Star Wars Spring 1.0
Dec 11, 2005 Full Version 7 comments[NOTE: CURRENTLY OUTDATED AND UNSUPPORTED] This is the first 1.0 release of Star Wars Spring. To install it, you must first have the latest version of...
Star Wars: Imperial Winter is a free, multi-platform, real time strategy game using the open-source Spring RTS engine. Featuring over a hundred different units for the Galactic Empire and Rebel Alliance, spanning from The Phantom Menace to Return of the Jedi, SW:IW aims to not only contain the best gameplay of any Star Wars RTS, but the most diverse cast of units, including: Stormtroopers, TIE Fighters, X-Wings, stealthy Rebel Commandos, Bothan spies, Royal Guards, Wookiees, "reactivated" Battle Droids, repulsorlift tanks, walkers, and more!
Gameplay features include asymmetrical balance, with the two factions playing very differently from each other; territory-based constant-income resource system allowing a fluid economy rather than paying upfront; realistic weapon physics, with every single projectile's path is realistically calculated, meaning your men can hide behind a hill from enemy laser fire but not from an artillery cannon, and many other features.
Some units, such as Jedi/Sith and AT-AT walkers, will not be initially available because of the balance issues they bring. We must first develop the lower-level units before we can implement such strong units.
If you would like to help or make suggestions, contact via our forum [Imperialwinter.com], or via email: starwarsspring [at] gmail [dot] com .
6 comments by Warlord_Zsinj on Jan 4th, 2009 digg this super bookmark

I thought seeing as it's been so long since our last newspost here (part laziness, part not wanting to knock off the PCG article news), I thought I'd let everyone know how everything is going, and make sure you're all well aware that Star Wars: Imperial Winter is moving along at an excellent pace.
We've entered a stage of heavy beta-testing, with around 15 regular testers running games almost nightly. Our design is certainly being put through it's paces, and there are plenty of issues both big and small that we are working our way through. On the whole, feedback is positive, and the game seems to be developing as we've foreseen (cue emperor's cackle).
Imperial Winter is proving to be a well paced strategic-level game revolving around territorial control with an emphasis on troop manuevering and placement. The main body of player's armed forces is made up by infantry (being necessary to capture territory), who are then supported by vehicles and air.
Currently, the beta players are playing with a limited unit set, restricted from what we have planned for the final public release so that we could ensure a tight balance for the early tiers. We are working hard on finishing up the final heavy units for the public release, so that we can introduce it to the testing pool, fine tune, and then release to you!
You can track our progress here: Imperialwinter.com
We'll be showing off some of our completed units in the coming weeks, so keep checking our moddb page.
To get things off the bat, here are some images showing off our new Tatooine mapset, with features by Gnomre and myself, and the gorgeous map produced by a new team member, Beherith.
Amidst the action you might be able to spot a few of the previously unseen Imperial Walkers that our talented skinner Lynx has finished in the last few weeks.
Finally, a reminder that we are still very interested in gaining assistance from anyone with skills in modelling, texturing, or programming (lua coding in particular). If you lack these, and still want to help out, we're also looking for people to help out with voice acting for our units. Please direct any inquiries to our forum: Forums.imperialwinter.com
[NOTE: CURRENTLY OUTDATED AND UNSUPPORTED] This is the first 1.0 release of Star Wars Spring. To install it, you must first have the latest version of...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
It look's great!
the problem is that i tried to find aserver in spirng with this mod and could'nt find. Can u help me with that?
We have not released Imperial Winter yet. There is a three year old initial port still available but we no longer support it and even if it is still compatible with today's Spring engine version the models look like crap.
What sort of system requirements will this game need?
Spring is fortunate in that it has excellent legacy support for older computers. While we're certainly pushing those boundaries a bit by introducing more modern art, I suspect it will be around those requirements.
See here for more information: Spring.clan-sy.com
Beyond that it is difficult to speculate, as we haven't really finished the game.
One of the advantages of the Spring engine is that it's very scaleable, you can scale back the graphical options quite significantly to a point where it will work. Also, if you have a lower-end computer, you can still play smaller maps (most common competitive maps are small) where the unit numbers are smaller and there is less likely to be lag.
Note that 'small maps' and 'small unit numbers' are still several times larger then the standard starcraft map, for example.
Wow, Spring can look like summer :)
We're still sticking with Imperial 'Winter' though ;)
Brilliant new screenshots!
138 watchers
Good to see IW is still going strong, sorry I've been silent for far, far too long but I've keeping an eye on you guys, keep it up ;)
Hi Zais, good to see you're still about! I still regularly dig into your trove of concept sketches to get ideas for new units. A few days ago I used a chassis you drew to make the base for the rebel mobile anti-air tank.
It's actually pretty fascinating to see the progress from your sketches into an in-game unit. One day when I've got nothing better to do I might do a series of images showing the progression from sketch->model->in-game unit...