A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available including the ability to wield two independent sabers in a style known as Jar'Kai, once used by Anakin Skywalker during the closing fight in Star Wars Episode II: Attack of the Clones, or the double-bladed lightsaber (also known as a "saber staff").
How to create bends, T-junctions and corners in pipes and other cylindrical architecture. This tutorial also covers creating hollow pipes with thick edges...
This tutorial will instruct you on how to create a seamless blend between your 3D terrain and playable map and the horizon of your skybox, which I call...
This tutorial covers alterations to the HUD files, covering both .menu files and image creation. This tutorial assumes prior knowledge of the .pk3 file...
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
Learn to create 'Faked' Bumpmapping/normalmapping in Star Wars Jedi Knight: Jedi Academy.