About The Sith Lords Restored Content Mod (TSLRCM) with
by Hassat_Hunter on Dec 28th, 2012
Moddb.com
M4-78EP offers an entire new planet, on your search for Master Vash.
Features:
* Brand new planet consisting of seven new, unique locations!
* Over two hours of additional gameplay!
* Explore the mysterious Droid's Planet in a dialog-heavy adventure, with over 1000 lines of voiced dialogs!
* Your actions on M4-78 have impact on other planets, making it feel like a legitimate part of the game!
* Restored previously unavailable unique droid items for your party members!
Please leave your comments, reviews, bug reports etc. on our official forum, deadlystream!
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Full install of TSLRCM to the latest version;
Moddb.com
Update of TSLRCM from 1.8.1 to 1.8.2;
Moddb.com
Fixes:
(all included mods are used with permission!)
* Includes 301NAR Txi fix by JCarter426
** Fixes window near Tienn not being see-through. Now you can see Tienn from the docks.
* Includes Zez-Kai Ell Revan Overlook fix by danil-ch
** Because, apparently, we overlooked one. Splicing was done well too.
* Main screen logo updated to 1.8.2, and it no longer inverts suddenly sometimes (thanks Darth_Sapiens). For the best effect remove the kotor2logo.txi 1.8.1 had if you patched up to version 1.8.2 from 1.8.1.
* A few addition grammar fixes.
* Bao-Dur can now use cyan and bronze crystals to create your first saber. Also fixes the issue where you'd get stuck if you only had a cyan crystal and no other. Vanilla issue, only became apparent now since a no-longer broken since 1.8 store on Telos has a fixed Cyan crystal.
* Fixes issues when you leave Adana in her cell, then talk to her again and tell her to run not updating the quest properly, potentially getting it stuck. (Thanks plyinglemon for getting said situation to our attention by suffering from it)
* The workbench will now use the skill of the user, instead of the PC when dismantling items for components.
* Updated modulesave.2da.
* Fixed broken questupdate with the sabotaged protocol droid on the Harbinger (thanks Josh D for finding this).
* Telos, thugs infront of the door to the Exchange compoud; Removed automatic Ithorian journal update, need to actually ask for Loppak and be refused for the journal to update.
* Nar Shaddaa, Pazaak Den; Fixed potential convo-break for males with Dahnis.
* The Security Spike Tunneler now uses the correct skin (it used to look just like the Security Spike, even if it had an unique icon).
* Onderon; Removed the "A Matter of Leadership" mission from your questlog if you leave the planet without finishing it.
* Several improvements to the Rebuild Jedi Enclave cutscene on Dantooine.
* Telos surface; Added lipsync to one of Atton's line since it was missing.
* Updated Vash bodies' lightsaber drop.
*** The following 2 fixes modify feat.2da. Be aware if you use mods overwriting this it will undo those fixes;
* The Jedi Weapon Master and Sith Maurader may purchase the Condition (+saving throw) line of feats.
* Restored the Mobility feat. The mobility feat gives a 10% increase in movement rate.
(thanks to BarnzyBobble for his assistance in testing if it worked properly)
For me the KOTOR 2 storyline is more fun. In total this game is even longer then KOTOR 1 if you play through the entire game.
Its incomplete but people are creating mods to restore most of the content such as TSLRCM.
i actully liked the story from kotor1 was better than this one :P
This leads me to ask a question that's been driving me crazy.
What it you took Goto's Yhat instead of decloaking to get it blown up?
You would have a incredible ship whith:
1.Great sheilds...
2.Cloaking ability!
3.Lot's of room for all these new party members people want to add...
4.a chance to make new turrets for space fights...
5.a chance to make HK-48 party members whenever you feel intimidating...
6.technically you would also have access to Goto's private funds...he he
So why isn't there a mod out there that let's you keep the yhat?!
I'd play it!
great idea man!
I am looking for talented guys with a little bit of experience in modding Star Wars Jedi Knight Jedi Academy. I need men to help me complete an epic mod for JA (I'm looking especially for scripters but if you can handle texturing or anything else assigned to modding you're welcome). So if you think you've got the experience and talent and if you are really willing to help PM me as soon as possible. If you think you fit in the lines above or if you know someone else who fits them PM me. I would like you, readers, as well to give this message forward to your friends, or to groups you are in. I'm counting on you guys and I hope that I will be PM-ed soon. Thank you very much for having time to read this.
Best regards,
MasterVV
anyone want dark blue lightsaber for the game "The Force Unleashed"?
here is my mod, enjoy it ;)
http://www.moddb.com/downloads/saltsos-dark-blue-lightsaber
Theme: 'Western'??
someone please tell me if this will work with vista or if it was never updated to be compatible, and also why was this game discontinued but not the 1st one O_o ????
Cuz this one was never finished, unlike the first one.
Works on my Windows 7 without any fixes. Should also work on vista.