Star Wars Republic Commando is a squad-based first person shooter that lets you explore the elite world of the Star Wars military. Leading a 4-man squad of Republic Commandos, your missions take you deep behind enemy lines on over 14 intense and challenging levels through three different campaigns where you will face more than ten brutal enemies. You'll have more than a dozen deadly weapons at your disposal, but none more lethal than your squad. What makes the squad in Star Wars Republic Commando so unique is the game's innovative 'One Touch Squad Control' system that allows you to engage your squad with just one button.

Post tutorial Report RSS Static Mesh creation

This tutorial teaches you how to create static meshes using blender.

Posted by on - Intermediate Props Modelling

1. Preparation

3D Modelling software

You will need a 3d modelling software capable of exporting .ASE models. I would reccomend you blender with ASE export plugin.

Blender : Store.steampowered.com

ASE Export v 2.5.1 plugin : Storage.googleapis.com

unpack the zip. There should be py file inside. That is what you need.

Alright , now we can start with setting up blender. Open up blender , then click file , user preferences and click "install from file". Choose the .py file of the plugin. If you´ve done this correctly , you should see this in import-export :

Make sure it is checked , otherwise the plugin will not be enabled!

Alright. Now that we are done , let´s move to step 2.

2. Preparing the model for importing.

Eliminating bugs and mirroring

Import the model you want to put into republic commando.

click file , then import , click the format in which your model is and then choose your model. If done correctly , the model should pop up in your 3d view.

IF YOU ARE IMPORTING REGULAR SWBF2 MODELS , THEN

Set the model scale to 10

IF YOU ARE IMPORTING SWBF2 WEAPON MODELS , THEN:

Set the model scale to 10 and z rotation to 90

Now , choose edit mode and click W. Choose flip normals and remove doubles. Then go back to object mode . Click object , then mirror and then click "X Axis" , drag your mouse to the left side of the screen and press middle mouse button.

The following step is crucial , because your model might end up broken/mirrored after importing to Republic Commando.

Now ... click file , then export and choose any format you want. DO NOT CHOOSE ASE YET. Give it any name you want.

Now close blender and do not save anything. Open blender again and import the model you have previously exported. Go to edit mode , click W and then click "remove doubles" and "flip normals".

Now click file , export and click ASE.

Now make sure these options are ticked: triangulate , scale , rotation , location , use submaterials and use multiple materials.

Now , name the file like you want and click "export".

3. Importing the file into Republic Commando.

Open up your UnrealED. Then go to Static Meshes. Click file and then import. Choose your .ase file and now set it´s name , package and group. If done correctly , you should see your model without textures in the window.

Now for the last 2 things:

Import the textures and assign them to the materials (you should know this).

Alright , now click "collision" and then "fit 26 DOP". Done! Now you have successfuly imported a static mesh.


Comments
maxdamage
maxdamage

How do you access the Unrealed for Republic Commando since it doesn't come with an editor or do you use a shortcut with command lines to load the editor?

Thanks.

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MartinKosecky5 Author
MartinKosecky5

You have to have the 1.00 patch installed. Once you have installed it , editor should be in gamedata/system. DonĀ“t forget that if you have graphics fix installed , you need to install it again after updating the game with the patch.
Community.pcgamingwiki.com

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Star Wars: Republic Commando
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LucasArts
Publisher
Activision
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