pm would appreciated regarding this

Reply Good karma Bad karma+2 votes
KYSXD
KYSXD - - 460 comments

Maybe if you could share the original files (the source) or if you ask to the original developers.

Reply Good karma Bad karma+5 votes
nuketf
nuketf - - 387 comments

anyone alce see that there are 0 mods under the mod tab??

Reply Good karma Bad karma+4 votes
feillyne Staff
feillyne - - 5,816 comments

There are 163 SC mods in the database.

You probably clicked a wrong platform filter like PS3 or Web or something else - there are no SC mods for any of those platforms, so it says there are 0 mods - and you see nothing.

You have to click the "HOME" platform at almost the topmost part of the page: Media.moddb.com

Reply Good karma+3 votes
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