StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival. Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

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oheiehi hellyeah! In-game shot
Blog RSS Feed Report abuse Latest News: A New Year, a New Direction

About Subsistence with 14 comments by Leafs on Mar 10th, 2012

I founded Blue Isle nearly two years ago. In that time I've had the real pleasure of working on something that is a huge passion of mine; RTS games. I've also met and worked with some amazing and truly talented individuals. I want to start by giving a genuine thank you to the entire team at Blue Isle.

A few months ago I was forced to make a very tough decision; putting our first game, Subsistence, on hold. What does this mean? Well, we ceased all production on the game as we re-evaluated the company.

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It was becoming increasingly tough to continually fund the development of a game with no end in sight. The Art Tools which we badly needed from Blizzard were nowhere to be found, and the Marketplace is being delayed indefinitely. The original plan was to spend 1.5 years developing a game, upon which time we hoped the Marketplace would be up and running.

I knew from the beginning this was a huge risk to take. Spend time, money, and resources developing a game for a platform we weren't even sure existed. Some risks pay off, this one didn't.

Subsistence is on hold, but it is not cancelled. If we can come back to this game at some point in the future - we absolutely, positively, will.

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Moving forward, I want to tell you guys about our new plans. We have a new game in the works that we are really excited about. The game universe, story, art, and gameplay we have created for Subsistence is not going to waste.

Mobile touch-screen devices are becoming an increasingly viable platform for gaming. We spent the past three months designing a new game concept. It's an RTS, but we spent a ton of time thinking about how to tailor this type of game to a touch-screen device.

Touch controls allow us to do some really cool things that wouldn't normally be possible in an RTS.
As such, we are designing this from the ground up specifically for iPhones, iPads, and all Android mobile devices.

We are in the early prototyping stages and as soon as we can show you guys some content and screenshots, we will post them here.

Finally, I want to give one last thank you to all of you who have supported us thus far. Your feedback (both positive and negative) helps us as game developers to improve our work and keep going forward. I will let you all know as soon as we have a new game to announce.

Cheers guys,

Alex

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Zerg Wings Of Liberty V1.1
StarCraft II

Zerg Wings Of Liberty V1.1

Sep 16, 2011 StarCraft II Full Version 0 comments

V1.1 Fixes an issue post Patch 1.3.5 that would cause a Starter Edition Error and would not allow the maps to run DESCRIPTION These are modifications...

Protoss Wings Of Liberty V1.1
StarCraft II

Protoss Wings Of Liberty V1.1

Sep 16, 2011 StarCraft II Full Version 1 comment

V1.1 Fixes an issue post Patch 1.3.5 that would cause a Starter Edition Error and would not allow the maps to run DESCRIPTION These are modifications...

War of Seven Temples Alpha
StarCraft II

War of Seven Temples Alpha

Feb 20, 2011 War of Seven Temples Full Version 1 comment

The game is best played with all seven players but it may do well with 4 or 5 also. If you enjoyed games like Middle Earth or RISK for the original Starcraft...

SC2 TPS-Enabled Vanella Campaign
StarCraft II

SC2 TPS-Enabled Vanella Campaign

Sep 10, 2010 Starcraft Enigma Demo 5 comments

Included inside the zip file are the entire SC2 Campaign missions TPSified (minus the yet-unconverted Zeratul missions) for your gaming pleasure. The...

Raynor TPS Demo
StarCraft II

Raynor TPS Demo

Aug 22, 2010 Starcraft Enigma Demo 0 comments

This is a demo of a modified campaign mission using TPS. I reccommend only downloading this and playing it once you have already completed the vanella...

StarCraft: Malediction BETA 1.2
StarCraft

StarCraft: Malediction BETA 1.2

Jan 30, 2010 Starcraft: Malediction Full Version 8 comments

Beta 1.2 of StarCraft Malediction. Very unbalanced, few bugs, no known crashes. Report bugs/crashes in the comment box OR pm me.

Comments  (170 - 176 of 176)
Spoon
Spoon Jul 5 2007, 4:54pm says:

lawl, mesk you don't know that for sure. They might announce it late, but if they don't add a 4th race, I will ;)

+1 vote     reply to comment
IskatuMesk
IskatuMesk Jul 8 2007, 11:22am says:

They said they won't. Go look at their site if you don't believe me.

+1 vote     reply to comment
S.T.A.R.S-Raven
S.T.A.R.S-Raven Jun 26 2007, 11:19pm says:

OMG SC2 WONT BE REALEASED UNTIL LATE NEXT YEAR!!!!!!!!

0 votes     reply to comment
IskatuMesk
IskatuMesk Jun 4 2007, 2:30pm says:

There won't be a 4th playable race. There will likely be a 4th race in the form of special campaign units, a la burning legion for wc3, though.

+1 vote     reply to comment
DedMustDie
DedMustDie Jun 4 2007, 6:16am says:

Somebody says that there will be 4th race, is it true?

+1 vote     reply to comment
Karuto
Karuto Jun 3 2007, 9:19pm says:

Don't it look pretty? I never actually played SC1, but after seeing this in action, I'm seriously considering picking this one up. ;)

+1 vote     reply to comment
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StarCraft II
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Blizzard Entertainment
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Released Jul 27, 2010
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StarCraft II, Released Jul 27, 2010
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StarCraft, Released Feb 6, 1998
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