An infamous RTS game created by LucasArts, it was largly based off of Age of Empires, and was considered the better Star Wars RTS of the time (Others bieng Rebellion and Force Commander). Despite its age and aged appearence, it still has a small but loyal following at Heaven Games, which hosts a vault of tools which make modding the game a rather simple task.

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IT'S THAT TIME AGAIN

Another year of work is winding down, and countless new improvements have been made to the Expanding Fronts project. As the Holidays, along with a new Star Wars film rapidly approach, we are ready to release the next major version of EF to the world.


NEW FEATURES

We've had several breakthroughs with the Genie engine, allowing us to heap even more previously-impossible elements into Galactic Battlegrounds. Chief among them:

  • Music will now properly function without a game disc inserted.
  • Over 30 new base terrains have been added to the game, alongside 20 new forest and Carbon rock variations. These new terrains are fully functional in both Random Map scripts and the Scenario Editor
  • Many added triggers now display a dropdown list of modifiers, so you no longer have to look up/memorize number values to use them effectively.
  • New Cliff types have been added to the Scenario Editor, and can be cycled through via hotkeys
  • Object collision and grid placement restrictions can be disabled in the Scenario Editor
  • New map sizes have been added, capping out at 640x640 tiles. (The largest default size, Giant, is 240x240).
  • New Random Map scripts have been added, including Lah'Mu, Mustafar, Sullust, and Starkiller Base.
  • A new unit class has been added - Cargo Freighters
  • A new playable Civilization has been added


THE SEPARATIST ALLIANCE

A long-requested change to Expanding Fronts has finally arrived. The Confederacy civilization no longer sports the rocky, insectoid architecture of the Geonosians, and have been given a new roster of mechs, aircraft, ships, and siege equipment. But, not wanting to waste the classic LucasArts assets, we have implemented the Geonosians as a separate, entirely new civilization, bringing the total civ roster to 10.


CONFEDERACY

Since the civs have been split, the bonuses and unique elements of the Confederacy civ have also been overhauled adjusted to create a new playstyle, and match the lore more closely.

The Confederacy of Independent Systems is a collection of thousands of systems and corporate entities united by former Jedi Master Count Dooku against the rule of the Galactic Republic. Dooku, who had abandoned the Jedi Order around thirty-two years before the Battle of Yavin, returned from his self-imposed exile twenty-four years before the Battle of Yavin to begin organizing groups that opposed the Galactic Republic, which he viewed as corrupt and ineffective. After quickly gathering thousands of systems to his cause, Dooku began negotiating with various corporations, such as the Trade Federation, in the hopes of using their private armies to bolster the secessionists’ military might.

CIV TRAITS:

Infantry and Mech civilization

  • Mech Factory Technologies are researched 20% faster
  • Aircraft take 5% longer to build, and are 5% more expensive
  • Military buildings cost 10% less to construct
  • Fortresses deal bonus damage to Jedi/Sith Temple units
  • (Team) Cargo Hovercrafts return +25% Nova

UNIQUE UNITS:

IG-100 Magnaguard - (Fortress) The IG-100 Magnaguard is a highly advanced battle droid. Serving at the behest of General Grievous, these deadly machines specialize in combating Jedi opponents. Magnaguards have exceptional armor, allowing them to take extensive punishment, but they move somewhat slowly in comparison to other infantry.

UNIQUE TECHS:

Battlefield Scanners - (War Center) Military units gain +2 sight

Confederacy Alliance - (Spaceport) Increases Spaceport HP by +500, increases Cargo Hovercraft speed by +10%, increases Cargo Hovercraft HP by +25

Droid Upgrades - (Research Center) Troops gain +15 HP, +3 attack

Hailfire Rocket Pods - (Hvy Weapons Factory) Anti-Air Mobiles fire 2 additional missiles per shot


GEONOSIANS

During the reign of Archduke Poggle the Lesser, Geonosis became a member of the Confederacy of Independent Systems. The Separatists used the Geonosians to manufacture their extensive Droid Armies. This eventually led to a large battle between the Galactic Republic and the Separatists on Geonosis, sparking the beginning of the Clone Wars. The Geonosians were responsible for secretly creating the plans for the Death Star. Following the Clone Wars, their homeworld was sterilized by the Galactic Empire, nearly exterminating the native Geonosian population.

