Star Wars: Imperial Winter is a free, multi-platform, real time strategy game using the open-source Spring RTS engine. Featuring over a hundred different units for the Galactic Empire and Rebel Alliance, spanning from The Phantom Menace to Return of the Jedi, SW:IW aims to not only contain the best gameplay of any Star Wars RTS, but the most diverse cast of units, including: Stormtroopers, TIE Fighters, X-Wings, stealthy Rebel Commandos, Bothan spies, Royal Guards, Wookiees, "reactivated" Battle Droids, repulsorlift tanks, walkers, and more!

Gameplay features include asymmetrical balance, with the two factions playing very differently from each other; territory-based constant-income resource system allowing a fluid economy rather than paying upfront; realistic weapon physics, with every single projectile's path is realistically calculated, meaning your men can hide behind a hill from enemy laser fire but not from an artillery cannon, and many other features.

Some units, such as Jedi/Sith and AT-AT walkers, will not be initially available because of the balance issues they bring. We must first develop the lower-level units before we can implement such strong units.

If you would like to help or make suggestions, contact via our forum [Imperialwinter.com], or via email: starwarsspring [at] gmail [dot] com .

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6 comments by Warlord_Zsinj on Jan 4th, 2009 digg this super bookmark



I thought seeing as it's been so long since our last newspost here (part laziness, part not wanting to knock off the PCG article news), I thought I'd let everyone know how everything is going, and make sure you're all well aware that Star Wars: Imperial Winter is moving along at an excellent pace.

We've entered a stage of heavy beta-testing, with around 15 regular testers running games almost nightly. Our design is certainly being put through it's paces, and there are plenty of issues both big and small that we are working our way through. On the whole, feedback is positive, and the game seems to be developing as we've foreseen (cue emperor's cackle).

Imperial Winter is proving to be a well paced strategic-level game revolving around territorial control with an emphasis on troop manuevering and placement. The main body of player's armed forces is made up by infantry (being necessary to capture territory), who are then supported by vehicles and air.

Currently, the beta players are playing with a limited unit set, restricted from what we have planned for the final public release so that we could ensure a tight balance for the early tiers. We are working hard on finishing up the final heavy units for the public release, so that we can introduce it to the testing pool, fine tune, and then release to you!

You can track our progress here: Imperialwinter.com

We'll be showing off some of our completed units in the coming weeks, so keep checking our moddb page.

To get things off the bat, here are some images showing off our new Tatooine mapset, with features by Gnomre and myself, and the gorgeous map produced by a new team member, Beherith.

Airspeeders Going Down Tense Urban Combat Air Combat over Tatooine

Amidst the action you might be able to spot a few of the previously unseen Imperial Walkers that our talented skinner Lynx has finished in the last few weeks.

Finally, a reminder that we are still very interested in gaining assistance from anyone with skills in modelling, texturing, or programming (lua coding in particular). If you lack these, and still want to help out, we're also looking for people to help out with voice acting for our units. Please direct any inquiries to our forum: Forums.imperialwinter.com

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Star Wars Spring 1.0

Star Wars Spring 1.0

Dec 11, 2005 Full Version 7 comments

[NOTE: CURRENTLY OUTDATED AND UNSUPPORTED] This is the first 1.0 release of Star Wars Spring. To install it, you must first have the latest version of...

Comments  (50 - 60 of 94)
Profanity-Incarnate
Profanity-Incarnate Jun 7 2008, 10:45pm says:

UPDATE AGAIN THIS IS PWNSOME

+1 vote     reply to comment
Profanity-Incarnate
Profanity-Incarnate Jun 1 2008, 10:01am says:

just got spring... AMAZINGPWNAGEAWSOMESUPERKILLERPWNSOME

0 votes     reply to comment
Weirdoman_45634
Weirdoman_45634 May 29 2008, 9:24pm says:

so is there a certain date when the other release will be released because i want to take those AT-ATs and throw them at the rebels

+1 vote     reply to comment
Warlord_Zsinj
Warlord_Zsinj May 31 2008, 8:23pm replied:

Weirdoman_45634, we're careful about setting release dates, because we are an all-volunteer team, so it can be difficult and stressful to meet them, as well as upsetting people waiting for them.

However, I can say that we're closer then we've ever been before, and the pace has picked up remarkably in the last few weeks.

On a less fortunate note, I think I better let you know that there are no plans for ATAT's to be in our first release. While we definitely have ATAT's planned, they fall into the 'Super units' category, along with Jedi, Sith, Orbital bombardment and other weapons. These units will be included after our major release as an 'add-on' pack. This is to solve the earlier problem, namely that we want to get a release out ASAP, and super units are so large and complicated that they can take a long time to create and balance.

Never fear, you'll still have over 100 other units to play with in our coming release ;)

+1 vote     reply to comment
Weirdoman_45634
Weirdoman_45634 Jun 2 2008, 3:05pm replied:

YaY i can still chase the rebs in circles.

+1 vote     reply to comment
Warlord_Zsinj
Warlord_Zsinj Apr 24 2008, 12:50am says:

ka191, which release is that?

We have only had one release, which was over 2 years ago. We no longer support that release, as it was a rather quick and dirty port of an older mod for Total Annihilation. The release currently seen in the screenshots is unreleased.

+2 votes     reply to comment
kai91
kai91 Apr 24 2008, 7:09am replied:

ok, now i understand

+1 vote     reply to comment
kai91
kai91 Apr 23 2008, 11:11am says:

i dont have much units only barracks and light droid factory
is hat normal for this release?

+1 vote     reply to comment
Gnomre
Gnomre Apr 25 2008, 5:36pm replied:

But if you're playing 1.0 in the meantime, use construction droids from the barracks. They build the other factories.

+1 vote     reply to comment
Warlord_Zsinj
Warlord_Zsinj Apr 13 2008, 10:26pm replied:

Added some new images to show our progress in content :)

+1 vote     reply to comment
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Star Wars: Imperial Winter
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Star Wars: Imperial Winter Team
Engine
Spring
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