Star Wars: Imperial Winter is a free, multi-platform, real time strategy game using the open-source Spring RTS engine. Featuring over a hundred different units for the Galactic Empire and Rebel Alliance, spanning from The Phantom Menace to Return of the Jedi, SW:IW aims to not only contain the best gameplay of any Star Wars RTS, but the most diverse cast of units, including: Stormtroopers, TIE Fighters, X-Wings, stealthy Rebel Commandos, Bothan spies, Royal Guards, Wookiees, "reactivated" Battle Droids, repulsorlift tanks, walkers, and more!

Gameplay features include asymmetrical balance, with the two factions playing very differently from each other; territory-based constant-income resource system allowing a fluid economy rather than paying upfront; realistic weapon physics, with every single projectile's path is realistically calculated, meaning your men can hide behind a hill from enemy laser fire but not from an artillery cannon, and many other features.

Some units, such as Jedi/Sith and AT-AT walkers, will not be initially available because of the balance issues they bring. We must first develop the lower-level units before we can implement such strong units.

If you would like to help or make suggestions, contact via our forum [Imperialwinter.com], or via email: starwarsspring [at] gmail [dot] com .

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6 comments by Warlord_Zsinj on Jan 4th, 2009 digg this super bookmark



I thought seeing as it's been so long since our last newspost here (part laziness, part not wanting to knock off the PCG article news), I thought I'd let everyone know how everything is going, and make sure you're all well aware that Star Wars: Imperial Winter is moving along at an excellent pace.

We've entered a stage of heavy beta-testing, with around 15 regular testers running games almost nightly. Our design is certainly being put through it's paces, and there are plenty of issues both big and small that we are working our way through. On the whole, feedback is positive, and the game seems to be developing as we've foreseen (cue emperor's cackle).

Imperial Winter is proving to be a well paced strategic-level game revolving around territorial control with an emphasis on troop manuevering and placement. The main body of player's armed forces is made up by infantry (being necessary to capture territory), who are then supported by vehicles and air.

Currently, the beta players are playing with a limited unit set, restricted from what we have planned for the final public release so that we could ensure a tight balance for the early tiers. We are working hard on finishing up the final heavy units for the public release, so that we can introduce it to the testing pool, fine tune, and then release to you!

You can track our progress here: Imperialwinter.com

We'll be showing off some of our completed units in the coming weeks, so keep checking our moddb page.

To get things off the bat, here are some images showing off our new Tatooine mapset, with features by Gnomre and myself, and the gorgeous map produced by a new team member, Beherith.

Airspeeders Going Down Tense Urban Combat Air Combat over Tatooine

Amidst the action you might be able to spot a few of the previously unseen Imperial Walkers that our talented skinner Lynx has finished in the last few weeks.

Finally, a reminder that we are still very interested in gaining assistance from anyone with skills in modelling, texturing, or programming (lua coding in particular). If you lack these, and still want to help out, we're also looking for people to help out with voice acting for our units. Please direct any inquiries to our forum: Forums.imperialwinter.com

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Star Wars Spring 1.0

Star Wars Spring 1.0

Dec 11, 2005 Full Version 7 comments

[NOTE: CURRENTLY OUTDATED AND UNSUPPORTED] This is the first 1.0 release of Star Wars Spring. To install it, you must first have the latest version of...

Comments  (60 - 70 of 95)
DrSmiles
DrSmiles Apr 4 2008, 2:17pm says:

I know your credo is, "Work hard, don't hype." (I also know I'm also putting words in your mouth).

But, how's the progress coming along? It's been a while since we've gotten any news.

+1 vote     reply to comment
Warlord_Zsinj
Warlord_Zsinj Apr 13 2008, 10:26pm replied:

Added some new images to show our progress in content :)

+1 vote     reply to comment
Warlord_Zsinj
Warlord_Zsinj Apr 13 2008, 9:37pm replied:

Sorry for the lack of news. We are trying to walk a fine line between making sure you guys all know that progress is still going (and at quite a quick pace!), while avoiding over-hyping the game while there is still a reasonable amount of time until our full release. We would much rather pleasantly surprise you then endlessly hype things up (where we risk stretching everyone's patience).

To answer your question, we've currently finished all content for our planned beta, and have entered a period of intense internal alpha testing designed to beat the gameplay into a solid condition for it to be opened up to wider testing. It's also an important bug-hunting stage.

Your best bet for keeping up to date on the latest news regarding the beta and content is via our forums: Forums.imperialwinter.com

There we preview units as well as announce beta news.
It's a little empty as our last host went down and took our forums with it, (see my last comment), but we're repopulating them again now that we have a new host (and much more reliable, seeing as I'm paying for it).

Thanks for the interest though, it's good to know people are still keenly awaiting our release :)

+1 vote     reply to comment
Warlord_Zsinj
Warlord_Zsinj Feb 16 2008, 2:26am says:

Just wanted to note that our site is currently experiencing some difficulties. It should be back up soon, but for the moment We'll keep the preview pics coming here.

Everything is still moving on with the team, though!

+1 vote     reply to comment
Cloud6556
Cloud6556 Jan 29 2008, 9:59am says:

Congratulations on your appearance in this months UK edition of "PC Gamer" they said some very, very nice things about your mod and I though i would check it out, I love the idea :) I believe that you will not screw it up as LucasArts sometimes does :) I hope that this mod does very well and it looks very impressive. Kudos guys =D

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Gnomre
Gnomre Jan 29 2008, 10:02pm replied:

Ah, they finally published that! We were kind of wondering when it'd happen since they contacted us back in November or early December.

Could you clarify which month's issue we're in (January or February)?

+1 vote     reply to comment
Cloud6556
Cloud6556 Feb 3 2008, 1:17pm replied:

It was Februarys edition :)

+1 vote     reply to comment
Warlord_Zsinj
Warlord_Zsinj Dec 19 2007, 9:11pm says:

G'day Andrew,

As noted in the description, the files we have uploaded are an old release which is approximately 2 years old. It is *not* the release in the recent screenshots. That release is not public yet, as indicated in our profile.

Unfortunately, we don't support this release any more. It is pretty old and outdated. There are a few people that play it from time to time on the Spring lobby though.

If you'd really like to play, jump onto our irc channel and we'll help you out with it (Even though we techinically don't support the release anymore).

Server: irc.gnug.org
Channel: #swta

Cheers,
Warlord Zsinj
Star Wars Spring

+1 vote     reply to comment
andrewkard
andrewkard Dec 19 2007, 8:07pm says:

i keep trying i keep reinstalling and everything you wrote to do but notin works and now im getting really angry >:(

+1 vote     reply to comment
andrewkard
andrewkard Dec 19 2007, 7:16pm says:

ive downloaded all versions of spring and i use vista home premium but it continues to not work

+1 vote     reply to comment
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Star Wars: Imperial Winter
Platforms
PC, Linux
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Star Wars: Imperial Winter Team
Engine
Spring
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