CIV TRAITS:

Mounted Trooper and Siege civilization

  • Workers gain Basic Training automatically
  • Workers build 10% faster
  • Basic Armor, Light Armor, Hvy Armor free; requires War Center
  • Fortresses add +5 Population Room, can garrison +5 units
  • (Team) Unique Fortress Units cost 10% less to train

UNIQUE UNITS:

Geonosian Warrior - (Fortress) Equipped with a sonic blaster, the elite Geonosian warrior is a devastating force when against enemy ground troops. They move quickly, and their airborne nature keeps them safe from most ground-based threats.

Acklay - (Animal Nursery)

Reek - (Animal Nursery)

Nexu - (Animal Nursery)

UNIQUE TECHS:

Geonosian Diligence - (Command Center) Increases Worker work rate by 10%, attack vs Troops and Buildings by +2, attack vs Turrets by +4

Enhanced Dexterity - (Troop Center) Troop Center units gain +10% speed

Geonosian Engineers - (Hvy Weapons Factory) Increases Hvy Weapon speed by 10%, and increases rate of fire (except Pummels).

Beast Training - (Animal Nursery) Mounted Troopers and Beasts gain +15% HP

COMING SOON

We are in the process of putting the final touches on all of these new improvements, and we hope to have a public version out by the end of December. Thanks again to all of our followers for your continued support.


HELP WANTED

Despite all of the progress we've made, we are still severely short-staffed in one major role: 3D artists. Without skilled people that can model and animate characters, vehicles, and structures, we are unable to add the plethora of new infantry, animals, monsters, heroes, and even entire civilizations we have planned for Expanding Fronts. We need your help to make all of this possible. If you, or anybody you know has the skills, and is interested in helping the project, please let us know by contacting the project head Gen_Rhys_Dallows. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com


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Comments  (0 - 10 of 73)
RTSGamerMaple
RTSGamerMaple

Hi. Do I need the "clone campaigns" expansion to install and play this mod?

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Guest
Guest

Tried to edit the graphics (add) for one of the new units in the GRAPHICS_x2 file using TurtlePack. Next thing I know, all units and objects now have NO graphics whatsoever. After that, I tried moving the graphics files out of the folder and then back in, and then, NO graphics WHATSOEVER. I uninstalled SWGB Saga and Expanding Fronts and wiped my cache and local files, reinstalled, and it STILL had invisible graphics. Next, I did a full c-clean, emptied my recycle bin, moved all my old save files, and cleared the cache, and reinstalled, and STILL the graphics won't appear.

Also, where are the scenarios you make saved to?! All in all, very buggy and perhaps system breaking.

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Jorritkarwehr
Jorritkarwehr

Might be a virtual store issue. Check under C:\Users\User_name\AppData\Local\VirtualStore and see if there are scenarios or drs files present.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

EgoJisto
EgoJisto

Congrats on Mod of the Year!) Very well done)

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Blaze_Falcon
Blaze_Falcon

Won't launch. Downloaded the hotfix and selected Expanding Fronts 2x

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Gasman677
Gasman677

Zann consortium does nothing for me but build recruit troopers and spam prefab housing with 4-6 farms for trooper production... Kinda a sad replacement for all the units the mod cut out from previous versions

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zer02002
zer02002

Ow and i don't have the icons for the new units

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zer02002
zer02002

When i play the game it says there's an AI script error and they don't do anything and also do new buildings don't work are you going to implement them later?

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RyanThackaberry
RyanThackaberry

So I click the icon to start the game (the one ending in _x2 or something similar) but it just loads the standard game.

Is there something stupid im doing wrong? I used the auto installer to add the mod

Ryan

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Jorritkarwehr
Jorritkarwehr

You need the hotfix. If that's not enough, run the configurator.exe and select the x2 option.

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RyanThackaberry
RyanThackaberry

Cheers! thats fixed it perfectly

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Sithsorcerer
Sithsorcerer

maybe that's what I did wrong. I installed it manually and checking x2 on the configurator didn't even work. so I guess ill reinstall automatically this time and see if it works for me.

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Star Wars: Galactic Battlegrounds
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Windows
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LucasArts
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Genie Engine
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Highest Rated (5 agree) 10/10

a nice game

Nov 17 2010 by xjblack

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